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Моды/Photonics: A raytracing engine
Photonics: A raytracing engine

Photonics: A raytracing engine

A ray-traced voxel engine with a focus on performance and crisp shadows

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  • 0.3.4+1.21.11

    alpha28 марта 2026 г.

    Changes

    • Increased default accumulation frames to 32

    Bug Fixes:

    • Fix denoiser artifacts at low resolution
    • Fix photonics.enableBlockLight not working with ReSTIR
  • 0.3.3+1.21.11

    alpha26 марта 2026 г.

    Bug Fixes:

    • Fix Gi being disabled by default on simple lighting
  • 0.3.2+1.21.11

    alpha25 марта 2026 г.

    Changes:

    • Added 2 additional spatial reuse passes for disocclusion. This is another big improvement to ReSTIRs noise while in motion.
    • Improved clarity of simple lighting in motion
    • Added new option ReSTIR Combined Gi, which passes Gi through ReSTIRs denoiser, improving clairity at the cost of performance and noise.

    Bug Fixes:

    • Fix black stripes on Gi with low resolution
    • Fix more Photon issues with LOD chunks
    • Fix ReSTIR breaking when handheld lighting is disabled
    • Fix ReSTIR denoiser artifacts when using low render resolution

    Supported shaders

    • Photon (requires latest version from Github)
    • BSL v10.1 (exact version)

    Release made by @Essentuan

  • The ReSTIR Update

    alpha20 марта 2026 г.

    Changes:

    • Added a new lighting method (ReSTIR), disabled by default. Compared to Simple (the old method), ReSTIR can trace up to Max Lights at the cost of a little noise.

    • Improve GI flicker at large distances (especially with low render resolution)

    • Max voxelized block states has been increased from ~4k to ~8k

    • Photonics will now show an error message in chat if the max voxelized block states has been reached

    • Added a new option to adjust the strength of lighting from held enchanted items

    • Added a new global toggle for 3D Blocks in Photonics settings

    • Added SSR fallback when using WSR with Photon

    • Change handheld lighting to calculate independently for each hand. It will by default use 2 rays for visibility (meaning each hand will cast its own shadow!), but can be changed to a single ray in settings

    • Made handheld respect falloff/radius of lights, it should now look more similar to lights placed on the ground

    • Made handheld properly interact with normal mapping

    Bug Fixes:

    • Fix 3d blocks being broken by 3d leave packs
    • Fix max lights breaking above 1000
    • Fix lighting being gone in LOD (Voxy/DH) chunks with Photon
    • Fix GI flickering with TAA enabled with BSL
    • Fix handheld not respecting main hand in skin settings

    Supported shaders

    • Photon (requires latest version from Github)
    • BSL v10.1 (exact version)

    Release made by @Essentuan

  • Photonics 0.3.0

    alpha25 февраля 2026 г.

    Changes

    • Added photon patch (with world space reflections!)
    • Eclipse shaders now have native support for Photonics
    • Transparency support
    • Added some new options to BSL and Photon
    • Shader API
    • Fast response times for RT (Photonics should now react almost instantly to world changes!)
    • Rewritten config system + New light values/colors
    • Fixes for some 3d blocks being black
    • Fixes GI starting out as green
    • A new shader-patches folder in .minecraft
    • Fixes BSL10.1 compiler errors in the end

    Supported shaders

    • Photon (requires latest version from Github)
    • Eclipse (requires latest version from Github)
    • BSL v10.1 (exact version; TAA is broken!)

    Release made by @Essentuan

  • Photonics 0.2.9

    alpha4 января 2026 г.

    Photonics 0.2.9 is here!

    • Improved performance
    • Added soft shadows
    • Some bug fixes
  • Photonics 0.2.9

    alpha4 января 2026 г.

    Photonics 0.2.9 is here!

    • Improved performance
    • Added soft shadows
    • Some bug fixes
  • Photonics 0.2.9

    alpha4 января 2026 г.

    Photonics 0.2.9 is here!

    • Improved performance
    • Added soft shadows
    • Some bug fixes
  • Photonics 0.2.9

    alpha4 октября 2025 г.

    Photonics 0.2.9 is here!

    • Improved performance
    • Added soft shadows
  • Photonics 0.2.9

    alpha4 октября 2025 г.

    Photonics 0.2.9 is here!

