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Моды/Recurrent Complex Volts
Все версииRecurrent Complex Volts v2.0.0.3

Recurrent Complex Volts v2.0.0.3

Release3 нед. назад

Список изменений

v2.0.0.3 changelog:

  • Fixed replacement blocks losing custom tile entity data. Custom NBT added to blocks like chests in the Replace transformer now saves and reloads correctly, instead of resetting after saving. Old/broken saved formats are still read for compatibility.

v2.0.0.1 changelog:

  • Fixed a stack overflow crash caused by recursive worldgen decoration in certain modded biome generation setups.
  • Added a guard to stop Recurrent Complex decoration from re-entering itself during nested decorate events.
  • Prevented structure placement checks from triggering extra chunk loading/population when chunk-generation avoidance is enabled.
  • Reduced the chance of cascading worldgen, lag spikes, and related generation instability in large modpacks. Note: with avoidPlacerChunkGeneration enabled, some placements near chunk borders may now be skipped rather than forcing unsafe chunk probes.

v2.0.0.0 changelog:

Fixes:

  • Fixed generationInfoID lookup and persistence across NBT and structure operation paths, so generation metadata is now preserved correctly.
  • Corrected Entry.equals behavior in world structure generation data, preventing invalid comparisons and related cache/key issues.
  • Improved handling of unknown or missing world data, especially loot and item-related content, including proper cache invalidation when content becomes available again.
  • Improved invalid entity ID handling with a safer fallback path.
  • Fixed stale universal transformer preset state after config reloads.
  • Fixed chat command functionality on Java 24+

Performance and Stability:

  • Improved thread safety in structure generation by making caches concurrent, adding per-chunk locking, and tightening cache construction safeguards.
  • Improved chunk-lock lifecycle handling to make generation more reliable under concurrency.
  • Reduced repeated warnings and lookup cost by caching missing presets and missing entities.
  • Reduced worldgen log spam and improved diagnostics for missing-content errors.
  • Reduced overhead in structure hook processing, reflective lookups, checked-chunk tracking, and chunk packing logic.
  • Improved patterned generation and loot-related runtime behavior.

Worldgen and Placement:

  • Improved selective placer filtering for more stable surface candidate selection on uneven terrain.
  • Fixed ray-based placement failures so invalid placements are no longer reused.
  • Improved ray averaging precision to reduce placement instability from tiny floating-point differences.
  • Added a config option for vertical spread tolerance in ray hits, making uneven-terrain placement more predictable (rayAverageMaxHeightSpread).
  • Tightened uneven-ray validation and improved related feedback.

Метаданные

Канал релиза

Release

Номер версии

2.0.0.3

Загрузчики

Forge

Версии игры

1.12–1.12.2

Загрузок

9

Дата публикации

3 нед. назад

Загрузил

ID версии

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