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Плагины/Superenchants
  • Superenchants 4.6.2

    release7 мая 2026 г.
    • Feature: Per-action exclude list — any action can now declare exclude: [sneaking, sprinting, ...] to skip execution when the player is in that state. Supported states: sneaking, sprinting, swimming, flying, gliding.
    • Feature: New durability action type — damages a configurable equipment slot's item by a scalable amount, respecting Unbreaking.
    • Feature (Excavator): Multi-break and durability drain are now skipped when the player is sneaking.
    • Bug fix: NoSuchFieldError: MAX_HEALTH on 1.21.1 servers — attribute lookups in PassiveListener and HealthStealAction now use the registry-based resolver that works across 1.21.1 and 1.21.2+.
    • Bug fix: Permanent attribute effects (e.g. Lightweight speed boost persisting after removing the item) — attribute cleanup now runs correctly on servers that previously crashed at the MAX_HEALTH field reference.
    • Bug fix: Attribute modifiers are now removed immediately when armor is changed, via a new PlayerArmorChangeEvent handler, rather than waiting for the next passive tick.
  • Superenchants 4.6.1

    release23 апреля 2026 г.
    • Fixed deflect always returning an arrow even if another projectile was thrown
  • Superenchants 4.6.0

    release19 апреля 2026 г.

    4.6.0

    • Removed piercing enchant (redundant)

    • Added Janitor enchant

    • Added Stalker enchant

    • Added Quickstep enchant

    • Added Eruption enchant

    • Added vacuum_drops action type for the Janitor enchant

    • Fixed grindstone not working on custom enchanted books (inputs now consumed, ENCHANTED_BOOK → BOOK result)

    • Added area_potion_effect action type (radius-based potion effect around the player)

    • Balance pass — 22 enchants adjusted for SMP viability:

      • bleed: added 40% chance (+10%/lvl), 3s cooldown; reduced effect duration
      • venom: added 40% chance (+10%/lvl), 3s cooldown; reduced effect duration
      • freeze: added 4s cooldown; slowness capped at Slowness I; mining fatigue capped at Fatigue II; reduced durations
      • frostbite: added 3s cooldown; capped at Slowness I; reduced duration
      • blindness: added 25% chance (+10%/lvl), 6s cooldown; reduced duration
      • confusion: added 25% chance (+10%/lvl), 5s cooldown; reduced duration
      • critical: bonus damage reduced from 50% to 25%
      • adrenaline: flat damage reduced (max 4 at L3, down from 9)
      • lightning: cooldown increased from 3s to 6s
      • bloodlust: all effect durations reduced (max ~7s at L3, down from ~14s)
      • healthsteal: heal amount reduced (max 1.5 HP at L3, down from 2.5)
      • vampiric: heal amount reduced (max 1.5 HP at L3, down from 2.5)
      • backstabber: flat damage reduced; cooldown increased to 15s
      • withering: capped at Wither I; reduced duration
      • disarm: added 8s cooldown
      • concussion: fixed chance bug (was always triggering); now 30% (+15%/lvl)
      • growth: max health per level reduced (max +6 HP / 3 hearts at L5, down from +10 HP)
      • overload: capped at Absorption I (2 hearts); reduced duration
      • berserk: strength duration reduced
      • fortify: capped at Resistance I; reduced duration
      • martyrdom: explosion power reduced (max 1.5 at L3, down from 2.5)
      • retaliation: reflect percentage reduced (max 40% at L3, down from 70%)
    • Folia compatibility fixes:

      • AnvilListener: replaced deprecated Bukkit scheduler with entity scheduler
      • TeleportAction, SwapPositionsAction: use teleportAsync for cross-region safety
      • ShockwaveAction, GravityAction, MagnetAction, SetFireAction: entity mutations dispatched via entity scheduler
      • TimberAction, VeinmineAction, MultiBreakAction: block breaks dispatched via region scheduler
      • LavaWalkerAction: block conversions and reverts dispatched via region scheduler
      • ExplosionAction, ExplodeProjectileAction, LightningAction: world effects dispatched via region scheduler
      • CommandAction: console commands use globalRegionScheduler; player commands use entity scheduler
  • Superenchants 4.5.1

    release10 апреля 2026 г.
    • Fixed anvil enchanting keeping the book
  • Superenchants 4.5.0

    release10 апреля 2026 г.