    • Improved performance
    • Added soft shadows
  • Photonics 0.2.8

    alpha12 апреля 2025 г.

    Photonics 0.2.8 is here!

    • Improved lighting
    • 3D block rendering is back! 3D blocks are back!
    • Configuration settings for 3D block rendering and raytraced light sources! 3D blocks and raytraced-light-sources can be configured in the ModMenu settings
    • Moved Photonics-Enable settings into BSL settings menu Photonics can now be enabled/disabled in the BSL menu
    • Fixed flickering issue in distant lighting
    • Preparing stuff for supporting other shader packs!
    • Iris 1.8.8 support
  • Photonics 0.2.8

    alpha6 апреля 2025 г.

    Photonics 0.2.8 is here!

    • Improved lighting
    • 3D block rendering is back! 3D blocks are back!
    • Configuration settings for 3D block rendering and raytraced light sources! 3D blocks and raytraced-light-sources can be configured in the ModMenu settings
    • Moved Photonics-Enable settings into BSL settings menu Photonics can now be enabled/disabled in the BSL menu
    • Fixed flickering issue in distant lighting
    • Preparing stuff for supporting other shader packs!
    • Iris 1.8.8 support
  • Photonics 0.2.7

    alpha16 февраля 2025 г.

    Photonics 0.2.7 is here!

    • Photonics now extends the BSL lighting system, instead of replacing it (e.g. Rain Puddles are not working correctly)
    • Handheld items now illuminate entities as well Handheld light sources now illuminate entities
    • Many backend changes to prepare for the upcoming Complementary Shaders support
  • Photonics 0.2.6 (Iris 1.8.1)

    alpha8 января 2025 г.

    Photonics 0.2.6 is here!

    • PBR support (Enable Advanced Materials and use a PBR resource pack, like Vanilla Pbr)
    • Sun light now majorily contributes to indirect lighting
    • Increased the indirect lighting intensity
    • Grass doesn't look terrible anymore
    • Temporarily removed "3D blocks"

    Requires Iris 1.8.1 & BSL v8.2.09

  • Photonics 0.2.6 (Iris 1.7.3)

    alpha22 декабря 2024 г.

    Photonics 0.2.6 is here!

    • PBR support (Enable Advanced Materials and use a PBR resource pack, like Vanilla Pbr)
    • Sun light now majorily contributes to indirect lighting
    • Increased the indirect lighting intensity
    • Grass doesn't look terrible anymore
    • Temporarily removed "3D blocks"

    Requires Iris 1.7.3 & BSL v8.2.09

  • Photonics 0.2.5; Java 22

    alpha9 ноября 2024 г.

    Photonics 0.2.5 is here!

    • Support for Minecraft 1.21.1 & 1.20.1
    • Shader settings can now be changed again
    • Fixed bug where Redstone Lamps would emit light when turned off again, thanks @Cat-Gaming
    • Fixed bug where Beacons would emit red light instead of red light, thanks @kimskaj
  • Photonics 0.2.5; Java 22

    alpha9 ноября 2024 г.

    Photonics 0.2.5 is here!

    • Support for Minecraft 1.21.1 & 1.20.1
    • Shader settings can now be changed again
    • Fixed bug where Redstone Lamps would emit light when turned off again, thanks @Cat-Gaming
    • Fixed bug where Beacons would emit red light instead of red light, thanks @kimskaj
  • Photonics 0.2.5; Java 22

    alpha9 ноября 2024 г.

    Photonics 0.2.5 is here!

    • Support for Minecraft 1.21.1 & 1.20.1
    • Shader settings can now be changed again
    • Fixed bug where Redstone Lamps would emit light when turned off again, thanks @Cat-Gaming
    • Fixed bug where Beacons would emit red light instead of red light, thanks @kimskaj
  • Photonics 0.2.4

    alpha15 октября 2024 г.

    Photonics 0.2.4 is here!

    • Support for Minecraft 1.21.1
    • Entites are now properly lighted
    • Photonics can be enabled and disabled Photonics can be enabled and disabled

    As always, I'm very excited to hear your feedback on my Twitter page

  • Photonics 0.2.3

    beta11 августа 2024 г.

    Photonics 0.2.3 is here!

    • Changing shader settings don't require a restart anymore
    • Fix for mod-breaking bug that leads to the game crashing when entering a world
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Minecraft: Java Edition

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Опубликован:2 года назад
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