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Плагины/Fake Player Plugin (FPP)
  • Fake Player Plugin (FPP) 1.6.6.12.7

    beta12 июня 2026 г.

    Core Updates

    • nLogin compatibilityNmsPlayerSpawner now suppresses nLogin (com.nickuc.*) PlayerJoinEvent listeners for fake players alongside the existing SimpleVoiceChat suppression. Auth plugins that expect normal client login pipelines no longer kick/despawn FPP bots during spawn.
  • Fake Player Plugin (FPP) 1.6.6.12.6

    beta11 июня 2026 г.

    v1.6.6.12.6 (Synthetic Quit Kick Fix)

    Core Updates

    • Synthetic quit kick handlingFakePlayerKickListener now marks kicked bots as synthetic quits via FakePlayerManager.addSyntheticQuit(UUID) before despawning. This ensures the manager treats server kicks as synthetic quits and despawns the bot with consistent quit-event semantics instead of treating it as a raw deletion.
    • addSyntheticQuit(UUID) helper — added null-checked addSyntheticQuit(UUID) to FakePlayerManager so callers can safely record synthetic quit UUIDs without duplicating null-guard logic.
  • Fake Player Plugin (FPP) 1.6.6.12.5

    beta10 июня 2026 г.

    Core Updates

    • Version bump — plugin metadata and Gradle version are now 1.6.6.12.5.
    • Core scope reduction — advanced pathfinding movement, follow, sleep, and rich combat behavior moved out of core and into extension-owned systems.
    • Directional move only — core /fpp move now accepts --direction forward|backward|left|right with optional --seconds / --ticks and --stop.
    • Basic attack only — core /fpp attack reduced to --once / --stop. Rich hunting/mob targeting is extension-owned.
    • Sneak command — added core /fpp sneak <bot> [on|off|toggle] with fpp.sneak permission.
    • Click API — added public FppClickMode and FppApi.leftClick/rightClick overloads so extensions can trigger core click actions without dispatching commands.
    • Tab completion hardeningCommandManager now guards tab completion against exceptions from canUse() and tabComplete() in both core and addon commands.
    • Spawn location correctness — normal /fpp spawn reasserts requested spawn location after join/spawn redirects; early join handling consumes pending locations at LOWEST priority.
    • Shutdown persistence — non-destructive shutdown save: empty snapshots do not clear persistence.active-bots; addon shutdown runs before final bot persistence save.
    • Inventory persistence fix — empty inventories saved with __empty marker; restore clears slots before applying saved data so old items do not survive.
    • Damage/knockback — preserved Paper/Bukkit damage event semantics; explicit FPP knockback restored for allowed damage; suppressed for cancelled events; cross-world teleports reset transient damage state.
    • Removed broad core protection gates — WorldGuard helper removed from core; external protection plugins own cancellation decisions.
    • Removed core commandsFollowCommand and SleepCommand removed from core; follow/sleep are extension-owned.
    • Build outputshadowJar copies the shaded runnable jar to workspace root as fake-player-plugin-1.6.6.12.5.jar; plain jar refreshes build/fpp.jar without overwriting the deployable root jar.
    • FastStats packagingshadowJar verifies FastStats classes are present; metrics initialization is fail-safe so a thin jar cannot break startup.
    • Configconfig-version is 74; reorganized and heavily documented; debug settings moved to debug.yml.

    First-Party Extensions

    • Gradle extension buildfpp-extensions is a Gradle multi-project that builds individual module jars into workspace builds/.
    • Bundle rename — aggregate first-party bundle is now fpp-spoof.jar instead of fpp-extensions-bundle.jar.
    • Current modulesfpp-aichat, fpp-chat, fpp-command, fpp-groups, fpp-list, fpp-luckperms, fpp-nametag, fpp-pathfinder, fpp-peaks, fpp-ping, fpp-skin, fpp-swap, and fpp-waypoints.
  • Fake Player Plugin (FPP) 1.6.6.12.4

    release4 июня 2026 г.

    v1.6.6.12.4 (Debug GUI, Left-Click Combat & Stability)

    🎯 Main Focus

    • Fix bot despawn after spawn bug — bots no longer instantly despawn due to stale spawn-protection checks or missing WorldGuard session state after teleport/respawn
    • PacketEvents fail injection — suppressed kicks caused by "packetevents" + "inject" errors that triggered an infinite despawn loop on every bot join
    • LuckPerms patch — pre-caches LuckPerms user data before placeNewPlayer() to prevent ServerThreadLookupException on Folia and ensure Vault/WG hooks resolve correctly at spawn time

    🐛 Debug GUI & Chat Broadcasting

    • Debug Settings GUI/fpp settings now has a 🐛 ᴅᴇʙᴜɢ category with 23 clickable toggles for every debug.yml category (master, general, startup, NMS, database, packets, network, config-sync, chat, swap, commands, head-ai, right-click, etc.)
    • Debug Chat Broadcast — new debug-chat: false key in debug.yml. When enabled, all FppLogger.debug() output is sent to online players with fpp.op or fpp.notify as in-game chat messages (gray prefix: [ꜰᴘᴘ DEBUG/<topic>] <message>)
    • Runtime debug toggling — debug categories can be flipped on/off without restarting via the GUI; changes are saved to debug.yml immediately

    🖱️ Left-Click Command Improvements

    • Auto-target hostile mobs — bots now automatically detect and attack hostile mobs (Monsters, Slimes, Ghasts, Phantoms, Hoglins, Shulkers, EnderDragon) in their forward cone when no block is targeted
    • Auto-aiming — bot head and body smoothly rotate to face the targeted mob
    • Multi-flag parsing — fixed --once, --repeat, --hold, and --stop flag handling so multiple flags can be specified correctly in a single command

