
Rethinking Voxels
[WIP] A gameplay shaderpack based on complementary reimagined that has coloured block light with sharp shadows
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Light can bounce multiple times
22 марта 2025 г.
Stained glass tints lighting
22 марта 2025 г.
Using Global Illumination for skylight causes shadows to look more natural and less flat than vanilla's floodfill skylight
22 марта 2025 г.
All light sources (not just the sun) can be blocked by entities
22 марта 2025 г.
This screenshot shows the overall visuals in a cave, dominated by GI
23 марта 2025 г.
Blocklight can produce highlights on smooth surfaces. This screenshot features the Patrix resource pack.
23 марта 2025 г.
Blocklight can scatter in the air
22 марта 2025 г.
This image showcases the shader's ability to have occluders cast sharp shadows
22 марта 2025 г.