    Bug Fixes

    • LightningAction NPE: getTargetBlock(null, 100) could return null when looking at sky causing a crash
    • Cooldown consumed before execution: Cooldown timestamp was recorded before actions ran. If an action threw an exception the cooldown was wasted.
    • PROJECTILE_HIT reads wrong item: onProjectileHit read shooter.inventory.itemInMainHand at hit time, which could be wrong if the player swapped weapons mid-flight.

    New Features

    • disabled flag: Add disabled: true to any enchant YAML to fully disable it without deleting the file. Disabled enchants are skipped at load time.
    • Multi-trigger support: Enchants can now fire on multiple triggers. Use triggers: [ATTACK_ENTITY, RIGHT_CLICK] (list) instead of a single trigger: field. The old single-trigger format remains backward-compatible.
      • lightning now fires on both ATTACK_ENTITY and RIGHT_CLICK as its description stated.

    New Triggers (3)

    • SHIELD_BLOCK — Fires when a player successfully blocks an attack with a shield. Checks the shield in the offhand and all armor slots.
    • SPRINT — Fires once when a player begins sprinting (PlayerToggleSprintEvent). Checks all equipment slots.
    • CONSUME — Fires when a player eats food or drinks a potion (PlayerItemConsumeEvent). Checks the consumed item and all armor slots.

    New Action Types (2)

    • send_title — Displays a MiniMessage-formatted title, subtitle, or action bar message to the player. Configurable fade-in, stay, and fade-out times.
    • swap_positions — Teleports the player to the target's location and the target to the player's original location. Preserves each entity's yaw/pitch.

    New Item Group (1)

    • SHIELDS[SHIELD]. Use in applicable_items for shield enchantments.

    New Enchantments (6)

    • Retaliation (SHIELDS, SHIELD_BLOCK) — Reflects 50–80% of incoming damage back to the attacker while blocking.
    • Fortress (SHIELDS, SHIELD_BLOCK) — Grants absorption for 3s on successful block.
    • Bounding (BOOTS, SPRINT) — Grants jump boost when you start sprinting.
    • Windrunner (BOOTS, SPRINT) — Grants speed boost when you start sprinting.
    • Nourished (ARMOR, CONSUME) — Eating food triggers regeneration.
    • Swapper (MELEE, ATTACK_ENTITY) — Swaps positions with your target on hit.
  • Superenchants 4.4.2

    release9 апреля 2026 г.
    • Fixed some duplication bugs regarding mobs
    • Fixed enderaura not having an entity-type filter
  • Superenchants 4.4.1

    release6 апреля 2026 г.
    • Fixed an error dump from respawn action on Folia
    • Fixed AutosmeltAction particle spawning at block corner instead of block center
    • Fixed ParticleSpawner potential NPE when world is null (unloaded chunk/world transition)
    • Fixed Folia/Canvas crash on PlayerRespawnEvent (DeathListener now uses player.scheduler.runDelayed instead of runTaskLater)
    • Added 10-second HTTP timeout to update checker to prevent indefinite stalls
    • Balanced concussion proc chance (was 100%, now 45%/60%/75% per level)
    • Updated wiki
  • Superenchants 4.4.0

    release25 марта 2026 г.

    New Enchantments

    • Added Concussion enchantment
    • Added Warlord enchantment
    • Added Tempest enchantment
    • Added Aquabound enchantment

    Enchant Compatibility

    • Added MACE and TRIDENT support to: bleed, lightning, healthsteal, gravity, critical, venom, freeze, disarm, skullcrusher, doublestrike, weaken, withering, frostbite, backstabber, slaughter, bloodlust, inflame, adrenaline, confusion, blindness, predator
    • Added MACE and TRIDENT support to: ignite, vampiric
    • Added MACE support to: shockwave

    Item Groups

    • Added MACES item group
    • Added TRIDENTS item group

    Bug Fixes

    • Fixed crash on minecraft versions without copper armor
    • Fixed excavator levels 1–3 all mining the same area (scaling was broken; now 3×3×3 / 5×5×5 / 7×7×7)
    • Fixed crash when using block-data particles (e.g. BLOCK_DUST on veinminer) with combined enchants
    • Fixed veinminer and autosmelt not working together (vein blocks were not being smelted)
    • Fixed excavator and veinminer not working together (ores exposed by excavator are now veinmined)
    • Fixed excavator and autosmelt not working together (radius blocks were not being smelted)
    • Fixed new enchants not appearing on existing servers after update