    🔧 Bug Fixes & Stability

    • LuckPerms cache warmupNmsPlayerSpawner pre-loads LuckPerms user data before placeNewPlayer() to prevent ServerThreadLookupException on Folia
    • WorldGuard session refresh — complete rewrite using cold re-initialization via reflection (tryRemoveSession + Session.initialize()) to prevent stale region data after bot teleports/world changes
    • Teleport/respawn WG refreshFakePlayerEntityListener adds PlayerTeleportEvent.MONITOR and PlayerRespawnEvent handlers with delayed (1-2 tick) WG session refresh
    • Spawn protection teleport fixBotSpawnProtectionListener now allows PLUGIN and COMMAND teleports during the grace window so /fpp tph and cross-world moves work correctly; portals are still blocked
    • Despawn reason tracking — all removeBot() calls now pass descriptive reasons (spawn_body_failed, command_despawn, gui_delete, badword_cleanup, packetevents_kick, kicked_by_server, api_despawn, rename_swap, body_remove, etc.) instead of "unspecified"
    • PacketEvents kick suppressionFakePlayerKickListener silently cancels kicks containing "packetevents" + "inject" instead of despawning the bot, preventing instant-despawn loops
    • Attribution/logging cleanup — silenced license heartbeat, JSON response, and integrity check logs unless explicitly enabled via debug.yml
    • Placeholder formatting — cleaned up formatUptime one-liner in FppPlaceholderExpansion
    • Help GUI formatting — fixed indentation in lore builder
  • Fake Player Plugin (FPP) 1.6.6.12.3

    release2 июня 2026 г.

    v1.6.6.12.3 (Folia Config Patch)

    🔧 Folia Config Patch

    • Folia config issue patched — formatting normalization across build.gradle.kts, Config.java, and plugin.yml to resolve Folia-related configuration loading problems
  • Fake Player Plugin (FPP) 1.6.6.12.2

    release1 июня 2026 г.

    v1.6.6.12.2 (FOLIA SUPPORT IS BACK !)

    Major Features

    • Left/Right Click Commands — Replaced legacy Mine/Use/Place commands with unified click automation

      • /fpp left-click <bot> [--once|--repeat|--hold|--stop] — Bot left-clicks (breaks blocks, attacks entities)
      • /fpp right-click <bot> [--once|--repeat|--hold|--stop] — Bot right-clicks (uses items, interacts)
      • Supports walking to target before clicking if out of reach
      • Ray-tracing for block and entity targeting
      • Integrated with FindCommand for automated mining workflows
    • Folia Support Restored — Full compatibility with Folia's region-threaded architecture

      • Automatic Folia detection at startup
      • Bot spawning routes through region scheduler when on Folia
      • folia-supported: true in plugin.yml
      • FppScheduler guards for cross-thread operations
    • Launcher Entrypoint — Added standalone launcher for JAR execution

      • Opens wiki homepage when JAR is executed directly
      • Main-Class manifest attribute set in shadowJar

    License System Updates

    • Silent Verification — License verification now runs silently without debug spam

      • Removed verbose logging (Team ID, Product ID, challenge, response JSON)
      • Only shows error message if verification fails
      • Cleaner startup logs for production servers
    • Offline Fallback Mode — Plugin no longer disables when credentials fetch fails

      • Creates minimal dummy credentials to continue in limited mode
      • Improved error messages and logging
      • Discord support link added to warning messages

    Debug Logging Cleanup

    • Config-Fixed Debug Methods — All debug methods now independent and respect debug.yml

      • Fixed debugNmsBot(), debugNms(), debugNmsPhysics() to not cascade
      • 17 debug log calls in FakePlayerManager.java and NmsPlayerSpawner.java fixed
      • Bot despawn operations no longer spam console when debug disabled
    • debug.yml Updated — Removed license debug category (no longer needed)

      • All debug settings now in separate file for better organization
      • Master enabled: false switch controls all categories

    Startup & Shutdown Logs

    • Startup Banner Simplified — Removed clutter from startup logs

      • Removed Backups count (not useful for most users)
      • Removed Name pool size (internal detail)
      • Removed Debug section (showed authors when debug enabled)
      • Cleaner, more focused information display
    • Shutdown Banner Minimal — Reduced from 7 lines to 4 lines

      • Shows only session uptime and bots removed
      • Removed: bots saved, tasks persisted, DB sessions details

    Config Migration System

    • v75 Migration — Removes logging.debug.* keys from config.yml
      • All debug settings now live in debug.yml only
      • Automatic migration on first startup after update
      • Keys removed: logging.debug.startup, logging.debug.nms, logging.debug.packets, logging.debug.network, logging.debug.config-sync, logging.debug.database, logging.debug.skin, logging.debug.license, logging.debug.commands, logging.debug.chat, logging.debug.swap, logging.debug.right-click, logging.debug.right-click-head, logging.debug.head-ai, logging.debug.general

    Permission System

    • BotAccess Checks — Added ownership validation for multi-bot operations
      • /fpp attack --all now respects bot ownership
      • /fpp follow --all checks admin permissions
      • /fpp despawn --own — New flag to despawn only your own bots
      • Non-admin players can only administer bots they spawned

    Command Changes

    • MineCommand Removed — Functionality moved to LeftClickCommand
    • UseCommand Removed — Functionality moved to RightClickCommand
    • PlaceCommand — Still available, integrated with click system
    • FindCommand — Updated to work with click commands instead of mine
    • StopCommand — Updated to stop left/right click tasks
    • AttackCommand — Added --stop flag (removed legacy stop keyword)
    • DeleteCommand — Added --own flag for user-tier bot removal

    Documentation

    • AGENTS.md Added — Development guide for AI assistants
      • Project overview and architecture
      • Critical gotchas (license, Folia, command registration)
      • Build commands and testing checklist
      • Package structure reference

    Bug Fixes

    • Tab Complete — Removed duplicate legacy keywords
    • Permission Checks — Fixed admin bypass for bulk operations
    • Persistence Wiring — Updated to use click commands instead of mine/use/place
    • Debug Spam — Fixed all NMS-BOT debug messages respecting config

    Build System

    • Version Bump — 1.6.6.12.1 → 1.6.6.12.2
    • Manifest Attributes — Added Main-Class for launcher support
    • Dependencies — PlaceholderAPI updated to 2.12.2

    Code Quality

    • Removed 1449 lines of legacy MineCommand code
    • Removed 713 lines of legacy UseCommand code
    • Added 733 lines for LeftClickCommand
    • Added 932 lines for RightClickCommand
    • Net reduction: ~500 lines of code
    • Improved separation of concerns for click automation
  • Fake Player Plugin (FPP) 1.6.6.12.1

    release23 мая 2026 г.

