
Death Sound Plugin | UnstableSMP | Orbital Strikes
Death Sound Plugin like on the UnstableSMP with many features
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Modrinth Update Details
changes from versions 2.0 through 5.13 are listed here.
Versions 2.x Through 4.3
- Grew from the original death-sound and immortality plugin into a broader SMP plugin.
- Added the systems that were fully present by
4.4, including nickname and skin tools, GUI controls, admin toggles, and more server management features. - Expanded the command set around immortality, punishments, moderation, and utility features.
Version 4.4
- Brought together the older
UnstableSMPfeature set around immortality, death ban, nicknames, and custom skins. - Added fast regen, anti armor break, record mode, server freeze, optimization settings, randomizer support, and keep-inventory options.
- Exposed the
/unstablesmpGUI with subcommands for nick, skin, resetnick, resetskin, immortality, fastregen, antiarmor, recordmode, freeze, deathbanbypass, and reload. - Improved nickname-based player lookup and older command or tab-completion support around that nickname system.
Versions 5.0 Through 5.9
- Started the larger merge and modernization work that shaped the current
UnstableSMPDeathSoundplugin. - Added requested SMP features such as fishing rod systems, orbital strikes, and mafia tags alongside the existing death and proximity features.
- Added more in-game control over feature toggles, including changing the death sound from commands or GUI paths.
- Improved compatibility across Paper, Folia, and Purpur.
- Expanded random nickname and random skin workflows and continued improving name and skin handling.
Version 5.11
- Fixed Fast Regen so enabling it from commands or GUI paths also turns on the main config flag.
- Fixed Anti Armor Break so enabling it from commands or GUI paths also turns on the main config flag.
- Stabilized the Paper-side toggle behavior after the broader
5.10regression report.
Version 5.12
- Reworked the nickname and skin system.
- Updated direct nickname and skin commands, plus random nickname and random skin flows.
- Reworked visible-name handling so chat and in-game presentation follow the new identity model.
Version 5.13
- Added nickname-aware command rewriting at the correct listener priority.
- Added nickname-aware tab completion for command completions.
- Aligned join, quit, and death messages more closely with the nickname system.
- Fixed direct nickname and skin command flow so it matches the new backend instead of the older path.
- Kept the Fast Regen and Anti Armor Break toggle fixes stable through the
5.11to5.13line.
Modrinth Update Details
changes from versions
1.2through1.10are listed here.Version 1.2
- Added Java 21 support
- Added Paper 1.21.11 compatibility
Version 1.3
- Added support for modern dotted sound keys like
ENTITY.WITHER.SPAWN - Fixed deprecated sound API usage for better forward compatibility
- Fixed death sound resolution so both dotted modern keys and legacy underscore names work
Version 1.4
- Added configurable death sound range for nearby-only playback
- Added chat control modes for disabled chat and proximity chat
- Added configurable death punishments with kick or ban actions
- Added
/unstablesmp reloadfor reloading config changes
Version 1.5
- Added proximity-based join, quit, and death messages
- Changed the plugin and jar name to
UnstableSMPDeathSound - Changed the command namespace to
/unstablesmp - Fixed death kick/ban handling so the configured punishment runs correctly
Version 1.6
- Fixed the broken in-plugin immortality implementation ahead of the legacy-system restore
Version 1.7
- Added the full
/immortalcommand workflow - Added immortality config sections and persistent player data handling
- Fixed immortality behavior by restoring the legacy subsystem
Version 1.8
- Fixed the immortality command setup so it stays on
/immortalonly
Version 1.9
- Added small-caps styling for plugin-generated messages
- Added gradient styling for plugin-generated messages
Version 1.10
- Added a lighter indigo gradient for the
[UnstableSMP]prefix - Added a pink gradient for the rest of plugin-generated messages
- Fixed permission-denied plugin messages so they remain plain and readable
Version 1.1 - Immortality & Proximity Update
This update expands the plugin far beyond just death sounds and adds several major SMP-focused systems and quality-of-life improvements.
- Added a full immortality system for special players
- Added standalone
/immortalmanagement commands - Added
/immortal set,/immortal unset,/immortal toggle,/immortal list, and/immortal reload - Added persistent immortality data so immortal players stay saved after restarts
- Added fatal damage protection for immortal players
- Added chat control modes:
NORMAL,DISABLED, andPROXIMITY - Added proximity chat support
- Added configurable death punishments with
KICKandBAN - Added configurable death sound range settings
- Added support for both
.and_death sound names - Added reload support for applying config changes without restarting the server
- Updated the plugin to Java 21
- Updated compatibility for Paper
1.21.11 - Cleaned up deprecated sound API usage for better forward compatibility
- Reworked the plugin branding and release setup for UnstableSMPDeathSound
- Improved config
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