Unofficial site, not affiliated with modrinth.com.What is this?
Моды/Wakes Reforged
Wakes Reforged

Wakes Reforged

Wakes aims to add simple wakes that fit the spirit of vanilla

480.1K
191
Все версииwakes-1.21.1-NeoForge-1.3.2.jar

wakes-1.21.1-NeoForge-1.3.2.jar

Release2 нед. назад

Список изменений

v1.3.3

Bug Fixes

  • Fixed wakes growing infinitely when stationary in a boat

Performance Improvements

  • Replaced per-pixel Math.pow with pre-computed 256-entry lookup table
  • Cached wake color interval thresholds as a primitive double array
  • Added early-exit fast sigmoid — skips Math.exp for extreme wave values
  • Removed dead code (unused blend method and its allocations)

Combined with previous optimizations, the color sampling path is now ~1.8x faster than v1.3.1.

v1.3.1 for 1.21.1

Made the mod not crash anymore on server Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position

v1.2.1

New Features

  • Entities now create a splash wake when exiting water

Bug Fixes

  • Fixed crash with Colorful Lighting / Sodium Compat (#12)

Performance Improvements

Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.

  • Cached color hex parsing to avoid redundant string operations every frame
  • Cached wave simulation parameters — no longer recalculated per-node per-tick
  • Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
  • Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
  • Cached blend strength config read out of the inner rendering loop

These changes reduce frame drops when many wakes are active on screen.

Метаданные

Канал релиза

Release

Номер версии

1.3.2

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

1.2K

Дата публикации

2 нед. назад

Загрузил

ID версии

Главная