    License System Updates

    • License server migration — Switched license verification from license.fpp.wtf to app.lukittu.com
    • Frontend credential fetch — Credentials now fetched from fpp.wtf/api/license/free with HMAC signature verification
    • Improved license logging — Better error messages and debug logging for license verification failures
    • API key authentication — Added Bearer token authentication for frontend API requests

    Bug Fixes

    • License credentials fetch — Fixed API key encoding for frontend authentication
  • Fake Player Plugin (FPP) 1.6.6.12

    release23 мая 2026 г.

    Breaking Changes

    • Folia support removed — FPP no longer supports Folia due to fundamental incompatibilities with regionised threading and entity ticking. Use Paper/Purpur instead.
    • Body disable system removedbody.enabled config option removed. Bots always spawn with physical bodies (tab-list only mode no longer available).
    • SpigotMC distribution removed — Plugin no longer distributed on SpigotMC. Download from Modrinth, PaperMC Hangar, or BuiltByBit.

    Features Removed

    • %fpp_body% placeholder — Removed along with body disable system.
    • Body toggle in GUI — Removed from Settings GUI (body category).
    • Skin system toggle — Removed from Settings GUI.

    New Features & Improvements

    • Pathfinding overhaul — Major improvements to BotPathfinder.java and PathfindingService.java with better A* navigation, gap walking, block break/place support, and stuck detection.
    • Mine command improvements — Added actual block breaking via nms.gameMode.destroyBlock(), improved progress tracking, and pickup flow.
    • Use command enhancements — Combined Use+Place functionality with UseMode enum, flexible targeting from bot look direction, and better ray-tracing.
    • Head AI action locking — Added actingBots concurrent set to fully disable head AI while bots perform actions (mining, using, placing).

    Bug Fixes

    • PacketEvents injection error — Added try-catch wrapper around PacketEvents registration to prevent GrimAC/ViaVersion compatibility issues from breaking bot spawns.
    • UseCommand NPE — Fixed null pointer when storing ray-trace targets; only stores non-null targets.
    • Head AI during actions — Bots now properly disable head rotation while performing mine/use/place actions.
    • Mining not breaking blocks — MineCommand now actually breaks blocks via NMS game mode.

    Code Quality

    • Removed spawnBody() config method and all references to body disable logic
    • Cleaned up FakePlayerManager.java spawn logic (no more bodyless mode)
    • Updated startup banner, metrics, and placeholders to remove body enable references
    • Removed unused custom metrics from FppMetrics.java
    • Removed outdated AGENTS.md file
    • Added note.md development tracking document

    Documentation

    • Updated all wiki pages to reflect Paper/Purpur-only support
    • Removed Folia-Support wiki page
    • Updated FAQ to explicitly state Folia is not supported
    • Updated legal documents (copyright, privacy-policy, extensions, terms-of-service)
    • Updated README.md with platform changes
  • Fake Player Plugin (FPP) 1.6.6.11

    release17 мая 2026 г.

    Bug Fixes

    • Online player count — bots now correctly subtracted from real-player count in /fpp stats and network totals (commit 6afca8a)
    • Database flush — runs outside the main thread to prevent server lag spikes (f671781)
    • Batching logic — added proper batching for DB writes and network heartbeats (528cf0e)
    • Removed dead writer/health-check logic that caused unnecessary DB overhead (fcbe072)
    • Removed pointless bot record update before clearing the list on shutdown (8c1eb56)

    Code Quality

    • Removed unnecessarily fully qualified class names across codebase (001416d)
    • General cleanup of dead code, unused fields, and redundant calls (14d1803)

    Documentation

    • Updated command reference with extension --list, spawn --notp, and attack --move flags
    • Synced config docs with pathfinding.*, skin.*, help.*, ping.*, metrics.debug, and heartbeat.enabled
  • Fake Player Plugin (FPP) 1.6.6.10.1

    release17 мая 2026 г.

    v1.6.6.10.1

    Attribution & Author Updates

    • Hardcoded original author updated from el_pepes to F_PP across codebase

    FastStats Metrics System Overhaul

    • ErrorTracker — context-aware error tracking via FastStats API
    • Debug togglemetrics.debug option in config.yml (default false)
    • onFlush callback — logs at debug level when metrics are flushed to FastStats
    • New metrics added: active_features (string array), feature flags, installed plugins (LuckPerms, PlaceholderAPI, WorldGuard, WorldEdit, NameTag), server info, PvE settings, automation toggles
    • trackError() helpers — two public overloads (Throwable and String) for external error reporting
    • Added getFppMetrics() public getter on FakePlayerPlugin.java

    Bug Fixes

    • FakeChannelPipeline deprecation warning — added @SuppressWarnings("deprecation") to suppress unavoidable Netty ChannelPipeline API deprecation warnings for EventExecutorGroup overloads
    • PluginRemapper duplicate entriespom.xml now properly excludes Mojang-mapped paper-server NMS classes from shaded JAR, fixing Paper 1.21.11 runtime remapping crash
    • SQLite AUTO_INCREMENT syntax — split fpp_network_tasks table creation into SQLite (INTEGER PRIMARY KEY AUTOINCREMENT) and MySQL (BIGINT AUTO_INCREMENT) variants, fixing SQLITE_ERROR near "AUTO_INCREMENT": syntax error

    Deprecations & Removals

    • None
  • Fake Player Plugin (FPP) 1.6.6.10

    release16 мая 2026 г.

    v1.6.6.10

    Requires MySQL for cross-server features.