    Other

    • Updated version checker to use Modrinth API instead of Pastebin
    • Removed Hangar from update notification links
  • Superenchants 4.3.1

    release18 марта 2026 г.
    • Fixed harvester from working on non-mature crops
    • Fixed dismantle breaking armor with abiding
    • Fixed removing soulbound
    • Added support for GravesX
  • Superenchants 4.3.0

    release12 марта 2026 г.
    • Added Folia support
    • Added 3 new triggers: BLOCK_PLACE, RESPAWN, ITEM_SWAP
    • Added 4 new action types: particle, sound, send_message, spawn_entity
    • Added 3 new enchantments: Rebirth, Mason, Quick Draw
    • Added sound and particle effects to 15 existing enchantments
    • Added support for copper tools/armor
  • Superenchants 4.2.0

    release10 марта 2026 г.
    • Added Vampiric enchant
    • Added Martyrdom enchant
    • Adjusted harvester to balance out the game
    • Fixed harvester to only duplicate plants
    • Improved villager trading, each enchantment now modifies it
  • Superenchants 4.1.1

    release26 февраля 2026 г.
    • Removed lore from enchantment books so the name doesn't look duplicated
    • Added ability for enchantments to work in the off-hand
    • Added pagination to /sebooks
    • Fixed lavawalker from being buggy
  • Superenchants 4.1.0

    release24 февраля 2026 г.
    • Allowed abiding to be applicable to any enchantable item
    • Added a new enchantment "Stealth"
    • Added a remove fall damage option to the velocity action
    • Added ability to remove enchantments from the grindstone
    • Added command action type
    • Added timer actions
    • Added a permission check for enchanting items using the enchanting table
    • Added a permission check for enchanting items using an anvil
    • Added a permission check for using the grindstone
    • Fixed right click trigger actions on armor pieces (ascend)
    • Fixed jetpack enchantment
  • Superenchants 4.0.4

    release19 февраля 2026 г.
    • Fixed a critical error with bleed causing the server to crash when mixed with other enchantments
  • Superenchants 4.0.3

    release18 февраля 2026 г.
    • Decreased default chance of villager trades/loot generation
    • Fixed replacing trades from villagers to only replace existing enchantment trades
    • Fixed villagers not gaining XP from custom enchant trades
  • Superenchants 4.0.2

    release18 февраля 2026 г.
    • Fixed scaling functions so chance now works properly
    • Updated the update message to reduce clutter
  • Superenchants 4.0.1

    release17 февраля 2026 г.
    • Fixed the passive modifier to remove/add effects properly
    • Fixed armor enchantments to only work when its worn, not held
  • Superenchants 4.0.0

    release14 февраля 2026 г.

    Core Changes

    • Complete plugin rewrite with significant performance improvements
    • Enchantments are now fully data-driven, all enchantments are 100% customizable
    • Updated to Minecraft 1.21.1
    • Expanded configuration options
    • Optimized enchantment tick frequency for better server performance

    New Enchantments

    Autoreel, Soulbound, Lifeline, Anchor, Berserk, Entangle, Fortify, Ignite, Ironclad, Overload, Rejuvenation, Spiritlink, Venom, Tiller

    Removed

    Multishoot (now a vanilla enchantment)

    Bug Fixes

    • Fixed permission issues
    • Fixed specific enchantment bugs
    • Resolved all known null pointer exceptions and error dumps

    Developer

    • Improved developer API

    Other

    • Added WorldGuard/claim plugin protections
    • Updated wiki with much needed changes
  • Superenchants 3.2.0.1

    release19 июля 2025 г.

    Fixed null-pointer exception preventing the plugin from starting

  • Superenchants 3.2.0

    release18 июля 2025 г.
    • fixed anvil compatibility with enchantments - now only proper items can get the proper enchantments
    • fixed anvil enchanting levels
    • fixed pressure plates activating some enchantments
    • fixed multishoot not applying to crossbows
    • fixed conflict between heavy vs lightweight
    • fixed explosive not working well
    • fixed explosive doing damage to self
    • fixed enchantents not being in "stored_enchants", had caused some issues
    • added much more flexibility to explosive in config.yml
    • added a cap to the amount of blocks timber can break
    • removed custom anvil
    • updated plugin to 1.21.8
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Minecraft: Java Edition

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Опубликован:2 года назад
Обновлён:1 месяц назад
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