
- Changed how we remove the technical custom enchantments used by the maces
- Added Attribute Swapping back
- Added
#wtm_maces:enchanting_blockblock tag. (If you are a datapack, plugin or mod developer and has added a block to enchant items consider putting it in this tag.)
Technical Documentation:
This is for people curious on how i did such a feature
Click to Open!
Basically, if your in a 5 block radius of any blcok with the
#wtm_maces:enchanting_blockblock tag the mace will have its custom enchantment removed so it can be enchanted like normal.- Changed how we remove the technical custom enchantments used by the maces
- Added Attribute Swapping back
- Added
#wtm_maces:enchanting_blockblock tag. (If you are a datapack, plugin or mod developer and has added a block to enchant items consider putting it in this tag.)
Technical Documentation:
This is for people curious on how i did such a feature
Click to Open!
Basically, if your in a 5 block radius of any blcok with the
#wtm_maces:enchanting_blockblock tag the mace will have its custom enchantment removed so it can be enchanted like normal.- Fixed Maces not having an Enchantment Glint when enchanted.
Developer Change Logs:
- Added
Wtm_Maces+Redstone_Macecustom data to both modes of the Redstone Mace - Moved from
componenttopredicatedfor detecting
- Fixed Maces not having an Enchantment Glint when enchanted.
Developer Change Logs:
- Added
Wtm_Maces+Redstone_Macecustom data to both modes of the Redstone Mace - Moved from
componenttopredicatedfor detecting
- Fixed Breeze Mace's small wind burst passive being set to: 105% instead of 5%
- Fixed Breeze Mace's small wind burst passive being set to: 105% instead of 5%
⚠️ Disclaimer:
Dont forget to run:
/scoreboard objectives remove Wtm_Maces+Tags-Cooldownto make sure the pack runs!Change Logs:
- Changed the Advancement color for the Storm Bringer advancement: Gray -> Yellow
- Changed some Mace Powers ticking paths.
- Fixed some function files being ticked twice
- Added even more new maces:
- Earth Mace
- Vex Mace
- Echo Mace
- Blaze Mace
- Enchanted Trophy Mace
- Steampunk Mace
- Brewery Mace
- Wind Burst Mace
- Updated Trophy Mace’s count
- Updated Void Mace’s code layout.
- Changed Sculk -> Ward Armor Trim Smithing Template in the Warden Mace recipe
- Optimized the Pack once again.
- Added more advancements when the mace’s powers
- Added a hidden advancement only grantable when every advancement in wtm maces has been obtained.
- Changed Trophy Mace’s advancement requirements: Obtain -> Craft
- Changed the Breeze mace’s wind charge recovery passive to also work when held in the offhand or present in the hotbar.
- Added a 5% chance for the breeze mace to do a small wind burst effect.
- Made the ticking functions work constantly like the private tick function
- Change Echo Mace’s Effected Count display from: 20-> 35
Bug Fixes:
- Fixed Trickster Mace’s advancement only grantable when obtaining the Winter Mace.
- Fixed Void mace’s description: "wil" -> "will"
- Fixed Copper Mace’s recipe using the Coal mace one instead
- Fixed Sculk Mace’s recipe
- Fixed Winter mace using the Icy mace recipe instead
- Fixed a lot more wording mistakes
- Fixed withering mace not being counted in the Trophy Mace advancement
- Fixed completing the Clout advancement not giving the specified rewards (for both trophy and enchanted trophy maces)
- Fixed the breeze mace’s extra damage to breeze mob perk not working.
