
Oh My, Meteors! - A meteorites mod
A Modern falling Meteor mod, highly configurable, pretty and with spirt of the old ones!
Список изменений
Config GUI, performance improvement & new textures!
Config
The config has been overhauled, with a new config GUI based on FzzyConfig. Now you can edit all the maaaany settings of this mod directly in game, even serverside! (to edit a server's config you will need admin permissions) I've also added quite a few new settings, and commands to switch to some config presets like no griefing and performance.
To open the config install Modmenu and open the config as you normally would (or go to the file location, which is the same but has a new extension, .toml). A new screen will open listing a few sections in which the many
settings have been put. Alternatively, you can use the searchbar to search for the desired setting.
To edit the config on a server you will need to have the ohmymeteors.commands.config permission,
or be an operator.

Your old config file will be automatically updated to the new format, but please make a backup of your settings before updating!!! If anything goes wrong, open an issue on Github
Settings
A bunch of new settings have been added:
dimension_list_mode: A toggle black/whitelist mode for how the list of dimensions in which meteors can (or cannot) spawn, like the one for the biomesexplosion_power_multiplier: a multiplier for the explosion powerspawn_scatter_meteors: Weather or not scatter meteors should spawn in generaldownwards_speed_multiplier: a multiplier for how quick the meteors fallmeteors_load_chunks: weather or not meteors should try to load chunkschunk_loading_limit: the max number of chunk a meteor can load before being discardedverbose: if true gives more info for debuggingparticles_mode: Performance related settings, controls how many particles are sent to the client and thus shown (the lower the better TPS & FPS)meteor_texture_mode: A setting for the meteor texture and how and if it changestexture_change_distance_hot & _mid: related to the setting above
Some settings were adjusted:
- The laser cooldowns have been adjusted, the default for the basic is now 5 and for the advanced it's 3
- Fixed wrong default for the default speed multiplier
Visuals
Now the meteor entity and the meteoric rocks have 3 stages of texture: HOT MID and NORMAL, which is the usual one. The meteor entity can dynamically change texture based on how much it travels, going from NORMAL to HOT. The meteoric rock now starts in the HOT state, and degrades all the way to NORMAl, cooling down. When HOT it damages players each time like a magma block when MID it does only sometimes, and NORMAL does nothing.
Using snowballs on the block will make it tick down one state, while using a flint and steel will make it go up in hotness. You can make a state permanent by using an Echo Shard on the block.

Performance and bugfixes
The performance should now be much better, especially if you set the particle mode in the config to MINIMAL Fixes:
- Fixed meteors destroying armor stands, leaves and other entities in protected chunks/regions
- Removed Garbage Collection calls (don't remember why they were there) to improve performance
- Meteors won't spawn anymore when the game is frozen with /tick freeze
Misc
- Added compat with Open Parties and Claims, you can set
this option on ON to prevent meteor spawning
- And hopefully with Entity Texture Features as well, to make the meteor emissive.
- Also meteors that go above 2500y will be discarded
