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Моды/PlayerBatch
  • PlayerBatch 2.0.2

    release18 мая 2026 г.

    New Command: Specific Player Target Split

    Added /pb target split for assigning exact numbers of selected bots to specific player targets.

    /pb target split <count> <player> [count player...]
    

    Example:

    /pb target split 3 W4Whiskers 2 PixelCrafter
    

    This lets you run controlled combat tests where different groups of bots focus different players.

  • PlayerBatch 2.0.1

    release27 марта 2026 г.

    Changelog

    All notable changes to PlayerBatch are documented here in a simple human-readable format.

    This changelog is intentionally focused on how the mod evolved, especially from the early "just summon a lot of bots" phase into the more feature-rich versions.

    PlayerBatch-2.0.1-mc1.21.11

    Current modern release line.

    • Cleaned up the public command system around the newer /pb command layout
    • Added clearer grouping for spawning, selection, kits, presets, testing, and utility actions
    • Added /pb cancel to stop queued summon work
    • Added the dense formation for tightly packed bot crowds
    • Added support for -blocks{...} so bots can be given starting blocks explicitly instead of receiving hidden free blocks
    • Added better test coverage commands, including broader all-in-one testing flows
    • Refreshed README / Modrinth page copy and synced docs with the newer command structure

    PlayerBatch-2.0.0

    The point where PlayerBatch stopped being just a bulk spawner and started becoming a real bot-control mod.

    • Added much broader bot testing tools
    • Added movement and pathing test commands
    • Added healing tests and safer test routing behavior
    • Added combat pathing groundwork
    • Added terrain interaction logic for harder situations
    • Added staged combat block-breaking support
    • Improved debug traces and pickup/pathing behavior
    • Started pushing the mod toward real PvP and AI-driven control instead of only mass spawning

    PlayerBatch-1.3.x

    The extension and structure phase.

    • Added the PlayerBatch extension runtime API
    • Wired executable extension hooks into the mod
    • Renamed and cleaned up package / namespace structure
    • Improved internal organization so future add-ons and integrations were easier to build

    PlayerBatch-1.2.x

    The quality-of-life and control phase.

    • Added the look command so bots could orient toward targets
    • Added more formation support, including filled_circle
    • Fixed fixtags behavior so it properly scanned the server player list
    • Improved documentation and general project structure

    PlayerBatch-1.1.x

    The "more than just one command" phase.

    • Expanded command behavior beyond the earliest summon-only flow
    • Started introducing formations and more intentional control features
    • Improved usability for repeated testing setups

    PlayerBatch-1.0.x

    The very basic beginning.

    At this stage, PlayerBatch was mostly about one thing:

    • summon a lot of fake players quickly

    This was the phase where the mod was intentionally simple and lightweight:

    • bulk bot spawning was the core feature
    • fake players were created through Carpet
    • there were very few extra control systems
    • no polished AI layer
    • no modern command structure
    • no kits / presets / advanced testing flow yet

    This is the version era for: "I just want to spawn a ton of bots fast."

    Notes

    • Versions above are grouped by feature era, not by every single internal micro-change.
    • If needed later, this file can be expanded into a stricter per-version release log.
  • PlayerBatch 1.1

    release16 марта 2026 г.

    PlayerBatch 🤖

    PlayerBatch is a lightweight Minecraft mod that extends the Carpet fake player system by allowing you to summon large batches of bot players with a single command.

    Instead of spawning fake players one by one, PlayerBatch lets you instantly create many bots, making it useful for server testing, automation, technical gameplay, and large-scale simulations.


    ✨ Features

    • ⚡ Spawn multiple fake players at once
    • 🧠 Built on top of the Carpet Mod fake player system
    • 🔢 Default limit of 256 bots
    • ⚙️ Bot limit configurable through config files
    • 🎲 Random player names generated automatically
    • 🧪 Designed for performance testing and experimentation
    • 🪶 Lightweight and minimal impact on gameplay

    📦 Requirements

    • Fabric Loader
    • Carpet Mod (required dependency)

    🧾 Example Usage

    /playerbatch 100
    

    Example command structure:

    /playerbatch <amount>
    
    Example:
    /playerbatch 50
    /playerbatch 128
    /playerbatch 200
    

    This will summon the specified number of fake players using Carpet’s system.


    🧩 Use Cases

    • 🧪 Server stress testing
    • ⚙️ Redstone and farm testing
    • 🤖 Automation experiments
    • 🧠 Technical Minecraft setups
    • 👥 Simulating player activity

    🚀 Performance Tip

    Recommended Performance Mod

    Running many bots can be demanding. Installing Sodium is recommended for better performance.


    💬 Community & Support

    Join our Discord

    Join the Discord server for updates, help, and discussion.


    👨‍💻 Author

    Developed by W4Whiskers

Совместимость

Minecraft: Java Edition

Платформы

Сведения

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Опубликован:3 месяца назад
Обновлён:3 недели назад
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