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Моды/vstuff
  • vstuff 3.0.1

    release17 мая 2026 г.

    VStuff 3.0.1

    Mostly just fixes and improvements from the initial release of 0.3.0 that should've been out a while ago, but we're idiots so its coming now

    changelog:

    • Optimized Levituff sounds (Flare)
    • Add client config for disabling Levituff sounds (Flare)
    • Change casing restyle sound (Wren)
    • Add multishot functionality to rope arrows (Wren)
    • Fix VStuff stress impacts being non existent (Wren)
    • Optimize Levituff forces (Wren)
    • Improve levituff forces (Wren)
    • Improved Phys Grabber functionality & usage (Flare)
    • Allow Phys Grabber to scrolling functionality to change the distance of held ship, while holding the bound keybind (Bry)
    • Assembling ships that have a rope attached to them will now keep the rope when assembled into a ship (Flare)
    • Add command system for creating ropes. /vstuff create-new-rope. Can set the two points to create from & style (Bry)
    • Fix Reaction Wheel ponder visual bugs & fix shaft model in vertical blockstates (Flare)
    • Change mod versioning system
  • vstuff 0.3.0

    release11 апреля 2026 г.

    The VStuff team is proud to present....

    VStuff 0.3.0!

    Changelog:

    Big Additions

    • Model rework for the Phys Pulley
    • Phys Pulleys have been improved visually, with rope extension/retraction, have gotten more stable and it's just better than ever before
    • The Rotational Thruster has been renamed and remodeled to the Mechanical Thruster!
    • Most of the rope textures have been remade to be pixel consistent and a lot nicer in general!
    • Introducing: The Rope Arrow! Works in a similar way to the thrower, by selecting a first position, then you are able to shoot that rope arrow out of a bow/crossbow!
    • Introducing the Reaction Wheel! Originally planned for Create: Propulsion, but was later scrapped by Delta, who then was very kind and let me use it for VStuff! RPM results in direct torque and force depends on RPM Speed and direction. Will eventually have a seperate mode you can switch it too, as it was originally planned, but that will come later!
    • Introducing Levituff, A floaty and quite whimisical block that is found underground in patches!

    Smaller changes:

    • the rope creation is now more streamlined and allows for easier use
    • outlines when selecting positions are now displayed only to player using the item (correct behavior)
    • vstuff now uses vs built in joint persistence, greatly improving the reliability of persistence
    • the complete style system is now data-driven, allowing for the addition of more styles, categories, and restyling recipes through datapacks
    • items being able to open the styling menu is now determined via a TagKey.
    • solid color renderer has been added, using a hex code instead of a predetermined texture.
    • the packet system has been reworked
    • configs are better now
    • also rope knot rendering (is off by default)

    VStuff 0.3.0 requires the newly released VS 2.4.11!

    Thank you to Wren, Jcm23, and Bry, for their immense work as well on the update, VStuff would be dead if it was still just me

    0.3.x updates will follow in the coming weeks, with new things and or fixes, so stay tuned!

  • vstuff 0.2.5-fix1

    release25 января 2026 г.

    Changes to 0.2.5 and also just in general, didn't want to count this as 0.2.6 but otherwise have fun :D

    Changelog:

    • Added Grabber SFX
    • Added Assembler SFX
    • Removed some old & unused configs
    • Made creating a rope respect if the rope sounds config is off
    • Nerfed the energy core recipe
    • Added cooldown to assemlber
    • Made assembler stack to 16
    • Fixed chain texture & rendering
    • Fixed rope not consuming in survival

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  • vstuff 0.2.5

    release23 января 2026 г.

    Small update! This really only exists because we (as in all the vstuff devs aside from jcm) have an SMP starting tomorrow, with nether and brass disabled at first, so we needed a way to get ships Day 1, and I decided to speedrun this today!

    Changelog:

    • Added Expendable Assembler! Single use item used to assemble blocks into ships
    • Tweaked some tooltips a bit

    So yes, this is just 0.2.4x-fix4 but with a new item :P See you all when we release 0.3.0! Tysm for all the support <3

    (also to my girlfriend for making the texture lol)

  • vstuff 0.2.4-fix4

    release16 января 2026 г.

    MORE fixes for 0.2.4!

    Changelog:

    • Make Pulley Anchor directional (can now be placed on sides of blocks, and under blocks)
    • Remove damping values on joints that I forgot to remove while testing something in dev, and then it somehow made it way into fix 3
    • Make VS Depdendency not require 2.4.8.1 specifically, have a minimum of 2.4.0 (but for the love of god dont use that old of a version)

    Happy VStuffing! And report any issues to https://github.com/yayEvy/vstuffcontinued/issues PLEASE ty!

  • vstuff 0.2.4-fix3

    release15 января 2026 г.

    More fixes for 0.2.4!

