
World Events
Dynamic random events engine with 100+ pre-built events, in-game GUI editor, and full customization. Meteor showers, mob buffs, XP boosts, treasure hunts, LuckPerms integration, and more. Supports 1.20.1–1.21.x.
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- Fixed: POTION_EFFECT events no longer strip potion effects from players outside the event world/scope when the event ends.
- Fixed: ACID_RAIN only forces and restores rain in worlds enabled in world-settings and matching event scope.
- Fixed: THE_MIST no longer removes blindness from players outside the event audience when the event ends.
- Fixed:
%worldevents_active%and related placeholders no longer show raw MiniMessage tags in scoreboards/TAB. - Added:
%worldevents_active_plain%for unformatted active event names. - Fixed: Event announcements, countdown warnings, and pre-start previews render gradient/legacy display names correctly.
- Fixed: Meteor shower crater blocks (obsidian/magma) now respect WorldGuard, GriefPrevention, Towny, and Lands build protection.
- Fixed:
- Fixed: Potion effects and The Mist no longer apply in worlds disabled in world-settings (e.g. lobby hubs).
- Fixed: Joining or entering an enabled world mid-event now applies active player effects correctly.
- Fixed: Leaving an enabled world strips WorldEvents potion effects instead of keeping them in other worlds.
- Fixed: Low Gravity respects world-settings and syncs on world change like other player effects.
- Fixed: End-of-event
reward-allrewards no longer go to players in worlds where events are disabled inworld-settings. - Fixed: Participant rewards also respect enabled worlds and event scope (including localized radius).
- Fixed: End-of-event
- Fixed: Countdown warning messages now respect disabled worlds, event world conditions, player notification preferences, and localized radius.
- Added: Localized events with optional random or fixed centers and radius limits.
- Added: Localized placeholders for announcements: %x%, %y%, %z%, %world%, and %radius%.
- Changed: Boss bars, sounds, player effects, block effects, mob effects, treasure hunts, and mob waves now respect localized event radius.
- Added: Config examples for the new localized event setup.
- Added: Event descriptions can now be configured with
description:in event YAML. - Added: Start announcements now support
%description%and<description>placeholders. - Changed: Event descriptions automatically appear under start announcements when no description placeholder is used.
- Added: Default Blood Moon descriptions so players better understand what the event does.
- Added: Event descriptions can now be configured with
v1.8.10
- Fixed: BossBar
symbolnow preserves emojis and complex Unicode whenboss-bar.use-simple-symbolsis disabled. - Changed: Simple ASCII symbol fallback is now only applied when
boss-bar.use-simple-symbolsis enabled.
- Fixed: BossBar
- Added: Support for Minecraft/Paper 26.1.x.
- Changed: Compatibility range is now 1.20.6 - 26.1.x.
- Fixed: Updated max health attributes to use the modern
max_healthkey with legacy fallback.
- Fixed: Hidden events no longer appear in boss bars.
- Fixed: Hidden events no longer trigger countdown warning broadcasts.
- Changed: Release metadata updated for v1.8.8.
- Fixed Treasure Hunt loot.
Fixes
- Fixed bug where event effects stayed on players after reconnecting.
- Fixed global boss bar toggle being ignored in config.yml
- Fixed player inventory being affected by triple loot.
- Fixed oversized stacked drops during loot modifiers.
- Added optional pre-event announcements.
- Fixed scheduler cleanup on reload/stop.
- New: Added MythicMobs support in waves via
mythic:prefix. - Fix: Optimized reward chance logic for 100% execution.
- Core: Internal API improvements and stability fixes.
- New: Added MythicMobs support in waves via
- Improved world name matching (case-insensitive).
- Added atomic saving to prevent file corruption.
- Fixed boss bar visibility issues.
- Improved thread safety for Folia support.
- Fixed a loot generation bug.
Bug Fixes & Improvements:
- Boss Bar Fix: Fixed a bug where Boss Bars would randomly disappear or flicker if other plugins were also using them.
- Performance: Fixed a background memory leak with Meteor particles when an event was stopped early.
- Clean Console: Replaced the massive wall of console spam when potion events ended with a single, clean summary message.
- AutoSmelt: Added 1.20+ smelting support for Bamboo to Charcoal and Bamboo Blocks to Bamboo Mosaic.
- Config: Added themed
meteor-materialsto the default Meteor Shower preset configurations.
Highlights:
- MythicMobs Support: Spawn custom MythicMobs natively in any event wave.
- New Default Events: Added
blood-moonandancient-invasionpresets. - Fixes: Resolved startup class loading and rendering issues.
WorldEvents v1.7.34
- Fixed: Resolved an issue where operators on hybrid servers were failing the permission check for
/weventcommands. Operators will now correctly bypass permission checks and default to authorized for all commands.
- Fixed: Resolved an issue where operators on hybrid servers were failing the permission check for
- Fixed command permission loop issues
- Fixed OP permission logic
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