
Create Guardian Beam Defense
Addon for Create that adds in sophisticated laser defense systems
Ver. 1.3.7.1b: Hotfix:
- Fixed turrets giving incorrect amount of experience upon defeating target.
Ver. 1.3.7b:
- Turrets placed down by a player now deal damage as that player (can now be used to obtain mob drops reserved for player kills).
- Fixed issue where lasers sometimes disconnect from the turret after killing the target when part of Sable contraptions.
Ver. 1.3.7b
- Turrets placed down by a player now deal damage as that player (can now be used to obtain mob drops reserved for player kills).
- Fixed issue where lasers sometimes disconnect from the turret after killing the target when part of Sable contraptions.
Ver. 1.3.6b
- Fixed incorrect capacitor drop chances with looting.
- Improved turret laser interpolation when part of Sable contraptions.
Ver. 1.3.5b
- Made Turrets ignore line of sight when part of Sable contraptions (to make it easier to use them)
- Fixed Beam Reactor Helmet incorrectly raycasting on Sable contraptions
Ver. 1.3.4b:
- Added basic compatibility with Create Aeronautics
Ver. 1.3.3b:
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Turrets now set the target's invulnerability frames to 0 after each attack (allows other turrets to also damage the same target)
- *Not the same as the "ignore invulnerability frames" setting (for that case each laser damages the target 5 times)
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Fixed Beam Reactor Helmet not being enchantable
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Fixed the turrets not being mineable with a pickaxe
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Fixed the turret targeting option translation strings
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Ver. 1.3.2b
- Preliminary Port to 1.21.1 Neoforge
Ver. 1.3.2b
- Port to Create 6.0.x
Ver. 1.3.0b
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Added support for create interactive (WIP)
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Reworked the way turrets deal damage (should prevent crashes related to other mods trying to apply status effects to the laser entity due to implicitly assuming that the laser is a Living Entity)
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Reduced the beam reactor helmet's laser radius
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Ver. 1.2.3b (1.19.2 version from CurseForge)
- Slightly buffed the beam reactor helmet's laser damage from 6 to 8 to match the elder guardian's stats (4 hearts (2 player damage and 2 magic damage))
Ver. 1.2.9.1b
- Now supports Create 0.5.1.e+
Ver. 1.2.9b:
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Reworked the way the Beam Reactor Helmet's laser is rendered / functions (no longer treated like a passenger of the player)
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This change fixes the following known bugs:
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Player names aren't rendered when firing the laser
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Players are not able to travel across dimensions (via portals) while firing the laser
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Ver. 1.2.8b:
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Turret physical damage is now its own damage type (no longer 'mob') so as to potentially avoid cases where another mod may assume that the attacking entity using the 'mob' damage type is an instance of a living entity (which the laser entity isn't).
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Turrets that don't have an owner will no longer target players that are in creative mode.
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Turrets that don't have an owner are no longer wrenchable and cannot have their targeting options adjusted by players in survival.
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