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Моды/Mercurizer
  • Mercurizer 0.8.12+mc26.1.2-1.2

    release9 июня 2026 г.
    • Hardware is detected once at startup instead of every frame
    • Texture animation only skips when FPS drops below ~30, instead of always skipping
    • Translucency sorting is smoother on all hardware
    • Chunk build results are trimmed in-place, reducing GC pressure
    • Upload fraction reduced on low-end hardware to reduce GPU stalls
    • Per-frame chunk upload cap added (12 normal, 6 low-end)
    • Minimum upload budget reduced from 2ms to 1ms on low-end hardware
    • Chunk worker threads capped to half of CPU cores, 1 on low-end hardware
    • Fence sync only runs on hardware that needs it, preventing double fencing on normal GPUs
  • Mercurizer 0.8.9+mc26.1.1-1.2

    release9 июня 2026 г.
    • Hardware is detected once at startup instead of every frame
    • Texture animation only skips when FPS drops below ~30, instead of always skipping
    • Translucency sorting is smoother on all hardware
    • Chunk build results are trimmed in-place, reducing GC pressure
    • Upload fraction reduced on low-end hardware to reduce GPU stalls
    • Per-frame chunk upload cap added (12 normal, 6 low-end)
    • Minimum upload budget reduced from 2ms to 1ms on low-end hardware
    • Chunk worker threads capped to half of CPU cores, 1 on low-end hardware
    • Fence sync only runs on hardware that needs it, preventing double fencing on normal GPUs
  • Mercurizer 0.8.9+mc26.1-1.2

    release9 июня 2026 г.
    • Hardware is detected once at startup instead of every frame
    • Texture animation only skips when FPS drops below ~30, instead of always skipping
    • Translucency sorting is smoother on all hardware
    • Chunk build results are trimmed in-place, reducing GC pressure
    • Upload fraction reduced on low-end hardware to reduce GPU stalls
    • Per-frame chunk upload cap added (12 normal, 6 low-end)
    • Minimum upload budget reduced from 2ms to 1ms on low-end hardware
    • Chunk worker threads capped to half of CPU cores, 1 on low-end hardware
    • Fence sync only runs on hardware that needs it, preventing double fencing on normal GPUs
  • Mercurizer 0.8.12+mc1.21.11-1.2

    release9 июня 2026 г.
    • Hardware is detected once at startup instead of every frame
    • Texture animation only skips when FPS drops below ~30, instead of always skipping
    • Translucency sorting is smoother on all hardware
    • Chunk build results are trimmed in-place, reducing GC pressure
    • Upload fraction reduced on low-end hardware to reduce GPU stalls
    • Per-frame chunk upload cap added (12 normal, 6 low-end)
    • Minimum upload budget reduced from 2ms to 1ms on low-end hardware
    • Chunk worker threads capped to half of CPU cores, 1 on low-end hardware
    • Fence sync only runs on hardware that needs it, preventing double fencing on normal GPUs
    • Changed dependencies to sodium-fabric-0.8.12+mc26.1.2.
    • Fixed bug #1: Video settings don't appear.
  • mercurizer-fabric-0.8.12+mc26.1.1-1.1

    release6 июня 2026 г.
    • Changed dependencies to sodium-fabric-0.8.9+mc26.1.1
  • mercurizer-fabric-0.8.12+mc26.1-1.1

    release6 июня 2026 г.
    • Changed dependencies to sodium-fabric-0.8.9+mc26.1.1.jar.
  • mercurizer-fabric-0.8.12+mc1.21.11-1.1

    release6 июня 2026 г.
    • Changed the dependencies to sodium-fabric-0.8.12+mc1.21.11.jar.
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Minecraft: Java Edition

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Лицензия:ARR EM
Опубликован:1 месяц назад
Обновлён:5 дней назад
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