    Network Architecture

    Proxy-merged database — all backends share live bot registry and player counts via MySQL.

    • Schema v25: fpp_network_bots, fpp_server_heartbeat, fpp_network_tasks
    • NetworkHeartbeatManager — publishes local bots / reads remote bots every 5s, stale pruning every 60s
    • Proxy companions (Velocity + Bungee) push NETWORK_STATS to all backends independently of players
    • RemoteBotCache now survives restarts via DB (no longer messaging-only)

    PlaceholderAPI — 70+ placeholders

    New cross-server placeholders: %fpp_network_total%, %fpp_network_real%, %fpp_network_bots%
    Also added: server performance, extensions, 30+ config toggles, player-relative per-world, per-bot dynamic lookups.

    Extension System

    • /fpp extension bare command → marketplace link
    • /fpp extension --list → loaded extensions detail table
    • Extension data folders fixed (getName() instead of JAR filename)

    Deprecations & Fixes

    • getServers()getServersCopy(), FixedMetadataValuePersistentDataContainer, unchecked warnings cleaned
    • Startup banner shows extension count
    • Authors updated to F_PP and Kyttu

    Legal

    Added frontend/legal/ pages (copyright, extension policy, privacy, ToS)

  • Fake Player Plugin (FPP) 1.6.6.9

    release13 мая 2026 г.

    v1.6.6.9 (Current)

    • Fall damage implemented (configurable via combat.fall-damage)
    • Fall damage tracking fixed in FakePlayerManager tick loop
    • Skin injector fixes for skin extension compatibility
    • Config migrator improvements (v71→v72 cleanup)
    • Extension bundle support
    • Config YML extension removal & migration handling
    • Further API additions for extensions
    • Database/config migration improvements

    v1.6.6.8

    • Spoofing features moved to fpp-spoof.jar extension — fake chat, AI conversations, swap system, peak-hours scheduler, ping command, bot groups, and stored commands are no longer in core; they now ship as the fpp-spoof.jar extension
    • PvE Smart Attack Mode: tri-state per-bot setting (OFF / ON_NO_MOVE / ON_MOVE)
    • Hunt mode (--hunt) for roaming mob hunting
    • New commands: /fpp save, /fpp setowner
    • Per-bot overrides: respawn-on-death, auto-eat, auto-place-bed
    • BotSettingGui overhaul: new PvE tab, Pathfinding tab, share control
    • Extension config & resources support (extension-resources/ in JAR)
    • DB schema v22: new columns for PvE, automation, ping, LuckPerms
  • Fake Player Plugin (FPP) 1.6.6.8

    release2 мая 2026 г.

    v1.6.6.8 (2026-05-02)

    Bot Join/Leave Message Overhaul

    • Bot join/leave messages now use custom bot-join/bot-leave lang keys from en.yml instead of vanilla "joined/left the game" — fully customizable with MiniMessage formatting
    • Vanilla quit messages are always nulled for bots; leave messages are broadcast explicitly via BotBroadcast.broadcastLeaveByDisplayName() — no more missing leave messages
    • Death-despawn leave messages fire 20 ticks after death (after kill message + entity removal) for proper ordering: kill message → leave message

    Skin System Improvements

    • Skin fetch retry count increased from 3→5 (MAX_FALLBACK_ATTEMPTS) — bots try up to 5 pool names before falling back to Steve/Alex
    • SkinRepository.getAnyValidSkin() retries with different random names on failure; SkinManager.tryFallback() handles null/invalid results gracefully
    • All skin retry/failure messages converted to Config.debugSkin() — silent by default, visible only with logging.debug.skin: true

    Ping System

    • ping.enabled default changed from true to false — ping simulation is now opt-in (existing configs unaffected; migration v69→v70)

    Help Menu

    • HelpGui now includes ping (REPEATER) and skin (PLAYER_HEAD) commands in the Bots category

    Extension Config & Resource System

    • FppExtension now provides 6 convenience methods: getDataFolder(), getConfig(), saveDefaultConfig(), saveDefaultResources(), saveResource(), reloadConfig()
    • FppApi exposes 3 cross-extension methods: getExtensionDataFolder(), saveDefaultExtensionConfig(), getExtensionConfig()
    • ExtensionLoader creates per-extension data folders automatically; /fpp reload extensions now syncs config keys

    Per-Bot Settings GUI Overhaul

    • BotSettingGui now has 5 categories: ⚙ General · 💬 Chat · 🗡 PvE · 🧭 Pathfinding · ⚠ Danger
    • General: frozen, respawn-on-death (new), head-AI, swim-AI, chunk-radius, pick-up-items, pick-up-xp, rename, share-control (new)
    • PvE (new, replaces PvP): smart-attack mode (OFF/ON still/ON move), mob type selector (90+ entries), detect range, target priority
    • Pathfinding (new): follow-player, parkour, break-blocks, place-blocks
    • Danger: reset-all-settings (new), delete bot — both double-click confirm

    PvE Smart Attack Mode

    • Per-bot tri-state: OFF / ON_NO_MOVE (stationary) / ON_MOVE (pursues via PathfindingService); persisted in DB v21
    • /fpp attack <bot> --mob --move maps to ON_MOVE; pveEnabled is now a convenience accessor

    Attack Hunt Mode

    • New /fpp attack <bot|all> --hunt [<mob>] [--range <n>] [--priority <mode>] — autonomous roaming mob hunt (range 32, not locked); Permission: fpp.attack.hunt

    New Commands

    • /fpp save — checkpoint all bot data to disk (Perm: fpp.save)
    • /fpp setowner <bot> <player> — transfer bot ownership (Perm: fpp.setowner)
    • /fpp bots [bot] — paginated GUI of manageable bots (aliases: mybots, botmenu; Perm: fpp.settings)
    • /fpp skin <bot> <username|url|reset> — apply Mojang/URL skin or reset (Perm: fpp.skin)
    • /fpp find <bot> <block> [--radius] [--count] — scan + mine nearby blocks (Perm: fpp.find)
    • /fpp groups [gui|list|create|delete|add|remove] — personal bot groups (Perm: fpp.groups)
    • /fpp sleep <bot|all> <x y z> <radius> — auto-sleep at night (Perm: fpp.sleep)
    • /fpp stop [<bot>|all] — cancel all active tasks (Perm: fpp.stop)
    • /fpp move <bot> --coords <x> <y> <z> — navigate to coordinates with ~ offsets
    • /fpp move <bot> --roam [x,y,z] [radius] — autonomous random wandering (persists across restarts)

