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Плагины/Fake Player Plugin (FPP)
Все версииFake Player Plugin (FPP) 1.6.6

Fake Player Plugin (FPP) 1.6.6

Release1 мес. назад

Список изменений

v1.6.6 (2026-04-20)

FPP Velocity Companion (fpp-velocity.jar)

  • New standalone Velocity proxy plugin — drop fpp-velocity.jar into your Velocity plugins/ folder; no config needed
  • Registers fpp:proxy plugin-messaging channel; listens for BOT_SPAWN, BOT_DESPAWN, SERVER_OFFLINE messages from backend servers
  • Maintains a live bot registry; pings all backend servers every 5 s and caches total player counts
  • Intercepts ProxyPingEvent to inflate the proxy-level server-list player count and hover sample list (up to 12 bot names shown)
  • Prints a prominent anti-scam warning on every startup — FPP and this companion are 100% free; if you paid for them you were scammed
  • ⚠️ See the Velocity Companion section above for install steps and official download links

Follow-Target Automation (/fpp follow)

  • New /fpp follow <bot|all> <player> [--stop] command — bot continuously follows an online player; path recalculates whenever the target moves >3.5 blocks
  • --stop cancels following on one or all bots
  • FOLLOW task type persisted in fpp_bot_tasks — bot resumes following after server restart if the target is online
  • Permission: fpp.follow

Per-Bot PvE Settings (now fully live)

  • BotSettingGui PvP tab now has live-editable per-bot PvE controls: pveEnabled toggle, pveRange, pvePriority (nearest/lowest-health), pveMobTypes (entity-type whitelist — empty = all hostile)
  • Settings persisted in fpp_active_bots (DB schema v15→v16)
  • Config keys: attack-mob.default-range, attack-mob.default-priority, attack-mob.smooth-rotation-speed, attack-mob.retarget-interval, attack-mob.line-of-sight

Skin Persistence Across Restarts (DB v16→v17)

  • Resolved bot skins are now saved to fpp_active_bots (skin_texture + skin_signature columns)
  • Bots reload their cached skin on server restart — no additional Mojang API round-trip needed

Server-List Config Keys

  • New server-list.count-bots (default true) — controls whether bots are included in the displayed server-list player count
  • New server-list.include-remote-bots (default false) — include remote proxy bots in the server-list count (NETWORK mode)
  • Config v60→v61 migration adds both keys with no behaviour change for existing installs

pathfinding.max-fall

  • New pathfinding.max-fall key (default 3) — A* pathfinder will not descend more than this many blocks in a single unbroken fall

Bug Fixes & Build

  • Attribute.MAX_HEALTH compatibility — fixed NoSuchFieldError crash on Paper/Purpur 1.21.1 and older. New AttributeCompat utility resolves the correct enum constant at class-load time (MAX_HEALTH on 1.21.3+, GENERIC_MAX_HEALTH on older builds) — all Paper 1.21.x versions are now fully supported
  • FPP Velocity banner — replaced block characters in the anti-scam section with double-line rules matching the rest of the console banner style; version bumped to 1.6.6
  • IntelliJ buildfpp-velocity.iml was missing, causing the IntelliJ artifact builder to output an empty fpp-velocity.jar; the module file is now committed with the correct source root and full Velocity API transitive classpath

DB Schema v15 → v16 → v17

  • v15→v16: fpp_active_bots gains pve_enabled BOOLEAN DEFAULT 0, pve_range DOUBLE DEFAULT 16.0, pve_priority VARCHAR(16), pve_mob_type VARCHAR(64) — per-bot PvE settings
  • v16→v17: fpp_active_bots gains skin_texture TEXT, skin_signature TEXT — persists resolved skin data across restarts

Config v60 → v61 → v62 → v63

  • v60→v61: server-list section added (count-bots, include-remote-bots)
  • v61→v62: pathfinding.max-fall added
  • v62→v63: attack-mob.* default config keys added

Метаданные

Канал релиза

Release

Номер версии

1.6.6

Загрузчики

Paper
Purpur
Velocity

Версии игры

1.21–1.21.11

Загрузок

124

Дата публикации

1 мес. назад

Загрузил

ID версии

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