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Моды/Recurrent Complex Volts
  • Recurrent Complex Volts 0.5.1.0

    release14 июня 2026 г.

    Full port of 0.5.1.0 from 1.20.1 Forge to 1.21.1 NeoForge

    • Added an Auth -> Loot GUI for creating and editing RC inventory generators.
    • Added /rc loot commands.
    • Added support for assigning vanilla/datapack loot table IDs to container markers.
    • Added an Auth -> Tools page for quickly getting the Selector, Floating Selector, and Inspector.
    • Added a config/GUI/command toggle for disabling bundled structures in default RC worldgen.
    • Added Create/vanilla .nbt schematic import support in the Schems workflow.
    • .schem, .schematic, and .nbt schematics can now be previewed and converted to RC structures.
    • Improved Create schematic compatibility, including better handling for Create blocks such as waterwheels.
    • Schematic conversion now defaults the new RC structure ID to the schematic name.
    • Added structures/inactive support for keeping structures installed but ignored.
    • Fixed several GUI layout and paging issues.
  • Recurrent Complex Volts 0.5.1.0

    release14 июня 2026 г.

    Changed bundled structure toggle (Bnd on/off in GUI Balance tab) to also remove bundled structures from GUI structure listing

  • Recurrent Complex Volts 0.5.0.0

    release14 июня 2026 г.
    • Added an Auth -> Loot GUI for creating and editing RC inventory generators.
    • Added /rc loot commands.
    • Added support for assigning vanilla/datapack loot table IDs to container markers.
    • Added an Auth -> Tools page for quickly getting the Selector, Floating Selector, and Inspector.
    • Added a config/GUI/command toggle for disabling bundled structures in default RC worldgen.
    • Added Create/vanilla .nbt schematic import support in the Schems workflow.
    • .schem, .schematic, and .nbt schematics can now be previewed and converted to RC structures.
    • Improved Create schematic compatibility, including better handling for Create blocks such as waterwheels.
    • Schematic conversion now defaults the new RC structure ID to the schematic name.
    • Added structures/inactive support for keeping structures installed but ignored.
    • Fixed several GUI layout and paging issues.
  • Recurrent Complex Volts 0.4.2.0

    release10 июня 2026 г.

    Complete port of RCV 1.20.1 Forge v0.4.2.0 to 1.21.1 NeoForge.

  • Recurrent Complex Volts 0.4.2.0

    release10 июня 2026 г.

    added highlight to struct/schem selection in GUI

  • Recurrent Complex Volts 0.4.1.0

    release9 июня 2026 г.
    • reccomplex config folder and structure/schematic folders are now automatically created on launch

    • structures can now sit in active/ folder instead of active/structures (which also works)

  • Recurrent Complex Volts 0.4.0.0

    release8 июня 2026 г.
    • Rewrote linked README to be GUI-first rather than command first.
    • Expanded the in-game GUI with better structure editing tools.
    • Added detailed transformer editing for supported RC transformers:   - terrain blending;   - natural-air cleanup;   - preserve-air behavior;   - ruins/decay settings.
    • Improved script marker authoring:   - add, update, remove, and list weighted command entries;   - create simple child-structure spawners;   - create structure-list spawners using existing RC weighted structure lists;   - edit spawner shift, facing, rotation, mirror, and trigger settings.
    • Improved /rc gui usability:   - cleaner Script editor pages;   - better Xform editor pages;   - clearer tooltips;   - truncated text now shows the full value on hover.
    • Improved docs/help for transformer editing and script marker workflows.
  • Recurrent Complex Volts 2.0.0.5

    release4 июня 2026 г.

    Added

    • Added admin command: /#structures locate <structure-id>
    • Finds the nearest predicted Recurrent Complex natural/static structure spawn.

    Usage

    /#structures locate <structure-id> [--radius <chunks>] [--dimension <id>] [--from <x> <z>] [--unchecked]
    

    Examples

    /#structures locate RuinedTemple
    /#structures locate RuinedTemple --radius 256
    /#structures locate RuinedTemple -r 128 --from 0 0
    /#structures locate RuinedTemple --dimension 0 --unchecked
    

    Options

    • --radius / -r: search radius in chunks. Default: 128.
    • --dimension / -d: dimension ID. Default: your current dimension.
    • --from <x> <z>: search from these coordinates. Default: your position.
    • --unchecked: skip chunks ReC has already checked/generated.
  • Recurrent Complex Volts 0.3.0.0

    release4 июня 2026 г.
    • Added missing-block repair tools for old .rcst structures.

      • Missing blocks can now be replaced globally or fixed inside one editable structure.
      • New GUI workflow: /rc gui -> Gen -> Fix.
      • New commands: /rc missing ....
    • Improved compatibility for imported legacy structures and schematics.

      • More old vanilla blocks now convert correctly to modern 1.20.1 blocks.
      • Old schematics now use the same legacy block conversion path as RC structure files.
    • Improved stability for large old structure packs.