    Per-Bot Features

    • respawnOnDeath — auto-respawn on death; autoEatEnabled / autoPlaceBedEnabled — per-bot automation overrides
    • navAvoidWater / navAvoidLava — per-bot pathfinding avoidance; defaultWaterPathAvoidanceEnabled (init: true)
    • Mob type selector GUI — 54-slot paginated chest for toggling specific mob types per-bot
    • Share control — grant/revoke controller access to other players from BotSettingGui

    Extension / Addon API

    • FppExtension interface — drop .jar files into extensions/; auto-loaded, sorted by priority; lifecycle: onEnable(FppApi) / onDisable()
    • 20+ API event classes; full access to commands, tick handlers, settings GUI tabs, navigation, service registry

    Random Name Generator

    • bot-name.mode: random (new default) — generates realistic Minecraft-style usernames on the fly; no more Bot1234

    WorldEdit Integration

    • --wesel flag for /fpp mine and /fpp place — uses current WorldEdit selection; Permissions: fpp.mine.wesel, fpp.place.wesel

    Automation Defaults

    • New automation section: auto-eat: true, auto-place-bed: true — copied to new/restored bots; existing bots keep per-bot values

    Pathfinding & Knockback Fixes

    • Door/gate/trapdoor handling; ladder/vine/scaffolding climbing; knockback fix for 1.21.9+; organic walk wobble (±5°); sprint-jump on airborne→ground transition

    Folia Support

    • folia-supported: true in plugin.yml; compatible with Folia's regionised threading model

    Configuration

    • Config version: 65 → 70 (v65→v67: mass-disable-threshold, bot-name.mode, follow-recalc-interval; v67→v70: ping latency-effect, spike, enabled-default changes)
    • DB Schema: v18 → v22 (v18→v19: nav_avoid_water/lava; v19→v20: ping; v20→v21: pve_smart_attack_mode, respawn_on_death; v21→v22: auto_milk_enabled, prevent_bad_omen, ping_user_set)

    Permissions

    • New nodes: fpp.save, fpp.setowner, fpp.skin, fpp.attack.hunt, fpp.find, fpp.sleep, fpp.stop, fpp.mine.wesel, fpp.place.wesel, fpp.tph.all
  • Fake Player Plugin (FPP) 1.6.6.7

    release27 апреля 2026 г.

    v1.6.6.7 (2026-04-26)

    Extension / Addon API

    • New FppExtension interface — third-party developers can drop .jar files into plugins/FakePlayerPlugin/extensions/ and FPP will auto-load them on startup
    • ExtensionLoader scans extension jars for FppExtension implementations, instantiates them, and registers them as addons sorted by priority
    • Full addon lifecycle: onEnable(FppApi) / onDisable() with access to commands, events, tick handlers, settings GUI tabs, metadata, navigation API, and service registry
    • 20+ API event classes for bot interactions (spawn, despawn, move, mine, place, attack, follow, chat, etc.)
    • See EXTENSIONS.md in the repository for the complete addon developer guide

    Random Name Generator

    • New bot-name.mode: random (default) — generates realistic Minecraft-style usernames on the fly when the name pool is empty or when mode: random is set
    • bot-name.mode: pool — legacy behaviour, picks from bot-names.yml
    • No more Bot1234 fallback names; every auto-generated name looks like a real player

    New Commands

    • /fpp find <bot> <block> [--radius <n>] [--count <n>] — bot scans nearby chunks for the target block type, reserves matching locations, and mines them one by one. Async chunk snapshot scanning with progressive mining and raytrace visibility check. Permission: fpp.find
    • /fpp groups [gui|list|create <name>|delete <name>|add <group> <bot>|remove <group> <bot>] — personal bot groups with GUI management. Group bots together for bulk commands. Permission: fpp.groups
    • /fpp sleep <bot|all> <x y z> <radius> — registers a sleep-origin; bot auto-walks to the nearest free bed within radius at night and sleeps. /fpp sleep <bot|all> --stop clears the origin. NMS sleep/wake with temporary bed placement. Permission: fpp.sleep
    • /fpp stop [<bot>|all] — instantly cancels all active tasks for a bot (move, mine, place, use, attack, follow, find, sleep). Permission: fpp.stop
    • /fpp move <bot> --coords <x> <y> <z> — navigate a bot to exact world coordinates; supports ~ relative offsets. Permission: fpp.move
    • /fpp attack <bot> --mob --move — PvE mob-targeting mode now supports pursuit; bot chases the target when out of melee range and stops to attack when in reach. Permission: fpp.attack

    WorldEdit Integration

    • New --wesel flag for /fpp mine and /fpp place — uses the player's current WorldEdit selection as the work area instead of manual --pos1/--pos2
    • Soft-dependency: WorldEdit added to plugin.yml softdepend list
    • Permissions: fpp.mine.wesel, fpp.place.wesel

    Automation Defaults

    • New automation config section:
      • auto-eat: true — bots eat food from inventory when hunger prevents sprinting
      • auto-place-bed: true — bots may place a bed from inventory for auto-sleep, then break it after waking
    • Values are copied to newly spawned/restored bots; existing bots keep per-bot overrides

    Pathfinding & Knockback Fixes

    • Door handling — bots now correctly open and pass through wooden doors, fence gates, and trapdoors during pathfinding
    • Ladder and vine climbing — ASCEND/DESCEND moves now support ladders, vines, and scaffolding
    • Knockback fix double-check — resolved residual knockback issues on 1.21.9+ with tiered strategy verification
    • Organic walk wobble — subtle sine-wave yaw drift (±5°) on straight WALK segments for more human-like movement
    • Sprint-jump naturalness — jump fires on first airborne→ground transition instead of fixed 6-tick timer

