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Моды/Wakes Reforged
Wakes Reforged

Wakes Reforged

Wakes aims to add simple wakes that fit the spirit of vanilla

479.7K
191
  • wakes-1.21.1-NeoForge-1.3.6.jar

    release29 мая 2026 г.

    PLEASE UPDATE TO THIS VERSION FIXED A BIG LAG ISSUE WITH CREATE AERONAUTICS

  • wakes-26.1.2-NeoForge-1.3.5.jar

    release28 мая 2026 г.

    fix broken lighting

  • wakes-1.21.1-NeoForge-1.3.5.jar

    release28 мая 2026 г.

    fix broken lighting

  • wakes-1.20.1-Forge-1.3.5.jar

    release28 мая 2026 г.

    fix broken lighting

  • wakes-1.21.1-NeoForge-1.3.4.jar

    release26 мая 2026 г.

    fix wake shape not updating when contraption is being modified (aeronautics)

  • wakes-26.1.2-NeoForge-1.3.2.jar

    release25 мая 2026 г.

    v1.3.3

    Bug Fixes

    • Fixed wakes growing infinitely when stationary in a boat

    Performance Improvements

    • Replaced per-pixel Math.pow with pre-computed 256-entry lookup table
    • Cached wake color interval thresholds as a primitive double array
    • Added early-exit fast sigmoid — skips Math.exp for extreme wave values
    • Removed dead code (unused blend method and its allocations)

    Combined with previous optimizations, the color sampling path is now ~1.8x faster than v1.3.1.

    v1.3.1 for 1.21.1

    Made the mod not crash anymore on server Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position

    v1.2.1

    New Features

    • Entities now create a splash wake when exiting water

    Bug Fixes

    • Fixed crash with Colorful Lighting / Sodium Compat (#12)

    Performance Improvements

    Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.

    • Cached color hex parsing to avoid redundant string operations every frame
    • Cached wave simulation parameters — no longer recalculated per-node per-tick
    • Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
    • Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
    • Cached blend strength config read out of the inner rendering loop

    These changes reduce frame drops when many wakes are active on screen.

  • wakes-1.21.1-NeoForge-1.3.2.jar

    release25 мая 2026 г.

    v1.3.3

    Bug Fixes

    • Fixed wakes growing infinitely when stationary in a boat

    Performance Improvements

    • Replaced per-pixel Math.pow with pre-computed 256-entry lookup table
    • Cached wake color interval thresholds as a primitive double array
    • Added early-exit fast sigmoid — skips Math.exp for extreme wave values
    • Removed dead code (unused blend method and its allocations)

    Combined with previous optimizations, the color sampling path is now ~1.8x faster than v1.3.1.

    v1.3.1 for 1.21.1

    Made the mod not crash anymore on server Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position

    v1.2.1

    New Features

    • Entities now create a splash wake when exiting water

    Bug Fixes

    • Fixed crash with Colorful Lighting / Sodium Compat (#12)

    Performance Improvements

    Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.

    • Cached color hex parsing to avoid redundant string operations every frame
    • Cached wave simulation parameters — no longer recalculated per-node per-tick
    • Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
    • Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
    • Cached blend strength config read out of the inner rendering loop

    These changes reduce frame drops when many wakes are active on screen.

  • wakes-1.20.1-Forge-1.3.2.jar

    release25 мая 2026 г.

    v1.3.3

    Bug Fixes

    • Fixed wakes growing infinitely when stationary in a boat

    Performance Improvements

    • Replaced per-pixel Math.pow with pre-computed 256-entry lookup table
    • Cached wake color interval thresholds as a primitive double array
    • Added early-exit fast sigmoid — skips Math.exp for extreme wave values
    • Removed dead code (unused blend method and its allocations)

    Combined with previous optimizations, the color sampling path is now ~1.8x faster than v1.3.1.

    v1.3.1 for 1.21.1

    Made the mod not crash anymore on server Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position

    v1.2.1

    New Features

    • Entities now create a splash wake when exiting water

    Bug Fixes

    • Fixed crash with Colorful Lighting / Sodium Compat (#12)

    Performance Improvements

    Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.

