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Rethinking Voxels

Rethinking Voxels

[WIP] A gameplay shaderpack based on complementary reimagined that has coloured block light with sharp shadows

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  • r0.1-beta9

    beta20 июня 2025 г.
    • fix compile error on unbound profile
    • fix pixelated blocklight
    • fix apparent light desaturation on some light source types (and reduce number of false positives in unknown light detection)
  • r0.1-beta8

    beta13 мая 2025 г.
    • updated to complementary r5.5.1
    • fixed grainy modded emissives
    • fixed excessive noise in reflections (still a little noisy)
  • r0.1-beta7b

    beta12 апреля 2025 г.
    • Fixed GI ambient brightness being too low
    • Improved unknown light detection
    • Changed reflection strength with custom PBR
    • added dynamic resolution reflection rendering
  • april fools version 2025

    alpha1 апреля 2025 г.
    • made everything faster
    • absolutely no drawbacks, I promise
  • r0.1-beta7a

    beta23 марта 2025 г.
    • fixed resourcepacks adding extra grass on top of grass block lacking SSS and waving on that extra grass
    • fixed normals blowing up with custom PBR at high map strength
  • r0.1-beta7

    beta23 марта 2025 г.
    • fixed GI sampling distribution
      • this caused a brightness change which was rebalanced by renaming the previous "correct" GI setting to "subtle" and the previous "intense" one to "correct"
    • fixed GI blowing up sometimes
    • changed reflectiveness of metals with resourcepack PBR to schlick fresnel
    • fixed candles not emitting any light
  • r0.1-beta6a

    beta23 января 2025 г.
    • fix pixelated shadows
    • properly handle pixelated shadows in the blocklight upscaler
  • r0.1-beta6

    beta23 января 2025 г.
    • changed light falloff to 1/r² by default
    • added setting to revert light falloff to 1/r
    • fixed (reworked) interactive water waves
    • added 1.21.4 light sources
    • updated to complementary r5.4
  • r0.1-beta5

    beta14 июля 2024 г.
    • update to complementary r5.2.2
    • vastly improve GI
      • thanks to GitHub user jwapobie for doing most of the improvements
    • improve ghost afterimage on moving objects
      • the issue is not fully fixed, but should be bearable now
    • fix sunlight shadows from ACL-based connected glass
    • reduce flickering and borders between LOD levels
      • this fixes the world-aligned squares following the player near light sources that illuminate surfaces at grazing angles
    • improve blocklight upscaling and filtering
    • add interactive water
    • improve light discovery
    • add specular blocklight highlights
  • r0.1-beta4-fix2

    beta15 июня 2024 г.
    • fix SDF calculations for real
      • this reduces noise in shadows as well as light leaking
  • r0.1-beta4-fix1

    beta13 июня 2024 г.
    • fix most noise from blocklight
  • r0.1-beta4

    beta12 июня 2024 г.
    • update to Complementary r5.2.1
    • improve dark corners and rings around objects
    • add slider for blocklight resolution
    • improve modded light support (needs iris 1.7 or later)
    • more closely match per-block lighting to per-pixel lighting
    • reduce flickering of handheld lighting when player voxelization is off
  • r0.1-beta3-fix1

    beta1 апреля 2024 г.
    • Change raytracing algorithm from voxel RT to SDF raymarching
      • this allows raytracing against dynamic shapes such as custom models or entities
    • add single-sample soft shadow approximation
    • remove denoising and accumulation as they are no longer needed
    • remove option to disable "trace to all lights"
    • add maximum light trace count setting
    • add options to disable entities, the player and foliage in raytracing
    • remove end game of life
    • add world-space reflections
  • r0.1-beta2

    beta27 ноября 2023 г.

    Change Log

    • fix stripes on far-away objects
    • fix some unstable lighting
    • add light source size multiplier (for sharper shadows)
    • add iris required screen
    • (untested) add modded light support
    • fix dark screen edges when looking around while holding items
    • fix blocky water
    • fix incorrect texture coordinate clamping leading to slightly broken subvoxel models in some cases (this caused the weird dots on torches)
    • add french translation (thanks to github user MsNeyla)
    • fix ghosting on block breaking particles
    • fix gi breaking after very long times
    • fix item iPBR
    • fix items held by allays not emitting any light
    • fix primed TNT not emitting any light
  • r0.1-beta1

    beta6 ноября 2023 г.
    • tweak denoiser
    • add lights for dropped and held items, as well as entities
    • groundwork for entity velocity support in reprojection (once iris starts supporting it)
    • add per-material blocklight colour and brightness settings
  • r0.1-alpha10

    alpha28 октября 2023 г.
    • hard-code some light colours (settings for individually adjustable light colours will come in a future update)
    • improve denoiser
  • r0.1-alpha9c

    alpha22 октября 2023 г.
    • increase default voxel volume size
    • fix lower profiles being broken
    • remove "potato" and "very low" profiles as they don't make sense for rethinking voxels (use complementary instead)
    • change some rethinking voxels settings between different profiles
  • r0.1-alpha9b

    alpha14 октября 2023 г.
    • fix compile error with GI turned off
  • r0.1-alpha9a

    alpha13 октября 2023 г.
    • fix random bright spots and light discoloration and crashes
    • fall back to vanilla blocklight outside of voxelisation range
  • r0.1-alpha9

    alpha12 октября 2023 г.
    • add global illumination
    • tweak denoiser
    • fix "trace all lights" option crashing the game
1

Совместимость

Minecraft: Java Edition

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Сведения

Лицензия:Complementary Agreement
Опубликован:3 года назад
Обновлён:11 месяцев назад
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