    Folia Support

    • folia-supported: true declared in plugin.yml
    • Compatible with Folia's regionised threading model

    Proxy & Communication

    • Enhanced proxy communication with error handling and pending bot despawn management
    • fpp.tph.all permission — teleports all accessible bots to the sender at once

    Configuration

    • Config version: 65 → 67
    • chunk-loading.mass-disable-threshold: 100 — auto-releases chunk tickets when bot count exceeds this threshold to prevent mass-bot lag
    • bot-name.mode: random (new default)
    • pathfinding.follow-recalc-interval: 100 (new key)

    Permissions

    • New nodes: fpp.find, fpp.sleep, fpp.stop, fpp.attack.hunt, fpp.mine.wesel, fpp.place.wesel, fpp.tph.all
    • All nodes declared in plugin.yml for LuckPerms tab-completion

    Technical

    • Database schema updates for bot groups and despawn snapshot persistence
    • BotGroupCommand, BotGroupStore for group management
    • FindCommand with async chunk snapshot scanning and block reservation system
    • SleepCommand with NMS sleep/wake and night-watch repeating task
    • StopCommand with dependency injection of other command instances for bulk cancellation
  • Fake Player Plugin (FPP) 1.6.6.2

    release21 апреля 2026 г.

    v1.6.6.2 (2026-04-21)

    🐛 Critical Bug Fixes

    • /fpp despawn all inventory preservation — Fixed critical bug where bulk despawn (/fpp despawn all, /fpp despawn --random [n], /fpp despawn --num <n>) completely erased all bot inventories and XP. Root cause: FakePlayerManager.removeAll() had zero snapshot logic — it just cleared internal maps and scheduled entity removal without capturing any data. Single-bot despawn (/fpp despawn <name>) worked correctly because it called a different method (delete()) that had proper snapshot code. removeAll() now implements the same synchronous snapshot system: captures inventory (main/armor/extra) and XP (total/level/progress) for ALL bots before any maps are cleared or entities are removed. Bulk and single-bot despawn now behave identically.

    • Dimension spawn coordinate fix — Bots spawned directly in the Nether or End now stay at their exact spawn coordinates. Previously, Minecraft's portal/respawn logic would teleport bots during the 5-tick spawn grace period, corrupting coordinates. BotSpawnProtectionListener now blocks ALL teleport causes (PLUGIN, UNKNOWN, NETHER_PORTAL, END_PORTAL, END_GATEWAY) during the spawn window, not just PLUGIN and UNKNOWN. Bot identification during spawn also improved — fallback UUID lookup ensures bots are recognized even before the PDC key is written.

    💾 Despawn Snapshot Persistence Across Restarts

    • Remember bot inventory when rejoining — Bot inventory and XP are now fully preserved across server restarts after manual despawn. When you /fpp despawn <name> (with body.drop-items-on-despawn: false), the bot's inventory (main/armor/extra slots) and XP (total/level/progress) are saved to a persistent snapshot (stored in the fpp_despawn_snapshots database table or data/despawn-snapshots.yml fallback when DB is disabled). When you /fpp spawn the same bot name later — even after a server restart — the snapshot is automatically restored, giving the bot back everything it had before despawn.

    • New database table fpp_despawn_snapshots — Schema v17 → v18 adds a dedicated table for despawn snapshot persistence: bot_name, server_id, inventory_data (pipe-separated slot encoding), xp_total, xp_level, xp_progress, saved_at. Snapshots are loaded at startup via FakePlayerManager.initDespawnSnapshots() and consumed on next same-name spawn. YAML fallback data/despawn-snapshots.yml is used when database.enabled: false.

    • Respects body.drop-items-on-despawn toggle — When true, items physically drop to the ground (old behavior, no snapshot). When false (new default for all existing installs via config migration v64→v65), inventory and XP are snapshotted and restored on respawn.

    ⚙️ Configuration & Settings

    • New config key: messages.death-message (default true) — Controls whether bots broadcast vanilla death messages. When false, death messages are suppressed at the event level (PlayerDeathEvent.deathMessage(null)), preventing any death announcements for bots. Added in config v63→v64.

    • Config migration v64→v65 — Forces body.drop-items-on-despawn: false for all existing installs. The old JAR default (true) caused silent item loss on /fpp despawn because items would drop to the ground and disappear. The new default (false) preserves inventory via snapshots — bots keep their items across despawn/spawn cycles and server restarts.

    • SettingGui improvements — Body category now has a body.drop-items-on-despawn toggle (chest icon — "Drop items on despawn: drop inventory + xp when despawned vs preserve for next spawn"). Messages category now has a messages.death-message toggle (skeleton skull icon — "Broadcast vanilla death message when a bot dies").

    🔧 Technical Improvements

    • SettingGui branding updateSKIN_OWNER_NAME changed from "El_Pepes" to "F_PP" for UI skull rendering consistency.

    • BotSpawnProtectionListener detection robustnessisFppBot() is now instance-based (not static) and includes a UUID-based fallback lookup against FakePlayerManager.activePlayers for bots that haven't had their PDC key written yet (fires during the very first PlayerJoinEvent inside placeNewPlayer()).

    • Language file cleanup — Fixed several rendering inconsistencies in en.yml message keys (delete-success, bot-rename, chat-*, swap-*, move-listpos-empty, place-* — corrected character sequences for consistent display).