    Changelog:

    • Fixed rope thrower not rendering the rope if the first position was world
    • Fixed rope thrower not creating the joint while using the physx backend
    • Fixed weird warping and wrong positions to pulley anchor, which was causing swinging when using it
    • Adjust Phys Grabber values and forces to work well (i think) with the new VS weights that were introduced in I forgot what 2.4 update

    As always, enjoy and please report any issues to https://github.com/yayEvy/vstuffcontinued/issues

  • vstuff 0.2.4-fix2

    release29 декабря 2025 г.

    Another fix update for 0.2.4 Changelog:

    • Fix pulley goggle info not being updated on servers
    • Fix pulley rope restoring it self when cut using rope cutters
  • vstuff 0.2.4-fix1

    release29 декабря 2025 г.

    Fix update for 0.2.4 to fix some oversights, apologies for the issues, happy vstuffing!

    Changelog:

    • Removed pulley anchor collision
    • Forced pulley to have a min length of 1
    • Fix pulley not ticking on relog
    • Remove damping for setJointLength (which was causing extension to be slugish)

    Please report any issues to https://github.com/yayEvy/vstuffcontinued/issues

  • vstuff 0.2.4

    release29 декабря 2025 г.

    VSTUFF 0.2.4

    Added:

    • VS 2.4 support (no longer supports vs 2.3)
    • Rope Thrower (Select first point, then throw it to create a rope) (works with dispensers!)
    • Pulley Anchor (Required connection point for phys pulleys)
    • 2 Christmas rope styles (slightly late shh)
    • Spanish & Russian Translations! (Thank Delta and Tronco!),

    Fixes/changes:

    • Proper rope persistence
    • Phys pulley rework (stable now, see ponder for usage)
    • Reworked ponders
    • Ropes render in the water now
    • Fix rope textrure stretching
    • Fix rope lighting issues

    Please report all issues to https://github.com/yayEvy/vstuffcontinued/issues

  • vstuff 0.2.3-fix2

    release1 декабря 2025 г.
    • it works on servers again, forgot to add literally one damn line that i didnt commit so it ended up not being in the fix1 build
  • vstuff 0.2.3-fix1

    release30 ноября 2025 г.
    • Made the Phys Grabber max weight a configurable value
    • Fixed a bug with rope coloring in which coloring wool ropes would result in conversion to plain ropes of the desired color
    • Fixed dyes being used when rope coloring in creative mode
  • vstuff 0.2.3

    beta19 ноября 2025 г.

    Note, Phys Pulleys are VERY unstable right now, especially with lower ship mass, so if you use them, be sure to either dont use ligher ships or just extend/retract at a slow rate)

    Changelog

    • Create 6 Compat (6.0.7+)
    • Phys Grabber (Method of dragging ships around)
    • Energy Core & Empty Energy Core
    • Bug fixes
    • Rope coloring
  • vstuff 0.2.2

    release1 октября 2025 г.
    • ropes that are ship to world no longer get removed after world reloads.
  • vstuff 0.2.1

    release30 сентября 2025 г.
    • fixed vstuff 0.2.0 not loading on servers
    • added config for canConnectRope (whether it can connect to full blocks or not)
    • removed a lot of development logging in console
  • vstuff 0.2.0

    release26 сентября 2025 г.

    Vstuff 0.2.0 full changelog:

    Additions:

    • Phys Pulley
    • Rotational Thruster
    • Rope Styles GUI

    QOL:

    • Rope selection improvements
    • Config for almost everything in the mod
    • Bug fixes

    Removed:

    • idk really :P
  • vstuff 0.1.8

    beta3 сентября 2025 г.
    • changed sounds to LEASH_KNOT_PLACE & LEASH_KNOT_BREAK
    • added distance check to ropes, max length is now 100, seems reasonable tbh, whos making ropes that long anyway :clueless:
    • fixed being able to make ropes across dimensions (dont ask)
  • vstuff 0.1.7

    beta2 сентября 2025 г.
    • fixed issue from 0.1.6 where ropes would need to be cut twice after game/server restarts
    • added sounds to creating/cutting ropes
    • if you dont like the rope sounds, toggle them off with /ropesounds
    • renamed items
  • vstuff 0.1.6

    beta2 августа 2025 г.

    HUGE patch update!

    • fixed rope persistence on SERVERS (its been broken for a few versions now)
    • singeplayer should remain working too
    • updated mod logo for now, to not confuse people thinking the phys pulley is already in the mod
    • updated some text for the rope item
    • updated the mod description

    Ropes will now always persist, and and even restarting, rejoining, then cutting the rope will now actually REMOVE it, and wont bug and be a ghost rope or smthm, really sorry for that issue, but its resolved on servers now too, singeplayer worlds should still work.

  • vstuff 0.1.5

    beta22 июля 2025 г.
    • fixed ghost ropes (where you would make a rope, leave, rejoin, cut it, but the rope would still be there, just not visually, and would not go away until world restart, not that major :clueless:)
  • vstuff 0.1.4

    beta22 июня 2025 г.

    IM GOING INSANE (fixed smthn with ropes not going away when cut idk how i messed that one up LOL)

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