- Fixed a random extra Earth Mace duration display
⚠️ Disclaimer:
Dont forget to run:
/scoreboard objectives remove Wtm_Maces+Tags-Cooldownto make sure the pack runs!Change Logs:
- Added extra checks to the dash mace
- Added new maces:
- Kruatiq Mace - In Active Development
- Icy Mace - Finally Finished
- Frost Mace
- Winter Mace
- Snowy Mace
- Gambling Mace - In Progress
- Nether Mace
- Spider Mace
- Swift Mace
- Blindness Mace
- Sculk Mace
- Warden Mace
- Wooden Mace
- Coal Mace
- Stone Mace
- Copper Mace
- Golden Mace
- Quartz Mace
- Iron Mace
- Diamond Mace
- Netherite Mace
- Trophy Mace
- Added Recipes and Advancements for the new maces. (And some hidden advancements like always.)
- Added an exclamation mark to the "Extinction" advancement
- Changed the "Extinction!" advancement icon from: Mace -> Magma Block
- Added a sub advancement for switching the Redstone Mace’s mode or when turning it on.
- Updated the following maces description:
- Breeze Mace
- Gravity Mace
- Dash Mace
- Changed Kruatiq Mace again.
- Moved Heavy Mace’s advancement to the end of the tiered folder.
Bug Fixes:
- Fixed redstone mace not being able to switch modes.
- Fixed trickster mace able to lag any world.
- Fixed dash mace activating on its own when it is activated once. (Weird Bug, only happened twice and never again added extra security checks to prevent this in the future.)
- Fixed Redstone Mace having the wrong custom model tag in the advancement tab.
- Fixed breeze mace able to take fall damage when attribute swapping really fast.
- Fixed many errors in the many maces description.
- Fixed Chorus Mace.
Dev Notes:
Sorry it took so long, Part III will come soon, just gotta find the time first.
- Fixed Dash Mace not being ticked
- Further optimized pack
- Further Optimized Pack
- Changed Toxic Particle summon protocol
- Changed some ticking functions using
advancement tickinginstead ofschedule ticking - Optimized more item detection
- Made Poison and Toxic have poison immunity when held
- Fixed Dash Mace not working cause the library to make it work wasn't available
- Fixed Toxic mace giving the poison effect to the user or attacker
- Fixed the Player Motion library not being imported
Speculations:
There is somesort of multiplayer incompatibility bug i know it exist but i cant reproduce it.
⚠️ Disclaimer:
Dont forget to run:
/scoreboard objectives remove Wtm_Maces+Tags-Cooldownto make sure the pack runs!Change Logs:
- Changed Bulwark and Enchanted Bulwark Mace's Recipe
- Added Vampire Mace
- Added Heart Mace
- Added Tricker Mace
- Added Armadillo Mace
- Added Icy Mace - Unfinished
- Increased the Chorus Mace's Repositioned teleportation distance
- Added some display and some effects to the Shockwave Mace
- Added some un-hidden some extra perks:
- Breeze Mace: "Fall Damage Immunity"
- Gravity Mace: "-0.07 Gravity and +2.5 Safe Fall Distance When Held"
- Finally Added an advancement for Dragon Mace and Ender Mace
- Fixed the wither mace advancement having the mace color be "gray" instead of "dark_gray"
- Fixed Ender Mace not being Ticked
- Optimized Datapack.
- Added support to my PI
1.16 is not the full release of the new Mace Barrage update. this is only part 1. part 2 will come soon.
sorry for the inconvenience, if you have found a bug please join the Discord Server and post it in the bug report channel your support means a lot!
Happy macing/smashing!
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- Fixed Server Log's Spamming stuff about these maces
- Fixed Books being bugged out | Reported by: Itz_Me on discord
- Added a new project info tab
- Fixed Meteor Mace chance set to 1030%.
- Fixed the person activating the Meteor Smash and Boom passive not getting the resistance effect
- Added Mace Advancements (Except for Ender and Dragon Mace)
- Fixed a lot of naming issues
- Changed the New Mace color from "gray" to "dark_gray"
- Optimized the Datapack for a smoother experience
- Fixed redstone mace ecnhanting
- Fixed 1.21.2 creative inventory not working
- Fixed 1.21.2 compatibility | reported by: vpr_voltzz on discord
- Changed give command