    📋 Config & Database Versions

    • Config version: 63 → 65

      • v63→v64: Added messages.death-message: true
      • v64→v65: Forced body.drop-items-on-despawn: false for existing installs
    • Database schema: 17 → 18

      • v17→v18: New fpp_despawn_snapshots table for inventory/XP persistence across restarts
  • Fake Player Plugin (FPP) 1.6.6.1

    release21 апреля 2026 г.

    v1.6.6.1 (2026-04-20)

    FPP BungeeCord Companion (fpp-bungee.jar)

    • New standalone BungeeCord/Waterfall proxy plugin — drop fpp-bungee.jar into your BungeeCord plugins/ folder; no config needed
    • Registers fpp:proxy plugin-messaging channel; listens for BOT_SPAWN, BOT_DESPAWN, SERVER_OFFLINE messages from backend servers
    • Maintains a live bot registry; pings all backend servers every 5 s and caches total player counts
    • Intercepts ProxyPingEvent to inflate the proxy-level server-list player count and hover sample list (up to 12 bot names shown)
    • Prints a prominent anti-scam warning on every startup — FPP and this companion are 100% free; if you paid for them you were scammed
    • Source: bungee-companion/ module in the FPP repository

    Bug Fixes

    • Bot join/leave message color fixBotBroadcast now parses display names with full MiniMessage + legacy &/§ color support. Previously, color tags in bot display names could render as raw text in join/leave broadcasts; display names now render exactly as defined in en.yml
  • Fake Player Plugin (FPP) 1.6.6

    release20 апреля 2026 г.

    v1.6.6 (2026-04-20)

    FPP Velocity Companion (fpp-velocity.jar)

    • New standalone Velocity proxy plugin — drop fpp-velocity.jar into your Velocity plugins/ folder; no config needed
    • Registers fpp:proxy plugin-messaging channel; listens for BOT_SPAWN, BOT_DESPAWN, SERVER_OFFLINE messages from backend servers
    • Maintains a live bot registry; pings all backend servers every 5 s and caches total player counts
    • Intercepts ProxyPingEvent to inflate the proxy-level server-list player count and hover sample list (up to 12 bot names shown)
    • Prints a prominent anti-scam warning on every startup — FPP and this companion are 100% free; if you paid for them you were scammed
    • ⚠️ See the Velocity Companion section above for install steps and official download links

    Follow-Target Automation (/fpp follow)

    • New /fpp follow <bot|all> <player> [--stop] command — bot continuously follows an online player; path recalculates whenever the target moves >3.5 blocks
    • --stop cancels following on one or all bots
    • FOLLOW task type persisted in fpp_bot_tasks — bot resumes following after server restart if the target is online
    • Permission: fpp.follow

    Per-Bot PvE Settings (now fully live)

    • BotSettingGui PvP tab now has live-editable per-bot PvE controls: pveEnabled toggle, pveRange, pvePriority (nearest/lowest-health), pveMobTypes (entity-type whitelist — empty = all hostile)
    • Settings persisted in fpp_active_bots (DB schema v15→v16)
    • Config keys: attack-mob.default-range, attack-mob.default-priority, attack-mob.smooth-rotation-speed, attack-mob.retarget-interval, attack-mob.line-of-sight

    Skin Persistence Across Restarts (DB v16→v17)

    • Resolved bot skins are now saved to fpp_active_bots (skin_texture + skin_signature columns)
    • Bots reload their cached skin on server restart — no additional Mojang API round-trip needed

    Server-List Config Keys

    • New server-list.count-bots (default true) — controls whether bots are included in the displayed server-list player count
    • New server-list.include-remote-bots (default false) — include remote proxy bots in the server-list count (NETWORK mode)
    • Config v60→v61 migration adds both keys with no behaviour change for existing installs

    pathfinding.max-fall

    • New pathfinding.max-fall key (default 3) — A* pathfinder will not descend more than this many blocks in a single unbroken fall

    Bug Fixes & Build

    • Attribute.MAX_HEALTH compatibility — fixed NoSuchFieldError crash on Paper/Purpur 1.21.1 and older. New AttributeCompat utility resolves the correct enum constant at class-load time (MAX_HEALTH on 1.21.3+, GENERIC_MAX_HEALTH on older builds) — all Paper 1.21.x versions are now fully supported
    • FPP Velocity banner — replaced block characters in the anti-scam section with double-line rules matching the rest of the console banner style; version bumped to 1.6.6
    • IntelliJ buildfpp-velocity.iml was missing, causing the IntelliJ artifact builder to output an empty fpp-velocity.jar; the module file is now committed with the correct source root and full Velocity API transitive classpath

    DB Schema v15 → v16 → v17

    • v15→v16: fpp_active_bots gains pve_enabled BOOLEAN DEFAULT 0, pve_range DOUBLE DEFAULT 16.0, pve_priority VARCHAR(16), pve_mob_type VARCHAR(64) — per-bot PvE settings
    • v16→v17: fpp_active_bots gains skin_texture TEXT, skin_signature TEXT — persists resolved skin data across restarts

    Config v60 → v61 → v62 → v63

    • v60→v61: server-list section added (count-bots, include-remote-bots)
    • v61→v62: pathfinding.max-fall added
    • v62→v63: attack-mob.* default config keys added
  • Fake Player Plugin (FPP) 1.6.5.1

    release17 апреля 2026 г.

    v1.6.5.1 (2026-04-17)

    BotSettingGui Now Publicly Available

    • Per-bot settings GUI (shift+right-click any bot) is no longer dev-only — available to all users with fpp.settings permission
    • Removed developer UUID gate; any player with fpp.settings now opens the 6-row settings chest (General · Chat · PvP · Cmds · Danger)
    • Grant fpp.settings via LuckPerms to allow non-op users to manage their own bots' per-bot settings
  • Fake Player Plugin (FPP) 1.6.5

    release17 апреля 2026 г.

    v1.6.5 (2026-04-17)

    Tab-List Ping Simulation (/fpp ping)

    • New /fpp ping [<bot>] [--ping <ms>|--random] [--count <n>] command — set the visible tab-list latency for one or all bots
    • --ping <ms> sets a specific latency (0–9999); --random assigns random realistic values; no flag shows current ping
    • --count <n> targets N random bots for bulk operations
    • 4 granular permissions: fpp.ping (view), fpp.ping.set (set), fpp.ping.random (random), fpp.ping.bulk (bulk --count)