    • Cached color hex parsing to avoid redundant string operations every frame
    • Cached wave simulation parameters — no longer recalculated per-node per-tick
    • Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
    • Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
    • Cached blend strength config read out of the inner rendering loop

    These changes reduce frame drops when many wakes are active on screen.

  • Wakes Reforged 1.2.0

    release24 мая 2026 г.

    wakes when getting out of water

    fix splash plane particles being dark when using night vision

    general optimizations that should save 30% cpu time on wakes related operations

  • wakes-1.21.1-NeoForge-1.3.0.jar

    release24 мая 2026 г.

    v1.3.0 for 1.21.1

    Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position

    v1.2.1

    New Features

    • Entities now create a splash wake when exiting water

    Bug Fixes

    • Fixed crash with Colorful Lighting / Sodium Compat (#12)

    Performance Improvements

    Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.

    • Cached color hex parsing to avoid redundant string operations every frame
    • Cached wave simulation parameters — no longer recalculated per-node per-tick
    • Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
    • Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
    • Cached blend strength config read out of the inner rendering loop

    These changes reduce frame drops when many wakes are active on screen.

  • wakes-26.1.2-NeoForge-1.2.1.jar

    release24 мая 2026 г.

    New Features

    • Entities now create a splash wake when exiting water

    Bug Fixes

    • Fixed crash with Colorful Lighting / Sodium Compat (#12)

    Performance Improvements

    Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.

    • Cached color hex parsing to avoid redundant string operations every frame
    • Cached wave simulation parameters — no longer recalculated per-node per-tick
    • Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
    • Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
    • Cached blend strength config read out of the inner rendering loop

    These changes reduce frame drops when many wakes are active on screen.

  • wakes-1.21.1-NeoForge-1.2.1.jar

    release24 мая 2026 г.

    New Features

    • Entities now create a splash wake when exiting water

    Bug Fixes

    • Fixed crash with Colorful Lighting / Sodium Compat (#12)

    Performance Improvements

    Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.

    • Cached color hex parsing to avoid redundant string operations every frame
    • Cached wave simulation parameters — no longer recalculated per-node per-tick
    • Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
    • Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
    • Cached blend strength config read out of the inner rendering loop

    These changes reduce frame drops when many wakes are active on screen.

  • wakes-1.20.1-Forge-1.2.1.jar

    release24 мая 2026 г.

    New Features

    • Entities now create a splash wake when exiting water

    Bug Fixes

    • Fixed crash with Colorful Lighting / Sodium Compat (#12)

    Performance Improvements

    Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.

    • Cached color hex parsing to avoid redundant string operations every frame
    • Cached wave simulation parameters — no longer recalculated per-node per-tick
    • Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
    • Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
    • Cached blend strength config read out of the inner rendering loop

    These changes reduce frame drops when many wakes are active on screen.

  • wakes-1.12.2-Forge-1.1.4.jar

    release4 апреля 2026 г.

    fix fullbright hand

  • wakes-26.1-NeoForge-1.2.0.jar

    release25 марта 2026 г.

    Нет описания изменений

  • wakes-1.12.2-Forge-1.1.3.jar

    release25 марта 2026 г.

    fix fog

  • wakes-1.21.1-NeoForge-1.0.5.jar

    release12 февраля 2026 г.

    fix excessive smoke

  • wakes-1.20.1-Forge-1.0.9.jar

    release12 февраля 2026 г.

    fixed excessive smoke

  • wakes-1.20.1-Forge-1.0.8.jar

    release31 декабря 2025 г.

    vs2 update

  • wakes-1.21.1-NeoForge-1.0.4.jar

    release18 ноября 2025 г.

    added a mob blacklist and support for custom fluids

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Опубликован:1 год назад
Обновлён:2 недели назад
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