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Плагины/Superenchants
Все версииSuperenchants 4.5.0

Superenchants 4.5.0

Release2 мес. назад

Список изменений

Bug Fixes

  • LightningAction NPE: getTargetBlock(null, 100) could return null when looking at sky causing a crash
  • Cooldown consumed before execution: Cooldown timestamp was recorded before actions ran. If an action threw an exception the cooldown was wasted.
  • PROJECTILE_HIT reads wrong item: onProjectileHit read shooter.inventory.itemInMainHand at hit time, which could be wrong if the player swapped weapons mid-flight.

New Features

  • disabled flag: Add disabled: true to any enchant YAML to fully disable it without deleting the file. Disabled enchants are skipped at load time.
  • Multi-trigger support: Enchants can now fire on multiple triggers. Use triggers: [ATTACK_ENTITY, RIGHT_CLICK] (list) instead of a single trigger: field. The old single-trigger format remains backward-compatible.
    • lightning now fires on both ATTACK_ENTITY and RIGHT_CLICK as its description stated.

New Triggers (3)

  • SHIELD_BLOCK — Fires when a player successfully blocks an attack with a shield. Checks the shield in the offhand and all armor slots.
  • SPRINT — Fires once when a player begins sprinting (PlayerToggleSprintEvent). Checks all equipment slots.
  • CONSUME — Fires when a player eats food or drinks a potion (PlayerItemConsumeEvent). Checks the consumed item and all armor slots.

New Action Types (2)

  • send_title — Displays a MiniMessage-formatted title, subtitle, or action bar message to the player. Configurable fade-in, stay, and fade-out times.
  • swap_positions — Teleports the player to the target's location and the target to the player's original location. Preserves each entity's yaw/pitch.

New Item Group (1)

  • SHIELDS[SHIELD]. Use in applicable_items for shield enchantments.

New Enchantments (6)

  • Retaliation (SHIELDS, SHIELD_BLOCK) — Reflects 50–80% of incoming damage back to the attacker while blocking.
  • Fortress (SHIELDS, SHIELD_BLOCK) — Grants absorption for 3s on successful block.
  • Bounding (BOOTS, SPRINT) — Grants jump boost when you start sprinting.
  • Windrunner (BOOTS, SPRINT) — Grants speed boost when you start sprinting.
  • Nourished (ARMOR, CONSUME) — Eating food triggers regeneration.
  • Swapper (MELEE, ATTACK_ENTITY) — Swaps positions with your target on hit.

Метаданные

Канал релиза

Release

Номер версии

4.5.0

Загрузчики

Folia
Paper
Purpur

Версии игры

1.21–1.21.11

Загрузок

58

Дата публикации

2 мес. назад

Загрузил

ID версии

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