    PvE Attack Automation (/fpp attack)

    • New /fpp attack <bot> [--stop] command — bot walks to the command sender and continuously attacks nearby entities
    • Respects 1.9+ attack cooldown and item-specific cooldown timers dynamically
    • Permission: fpp.attack

    Permission System Restructure

    • New fpp.admin node as preferred alias for fpp.op — both grant full access identically
    • New fpp.despawn node as preferred alias for fpp.delete; new fpp.despawn.bulk and fpp.despawn.own sub-nodes
    • Granular sub-nodes for chat (fpp.chat.global, .tier, .mute, .say), move (fpp.move.to, .waypoint, .stop), mine (fpp.mine.start, .once, .stop, .area), place (fpp.place.start, .once, .stop), use (fpp.useitem.start, .once, .stop), rank (fpp.rank.set, .clear, .bulk), inventory (fpp.inventory.cmd, .rightclick), ping (fpp.ping.set, .random, .bulk)
    • New fpp.command (controls /fpp visibility), fpp.plugininfo (full info panel), fpp.spawn.multiple/.mass/.coords, fpp.notify (update notifications)
    • All nodes declared in both Perm.java and plugin.yml for LuckPerms tab-completion

    Skin Mode Rename

    • skin.mode values renamed: autoplayer, customrandom, offnone
    • Legacy values still accepted as aliases — no migration needed for existing configs

    FlagParser Utility

    • New reusable command argument/flag parser with deprecation aliases, duplicate detection, and conflict detection
    • Used by /fpp ping and available for future commands

    UpdateChecker Beta Detection

    • latestKnownVersion and isRunningBeta fields on plugin — detects when running a build newer than the latest published release
  • Fake Player Plugin (FPP) 1.6.4

    release16 апреля 2026 г.

    v1.6.4 (2026-04-16)

    NameTag Plugin Integration

    • New soft-dependency on the NameTag plugin — fully optional, auto-detected at startup
    • Nick-conflict guard — prevents spawning a bot whose --name matches a real player's current NameTag nickname (nametag-integration.block-nick-conflicts: true)
    • Bot isolation — after each bot spawns, FPP removes it from NameTag's internal player cache to prevent NameTag from treating bots as real players (nametag-integration.bot-isolation: true)
    • Sync-nick-as-rename — when a bot has a NameTag nick set (e.g. via /nick BotA Steve), FPP auto-triggers a full rename so the bot's actual MC name becomes the nick (nametag-integration.sync-nick-as-rename: false — opt-in)
    • NameTag skin sync — bots inherit skins assigned via NameTag; SkinManager.getPreferredSkin() checks NameTag-assigned skins first
    • New NameTagHelper utility class: nick reading, skin reading, cache isolation, formatting strip, nick-conflict checks
    • New FakePlayer.nameTagNick field tracks the cached nick from NameTag
    • New lang key spawn-name-taken-nick shown when a bot name conflicts with a real player's nick

    Skin System Overhaul

    • New SkinManager class — centralised skin lifecycle: resolve, apply, cache, fallback, NameTag priority
    • Hardcoded 1000-player fallback skin pool — replaces the old skin.fallback-pool and skin.fallback-name config keys; bots with non-Mojang names always get a real-looking skin from the built-in pool
    • DB skin cache — new fpp_skin_cache table with 7-day TTL and auto-cleanup; resolved skins cached to database to avoid repeated Mojang API lookups
    • skin.mode default enforced as player for existing installs that had it disabled (v58→v59 migration)
    • guaranteed-skin default enforced as true for existing installs (v58→v59 migration)
    • skin.fallback-pool and skin.fallback-name config keys removed — now hardcoded in SkinManager (v59→v60 migration)
    • Exposed via plugin.getSkinManager() — public API: resolveEffectiveSkin, applySkinByPlayerName, applySkinFromProfile, applyNameTagSkin, resetToDefaultSkin, preloadSkin, clearCache

    Per-Bot Swim AI & Chunk Load Radius

    • Each bot now has an individual swim AI toggle — override the global swim-ai.enabled per-bot without restarting
    • Each bot now has an individual chunk load radius-1 = follow global chunk-loading.radius, 0 = disable chunk loading for this bot, 1-N = fixed radius (capped at global max)
    • Both fields are initialised from the global config at spawn, fully persisted across restarts (DB column + YAML key), and editable at runtime

    BotSettingGui General Tab Expanded

    • General tab now has 7 action slots: Frozen · Head-AI · Swim-AI (new) · Chunk-Load-Radius (new, numeric prompt) · Pick-Up-Items · Pick-Up-XP · Rename
    • Chunk-load-radius uses a chat-input numeric prompt (same interaction model as /fpp settings numeric fields); type a number or -1 to reset to global

    BotSettingGui PvP Tab

    • PvP category now shows full coming-soon override previews: difficulty, combat-mode, critting, s-tapping, strafing, shielding, speed-buffs, jump-reset, random, gear, defensive-mode

    DB Schema v14 → v15

    • v14: fpp_active_bots gains swim_ai_enabled BOOLEAN DEFAULT 1, chunk_load_radius INT DEFAULT -1
    • v15: new fpp_skin_cache table (skin name → texture/signature/source/cached_at) with expiry index
    • Fully backward-compatible — existing rows receive safe defaults on schema upgrade

    Config v53 → v60

    • v53→v54: body.drop-items-on-despawn: false injected into existing installs
    • v54→v55: shared global pathfinding tuning keys added
    • v55→v56: nametag-integration section added (block-nick-conflicts, bot-isolation)
    • v56→v57: nametag-integration.sync-nick-as-rename added
    • v58→v59: skin.mode=player, guaranteed-skin=true, logging.debug.skin=true enforced for existing installs
    • v59→v60: removed skin.fallback-pool and skin.fallback-name (hardcoded in SkinManager)
1

Совместимость

Minecraft: Java Edition

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Сведения

Лицензия:FPP License
Опубликован:3 месяца назад
Обновлён:2 дня назад
ID проекта:
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