
Oh My, Meteors! - A meteorites mod
A Modern falling Meteor mod, highly configurable, pretty and with spirt of the old ones!
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This will be the final content update for this 1.19.2 version. Some fixes may be published but I won't port new features to this version of the mod.
Please make a backup of the config file before updating!
A number of changes had to be made for this version:
- No config GUI, it isn't supported for 1.19.2. The new config settings have been added to the old config file format, which is now version 8, and has been restructured to be divided in sections more or less. You can still find it in the ususal place. Please report any bugs you may find
- No dependency on FzzyConfig as a reusult
- No config preset command
- Fixed meteor_explosion_safe tag not working correctly
Fixed area and global sounds not playing
There might some extra bugs, forge can't work with mixins in dev from other mods apparently. TLDR: i could test even less than usual
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Config GUI, performance improvement & new textures!
Config
The config has been overhauled, with a new config GUI based on FzzyConfig. Now you can edit all the maaaany settings of this mod directly in game, even serverside! (to edit a server's config you will need admin permissions) I've also added quite a few new settings, and commands to switch to some config presets like no griefing and performance.
To open the config install Modmenu and open the config as you normally would (or go to the file location, which is the same but has a new extension, .toml). A new screen will open listing a few sections in which the many settings have been put. Alternatively, you can use the searchbar to search for the desired setting. To edit the config on a server you will need to have the
ohmymeteors.commands.configpermission, or be an operator.
Your old config file will be automatically updated to the new format, but please make a backup of your settings before updating!!! If anything goes wrong, open an issue on Github
Settings
A bunch of new settings have been added:
dimension_list_mode: A toggle black/whitelist mode for how the list of dimensions in which meteors can (or cannot) spawn, like the one for the biomesexplosion_power_multiplier: a multiplier for the explosion powerspawn_scatter_meteors: Weather or not scatter meteors should spawn in generaldownwards_speed_multiplier: a multiplier for how quick the meteors fallmeteors_load_chunks: weather or not meteors should try to load chunkschunk_loading_limit: the max number of chunk a meteor can load before being discardedverbose: if true gives more info for debuggingparticles_mode: Performance related settings, controls how many particles are sent to the client and thus shown (the lower the better TPS & FPS)meteor_texture_mode: A setting for the meteor texture and how and if it changestexture_change_distance_hot & _mid: related to the setting above
Some settings were adjusted:
- The laser cooldowns have been adjusted, the default for the basic is now 5 and for the advanced it's 3
- Fixed wrong default for the default speed multiplier
Visuals
Now the meteor entity and the meteoric rocks have 3 stages of texture: HOT MID and NORMAL, which is the usual one. The meteor entity can dynamically change texture based on how much it travels, going from NORMAL to HOT. The meteoric rock now starts in the HOT state, and degrades all the way to NORMAl, cooling down. When HOT it damages players each time like a magma block when MID it does only sometimes, and NORMAL does nothing.
Using snowballs on the block will make it tick down one state, while using a flint and steel will make it go up in hotness. You can make a state permanent by using an Echo Shard on the block.

Performance and bugfixes
The performance should now be much better, especially if you set the particle mode in the config to MINIMAL Fixes:
- Fixed meteors destroying armor stands, leaves and other entities in protected chunks/regions
- Removed Garbage Collection calls (don't remember why they were there) to improve performance
- Meteors won't spawn anymore when the game is frozen with /tick freeze
Misc
- Added compat with Open Parties and Claims, you can set
this option on ON to prevent meteor spawning
- And hopefully with Entity Texture Features as well, to make the meteor emissive.
- Also meteors that go above 2500y will be discarded
Fixed recipes and loot tables not working correctly
Fixed a crash caused by StructurePlacerAPI not finding mixinextras if other mods have that installed. (Did i mention i don't like developing for forge?)
Updated to the latest release woo
Bear in mind that neither Flan nor YAWP have updated yet so they are incompatible at the moment
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Visuals, QOL and bugfix update!
I've polished a lot of the visuals to make big space rocks that hit you in the face even prettier! I polished so much I now crave for some potato-derived alcoholic beverage. Without speaking Russian tho.
Visuals (optionally vibrant)
Fixed the meteor model, now it's not asymmetrical anymore (I don't know how nobody noticed until now) and also resolved the z-fighting problem. But now it's also... ANIMATED! Woo. The meteor model will now spin around when falling down, for a much nicer effect.

On top of that particles have been significantly reworked, now the plumes of smoke are actually colored in the tones of red and orange, to have a more "fiery" look. Some of them will be bigger than the others, and the flash particles used now scale with the size of the meteors and are colored in reddish-orange to simulate more of incandescent air resistance.
QOL
Added a bunch of new features to tweak the mod to your liking
- Added option to never spawn meteors naturally, by setting the chance of spawning in the config file to -1 (or other negative numbers)
- Added a warning message sent to OP players when the join for when the config file corrupts and is regenerated
- Added the block tag
meteor_explosion_safe, add this to blocks that you want to make invulnerable to meteor explosions (both the explosion itself and the structure) - Chests, Barrels (in theory, other mods' ones as well), Hoppers, Droppers, Dispenser and Shulker Boxes are now immune to meteor explosions by default (they have the above tag by default)
- Updated some default config values. Now the meteor spawn chance is a lower, since I've seen people having them a little too frequently. The meteor spawn distance as also been increased a bit. Increased the default HUGE size. This change will not affect already changed values in your config.
- Added better error messages when trying to spawn a meteor with /omm spawn while inside regions, dimensions or biomes that don't allow it.
Config
- Added a setting for the meteor dispersion factor, aka how much diagonally will the meteors go. Higer values mean the meteor will go more vertical, with lower ones it will go more horizontal (and thus land further from the spawn point)
- Added a setting to prevent the fire spawning alongside the explosion
Bugfixes
- Fixed ConcurrentException issue that could lead to crashes in some cases
- Fixed crash and config rest when updating the config file to newer versions
Code stuff for developers
Now the code is much more mod addon-friendly, with a bunch of changes such actually have extendable entity and model, and a lot of other stuff. If interested, check the github commit logs. Quite a few changes under the hood were made here.
Updated StructurePlacerAPI, should fix "no refmap" found issues linked to incompaitbilities with mods that
Hotfix to resolve this issue: https://github.com/TeamChikken/OhMyMeteors/issues/26 (crash on world loading) In game it will still display as 1.3.0
If it still crashes with some mods please download /mod/structureplacerapi/version/2.0.0+1.20.1+forge as well. I am not usre if can do anything about this crash, so that's it sorry.
Crashes on worldloading, use 1.3.1+1.20.1+forge version instead please!
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