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- Hardware is detected once at startup instead of every frame
- Texture animation only skips when FPS drops below ~30, instead of always skipping
- Translucency sorting is smoother on all hardware
- Chunk build results are trimmed in-place, reducing GC pressure
- Upload fraction reduced on low-end hardware to reduce GPU stalls
- Per-frame chunk upload cap added (12 normal, 6 low-end)
- Minimum upload budget reduced from 2ms to 1ms on low-end hardware
- Chunk worker threads capped to half of CPU cores, 1 on low-end hardware
- Fence sync only runs on hardware that needs it, preventing double fencing on normal GPUs
- Hardware is detected once at startup instead of every frame
- Texture animation only skips when FPS drops below ~30, instead of always skipping
- Translucency sorting is smoother on all hardware
- Chunk build results are trimmed in-place, reducing GC pressure
- Upload fraction reduced on low-end hardware to reduce GPU stalls
- Per-frame chunk upload cap added (12 normal, 6 low-end)
- Minimum upload budget reduced from 2ms to 1ms on low-end hardware
- Chunk worker threads capped to half of CPU cores, 1 on low-end hardware
- Fence sync only runs on hardware that needs it, preventing double fencing on normal GPUs
- Hardware is detected once at startup instead of every frame
- Texture animation only skips when FPS drops below ~30, instead of always skipping
- Translucency sorting is smoother on all hardware
- Chunk build results are trimmed in-place, reducing GC pressure
- Upload fraction reduced on low-end hardware to reduce GPU stalls
- Per-frame chunk upload cap added (12 normal, 6 low-end)
- Minimum upload budget reduced from 2ms to 1ms on low-end hardware
- Chunk worker threads capped to half of CPU cores, 1 on low-end hardware
- Fence sync only runs on hardware that needs it, preventing double fencing on normal GPUs
- Hardware is detected once at startup instead of every frame
- Texture animation only skips when FPS drops below ~30, instead of always skipping
- Translucency sorting is smoother on all hardware
- Chunk build results are trimmed in-place, reducing GC pressure
- Upload fraction reduced on low-end hardware to reduce GPU stalls
- Per-frame chunk upload cap added (12 normal, 6 low-end)
- Minimum upload budget reduced from 2ms to 1ms on low-end hardware
- Chunk worker threads capped to half of CPU cores, 1 on low-end hardware
- Fence sync only runs on hardware that needs it, preventing double fencing on normal GPUs
- Changed dependencies to sodium-fabric-0.8.12+mc26.1.2.
- Fixed bug #1: Video settings don't appear.
- Changed dependencies to sodium-fabric-0.8.9+mc26.1.1
- Changed dependencies to sodium-fabric-0.8.9+mc26.1.1.jar.
- Changed the dependencies to sodium-fabric-0.8.12+mc1.21.11.jar.
Нет описания изменений
Нет описания изменений
Нет описания изменений
Нет описания изменений



