
Recurrent Complex Volts
Continuation of Recurrent Complex
370
4
Список изменений
v2.0.0.3 changelog:
- Fixed replacement blocks losing custom tile entity data. Custom NBT added to blocks like chests in the Replace transformer now saves and reloads correctly, instead of resetting after saving. Old/broken saved formats are still read for compatibility.
v2.0.0.1 changelog:
- Fixed a stack overflow crash caused by recursive worldgen decoration in certain modded biome generation setups.
- Added a guard to stop Recurrent Complex decoration from re-entering itself during nested decorate events.
- Prevented structure placement checks from triggering extra chunk loading/population when chunk-generation avoidance is enabled.
- Reduced the chance of cascading worldgen, lag spikes, and related generation instability in large modpacks. Note: with avoidPlacerChunkGeneration enabled, some placements near chunk borders may now be skipped rather than forcing unsafe chunk probes.
v2.0.0.0 changelog:
Fixes:
- Fixed generationInfoID lookup and persistence across NBT and structure operation paths, so generation metadata is now preserved correctly.
- Corrected Entry.equals behavior in world structure generation data, preventing invalid comparisons and related cache/key issues.
- Improved handling of unknown or missing world data, especially loot and item-related content, including proper cache invalidation when content becomes available again.
- Improved invalid entity ID handling with a safer fallback path.
- Fixed stale universal transformer preset state after config reloads.
- Fixed chat command functionality on Java 24+
Performance and Stability:
- Improved thread safety in structure generation by making caches concurrent, adding per-chunk locking, and tightening cache construction safeguards.
- Improved chunk-lock lifecycle handling to make generation more reliable under concurrency.
- Reduced repeated warnings and lookup cost by caching missing presets and missing entities.
- Reduced worldgen log spam and improved diagnostics for missing-content errors.
- Reduced overhead in structure hook processing, reflective lookups, checked-chunk tracking, and chunk packing logic.
- Improved patterned generation and loot-related runtime behavior.
Worldgen and Placement:
- Improved selective placer filtering for more stable surface candidate selection on uneven terrain.
- Fixed ray-based placement failures so invalid placements are no longer reused.
- Improved ray averaging precision to reduce placement instability from tiny floating-point differences.
- Added a config option for vertical spread tolerance in ray hits, making uneven-terrain placement more predictable (rayAverageMaxHeightSpread).
- Tightened uneven-ray validation and improved related feedback.
Метаданные
Канал релиза
Release
Номер версии
2.0.0.3
Загрузчики
Forge
Версии игры
1.12–1.12.2
Загрузок
9
Дата публикации
3 нед. назад

