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- No more heads from cancelled deaths (revives, totems)
- Fixed head duplication when breaking/exploding placed heads
give,reload,resetnow have their own permissions (delegate without full OP)- Fixed stats menu paging/sorting,
%head_xp%, and false update alerts - Added FastStats anonymous analytics (alongside bStats)
- Fixed a crash that could stop the plugin from loading at server startup on Folia
Breaking changes
- Now requires Minecraft 26.1+ and Java 25
- Stay on 2.8.2 if you are still running 1.21.x
New Features
- Native Folia 26.1+ support
- Precise PvE death detection :
%head_killer%now showsLava,Fall,Zombie,Creeper, etc. instead ofEnvironment - New placeholders :
%head_death_cause%and%head_player_uuid% - Added
drop.max_per_playerto limit head drops per player and the OP-only/head reset <player>command to reset the counter - Custom name and lore are now preserved when a head is placed, broken or destroyed by an explosion
- New
drop.banned_worldsoption to disable head drops in specific worlds - New
commands.stats.enabledoption to hide/head statsfrom tab-complete and reject the command /head reloadis now usable from the console
Security & Bug fixes
- Anvil rename bypass patched : thanks to @baba0bab for reporting and providing the fix
/head stats <page>now actually navigates to the requested page- The stats menu now has working Previous / Next page buttons
- Player skins now load correctly in the stats menu
- Many smaller fixes across commands, listeners and the stats system
Core Improvements & Major Optimization
- Cleaner and clearer
config.yml - Lighter on RAM and CPU
- Full internal cleanup for easier maintenance
New Features
- Added new placeholders:
%head_xp%,%head_weapon%,%head_id% - Customizable date format and timezone in
config.yml - Improved particle system (multiple heads now support independent effects)
Core Improvements & Major Optimization
- Cleaner and simplified
config.yml - Improved config change detection for bStats
- Internal rework and global optimization contributed by @SpeastTV
- Added new placeholders:
placeholder bug fix
Compatibility & Bug Fixes
- Fixed Spigot compatibility issues for
/head give(texture display) and/head stats - Fixed an issue where the
/headcommand was not displayed for non-OP players - Improved overall stability and compatibility, including better effects management, some features, and now compiled with Java 21
Gameplay & Features
- Removed the option to control which dimensions allow head drops
- Removed the setting that allowed limiting how many heads players could drop
- Updated and improved the
config.yml - Updated
/head helpwith more details - The date/time for
/head statsand the date placeholder is now displayed in UTC - Added option to disable head drops when the player is invisible
- Reworked drop mode setting : replaced separate
pvpandpvebooleans with a single mode option that acceptspvp,pve, orall
Configuration & Structure
- Added an automatic version checker (configurable)
- Improved internal organization for better performance and easier configuration management
- Restricted
/head giveand/head reloadcommands to OP players only
- Fixed Spigot compatibility issues for
- Updated for Minecraft 1.21.10 compatibility
- Improved head lore : added color support and multiline formatting
- Minor text updates and optimizations
- Fixed 3 bugs
- Added new placeholders :
%head_player%- Player’s name%head_player_uuid%- Player’s UUID%head_killer%- Killer’s name (or “Environment” if PvE)%head_world%- World name%head_coordinates%- Full coordinates (X, Y, Z)%head_datetime%- Date and time (DD/MM/YYYY HH:MM:SS)
- The
/head statscommand has been changed to display only players present in thestats.jsonfile, with improved text, global stats item, configurable filters and sorting, and the option of displaying the stats of a single player - Optimized loading and caching of head textures at startup/reload for smoother display in
/head stats - New
/head reset <player>command : resets a player's drop limit (if enabled) - Correction of the
/head listworldscommand (to fix an earlier bug) - New option to enable/disable renaming of heads in anvils
- Improved
/head give: now allows you to give the head of any player, simply by using his nickname, even if that player has never been connected to the server. Usage :/head give <headName> <targetPlayer> - Command permissions reviewed and improved
- The
- Added new particle effects:
upward,circle,cycle,pulse,wave,burstandspiral - Added a configuration option to spawn a lightning bolt when a head is dropped (visual only, no damage)
- Added
/head statscommand with GUI displaying dropped heads per player - Replaced welcome message with
/head help - Removed
weapon_selectorand related attributes - Heads now drop in all worlds by default : per-world drops can be enabled/disabled via
config.yml - Added
/head listworldscommand to list all loaded worlds for easier setup - Vanilla Minecraft colors can now be used for glowing effects (no fixed list required)
- Improved command messages and in-game feedback
- Minor bug fix
- Added new particle effects:
- General improvement of the plugin for simplified use
- Minor bug fixes
- Resolved an issue with the
infiniteparameter that caused the plugin to crash
- Added the
/head givecommand, allowing OP players or players in creative mode to obtain player heads - Added an error message triggered when a player with a full inventory uses the
/head givecommand - Improved statistics display in
stats.json - Two new parameters added : drop_pvp and drop_pve to control the head drop in these cases
- Added customization for the dropped heads based on the weapon type that caused the death
- Added a message when the head-drop limit is reached with
broadcast_head_dropenabled
- Added the
- Add custom glowing time for dropped heads
- Addition of an infinite parameter for glowing time and particle time
- Added all existing sounds and particles in minecraft vanilla applicable to dropped heads
- Introduction of new particle effects for heads when on the ground
- Implementation of the
/head reloadcommand to reload theconfig.ymlfile - Customizable names and lore for dropped heads
- Introduced configurable options for message drop, despawn time, and drop rate
- Introduced particle effects on dropped heads
- Implemented a glowing effect on dropped heads with customizable colors
- Included three configurable variables to manage head drops in each dimension
- Created a
stats.jsonfile to log and track the number of player head drops - Set a configurable limit on the maximum number of heads that can be dropped
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