      • Deferred placement is safer around rail/redstone-like blocks.
      • Reduced repeated log spam from missing content and malformed legacy inventory data.
  • Recurrent Complex Volts 2.0.0.4

    release28 мая 2026 г.
    • Raised the editor/save size limit for large structures and loot tables.
    • Added simple biome/dimension whitelist and blocklist options in config.
    • Added simple biome/dimension ID/type controls in the structure generation GUI.
    • Advanced biome/dimension expressions are still supported.
  • Recurrent Complex Volts 0.2.0.0

    release28 мая 2026 г.
    • Improved GUI tooltips and readability.
    • Added support for standard biome/dimension syntax in config and GUI, alongside existing expressions.
    • Added vanilla locate support for RC natural structures via /locate structure reccomplex:natural_structure.
    • Added predictive /rc locate support for finding specific RC structures.
    • Added natural structure spacing / anti-clumping controls.
    • Fixed overly strict natural structure surface placement checks.
    • Added /rc whatisthis and /rc here to identify recorded RC structures at the player’s location.
    • Added unbound-by-default RC keybinds for browser, confirm, cancel, and undo actions.
    • Renamed public config sections from legacy wording to cleaner worldgen/saplings/decorations/villages names, with migration for old keys.
  • Recurrent Complex Volts v2.0.0.3

    release24 мая 2026 г.

    v2.0.0.3 changelog:

    • Fixed replacement blocks losing custom tile entity data. Custom NBT added to blocks like chests in the Replace transformer now saves and reloads correctly, instead of resetting after saving. Old/broken saved formats are still read for compatibility.

    v2.0.0.1 changelog:

    • Fixed a stack overflow crash caused by recursive worldgen decoration in certain modded biome generation setups.
    • Added a guard to stop Recurrent Complex decoration from re-entering itself during nested decorate events.
    • Prevented structure placement checks from triggering extra chunk loading/population when chunk-generation avoidance is enabled.
    • Reduced the chance of cascading worldgen, lag spikes, and related generation instability in large modpacks. Note: with avoidPlacerChunkGeneration enabled, some placements near chunk borders may now be skipped rather than forcing unsafe chunk probes.

    v2.0.0.0 changelog:

    Fixes:

    • Fixed generationInfoID lookup and persistence across NBT and structure operation paths, so generation metadata is now preserved correctly.
    • Corrected Entry.equals behavior in world structure generation data, preventing invalid comparisons and related cache/key issues.
    • Improved handling of unknown or missing world data, especially loot and item-related content, including proper cache invalidation when content becomes available again.
    • Improved invalid entity ID handling with a safer fallback path.
    • Fixed stale universal transformer preset state after config reloads.
    • Fixed chat command functionality on Java 24+

    Performance and Stability:

    • Improved thread safety in structure generation by making caches concurrent, adding per-chunk locking, and tightening cache construction safeguards.
    • Improved chunk-lock lifecycle handling to make generation more reliable under concurrency.
    • Reduced repeated warnings and lookup cost by caching missing presets and missing entities.
    • Reduced worldgen log spam and improved diagnostics for missing-content errors.
    • Reduced overhead in structure hook processing, reflective lookups, checked-chunk tracking, and chunk packing logic.
    • Improved patterned generation and loot-related runtime behavior.

    Worldgen and Placement:

    • Improved selective placer filtering for more stable surface candidate selection on uneven terrain.
    • Fixed ray-based placement failures so invalid placements are no longer reused.
    • Improved ray averaging precision to reduce placement instability from tiny floating-point differences.
    • Added a config option for vertical spread tolerance in ray hits, making uneven-terrain placement more predictable (rayAverageMaxHeightSpread).
    • Tightened uneven-ray validation and improved related feedback.
  • Recurrent Complex Volts v0.1.0.0

    release24 мая 2026 г.

    https://github.com/Akiak7/RecurrentComplexVolts1.20.1

    Recurrent Complex Volts is a staged Minecraft 1.20.1 Forge port of the legacy Recurrent Complex mod. The current port focuses on preserving the old Recurrent Complex structure ecosystem: bundled .rcst files, user structure files, missing-mod tolerance, manual placement, worldgen compatibility, and the first pieces of the creator workflow.

    Target:

    • Minecraft: 1.20.1
    • Forge: 47.4.10
    • Java: 17
    • Mod id: reccomplex

    Implemented and actively tested:

    • legacy .rcst loading from bundled resources and config/reccomplex;
    • missing block fallback to minecraft:air;
    • safe skipping/degrading of missing items, entities, and unsafe NBT;
    • manual commands such as /rc list, /rc check, and /rc place;
    • runtime compatibility audit commands with /rc audit;
    • natural Overworld and Nether worldgen through the deferred compatibility bridge;
    • legacy village, decoration/tree, sapling, maze, and script-generation subsets;
    • command-side authoring with /rc select, /rc export, and selection edit commands;
    • schematic interchange commands for listing, previewing, converting, and exporting Sponge .schem plus legacy .schematic files;
    • first-pass authoring tool items: Block Selector, Floating Block Selector, and Inspector;
    • client-side selection outline, floating selector preview, and operation preview/confirm/cancel for structure placement and clipboard paste;
    • a first modern /rc gui browser for browsing structures/schematics, launching preview-first operations, making editable config copies, applying generation/expression/transformer/metadata presets, and running selection, clipboard, export, marker, and script-marker workflows from the Author tab.

    Still in progress:

    • the full old GUI/editor workflow beyond the current browser, preview launcher, generation panel, and Author tab;
    • exact 1.12.2 transformer table, placer/dependency expression language, and variable-domain parity;
    • true modern jigsaw-pool integration for village pieces;
    • exact old planned/complemented chunk records for every generation type;
    • old GUI-driven schematic conversion screens and rich schematic ghost previews;
    • complete modded block/entity/item remapping beyond safe missing-content fallback.

Совместимость

Minecraft: Java Edition

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Сведения

Лицензия:Custom License
Опубликован:3 недели назад
Обновлён:3 часа назад
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