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  • StackMob 5.10.6

    release2 мая 2026 г.

    I made an error in the last release. Should load now.

  • StackMob 5.10.5

    release23 апреля 2026 г.

    Basically lets the plugin work on 26.1.2.

  • StackMob 5.10.4

    release27 февраля 2026 г.

    Fix NPE when removing displays

    Add snowman derp trait

  • StackMob 5.10.3

    release19 июля 2025 г.

    Fix leftover displays (#301) Add StackDropItemEvent (#308)

  • StackMob 5.10.2

    release22 февраля 2025 г.

    This should fix the remaining tag issues.

    There are also reported issues on Purpur. Please report if this is also occuring for you.

  • StackMob 5.10.1

    release1 февраля 2025 г.

    Fix errors with tags Fix folia support

  • StackMob 5.10.0

    release26 января 2025 г.

    Sorry its taken a while, but this is the release for 1.21.3/1.21.4

    • "Armor stand" name tags are now displayed using display entities. This means that ProtocolLib is no longer required. But as a result:
    • Support has been dropped for Spigot. It became impossible to support components as display names on Spigot platforms. In theory a leagcy version could be made for spigot if people deeply desire that.
    • The plugin only supports 1.20.4+ also as a result of the above.
    • Improve animal splitting behavour when dying entities
    • Fix bees stacking when emerging from hives
    • Remove debug message
  • StackMob 5.9.2

    release19 июля 2024 г.
    • Add temporary? fix for issue where mobs killed in one hit with fire aspect weapons would drop raw meats rather than cooked meats
    • Revert to Java 17 (should fix errors for people on 1.19.x etc)
  • StackMob 5.9.1

    release12 июля 2024 г.

    Support 1.21

  • StackMob 5.9.0

    release13 июня 2024 г.
    • Support for 1.20.6 (yes, I am aware 1.21 did just get released)
    • Support for Folia has been added
    • Add ability to disable knockback
  • StackMob 5.8.9

    release31 декабря 2023 г.

    Supports 1.20.4. We now require ProtocolLib. Also there is now a timeout for check-location to hopefully prevent situations where entities can stack but can't because they are stuck.

    (yes it took a while for this update, I am very good at procrastination)

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