
Masks N Glory
a mod originally made for my minecraft smp, it adds some weapons, some masks, and a few recipes
What's New ?:
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added the "Armor Stand Thing" a new hostile entity spawning in the farland houses, it will attack you if you stay near it for too long, or attack it. It will also respawn in the said house whenever it is defeated. If you deafeat it, it will drop pieces of chainmail armor.
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added the potion of "insomnia" rendering you unable to sleep in a bed at all, this effect can only be cleared with a bottle of honey, and it cannot be cleared at all in the farlands.
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fixed a few bugs with the amalgam.
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added the new items to the masks n glory item tab.
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What's New ?:
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nerfed homerun
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fixed homerun so you can attack player holding a pan
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fixed the amalgam not clearing Null properly.
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fixed artillery not showing in the enchant list.
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fixed death message for the saber not working properly if unnamed
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What's New ?:
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Added osts by D_man for the farlands, Nullified and Solitaire
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added the "pale steel amalgam" which is obtained by going 70k blocks out, below y30, and right clicking a glass bottle to get "original air.
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fixed a few bugs
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What's New ?:
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added the "Farlands" back. but with a few twist. Firstly, Farland biome will start generating 50000 blocks out and keep generating onward from here. In the farland, you will find a bunch of weird structures and terrain generation, strange sky and remains of old players. But most importantly? forgotten loot, you will be able to find golden scraps and error null for days here, just by searching in a few houses. be careful however, the longer you stay here, the more the world will forget about you.
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fixed a few bugs aswell, mostly cleaning.
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What's New ?:
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fixed the " " enchant, it was bugged.
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made a bunch of enchant like skull breaker not "villager only" since getting the pan is already hard enough
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What's New ?:
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ready for smp release
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fixed a few bugs here and there
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made some "uuid" related changes, nothing for most of you
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What's New ?:
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added a new enchant for the greatsword called "surge", when you shoot your sword, you can redirect it and boost it around when you right click.
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fixed a good ammount of bugs, especially the "off-script" bug
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added cool windy trails to every projectile in my mod.
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What's New ?:
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Added the "home run" enchant to the pan, it's basically a reverse skull breaker, it counts your opponent's block fallen, not your. it also has more knockback.
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fixed the "✨ful husk notoriety" bug, which didn't apply any bonus damages per person killed
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fixed the knife cooldown not applying after parrying a pan slam attack.
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buffed the pickaxe shears projectiles (only when fired directly, orbit damage is the same as before.)
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fixed a few minor bugs
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What's New ?:
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Added the new "pale war-pickaxe" crafted by throwing a pale steel block, a crossbow, 16 unstable pale steel nuggets and a netherite sword in a lava cauldron; this pickaxe doesn't do much by itself but it can be enchanted with "artillery" and charged with shears to shoot at enemies in a minigun fashion, or fire at a lightning rod to have them orbit it.
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a lightning rod can be kept powered up by putting a redstone block under it, so the shears won't despawn.
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fixed a few bugs
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fixed the unlit torch texture being broken.
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cleaned up the code.
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What's New ?:
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removed the extra reach for the pan and added 2 new enchants for it:
- "Cast Iron": trade the massive slam damages for a built in shield that can store kinetic energy and release it as a shockwave when it's full
- "grease": make anyone you hit slide on the ground like if they were boat icing on blue ice! (and you too if you sneak right click.)
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fixed the pan not showing weapon name when killing a player with a named pan
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added a shockwave that pushes people away when you slam attack someone with a pan
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added more particules to the pan slam
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more bug fixes
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What's New ?:
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fixed crash on servers
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fixed glitched unlit torches textures
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What's New ?:
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the glaive, pan, and greatsword now have extended reach, with the glaive having a full block and both the pan/greatsword having half a block of bonus reach.
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made the "blackout" ability lag less by extending it over 2 second after activation, and made the "changed" blocks saved into a file in case the server crashes or stop before they could get turned back to normal, now the countdown will resume on server start.
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fixed the guillotine death message not appearing
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What's New ?:
- ominous light turning off or on keybind for my uuid (only reason it's posted here is for convenience for server update and modpack update, really you won't see any changes on your side.)
What's New ?:
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fixed Piko's mask, the healing could be spammed, I also lowered the damage when mask is worn.
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the pan has new ways to get healed from dents which also requiere you to actually fight. Namely, getting hit a bunch of time will repair a dent.
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fixed the pan death message.
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if you fire a rocket and it explode near your thrown greatsword, it can ricochet it into enemies.
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What's New ?:
- added a whole new mission to get golden scraps!:
1: get one scrap the old way and craft yourself a golden retribution helmet, equip it, and start hunting for players
2: the players you kill must be at least full netherite, and they need to damage you during a fight. You can't kill the same player twice.
3: once a player is killed, they will loose half of their max health for 15 minutes.
4: kill 3 players and obtain a golden scrap! (dying will reset your kill count.
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the old way still exist, for those who just want to farm.
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I also fixed a few bugs with the new weapon.
What's New ?:
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fixed pinning, now scales with levels.
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fixed a few other bugs that made the game slower.
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What's New ?:
a few features I forgot to register:
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added the "trade" count to the afterlife enchant for the glaive, you can now store 1 villager in your weapon.
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fixed every custom death messages, now if you name a weapon, it will show the name in chat added to the custom death message.
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What's New ?:
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added a new item called the "hunter's satchel which allows you to store items like a bundle, but with more space. You can also swap to "potion" or "armor" mod to specifically store potions and armor more efficiently by renaming the satchel. you can craft the satchel by dropping 4 leather and 1 pale steel ingot near or on, an endermite and then right clicking it with an eye of ender.
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fixed a few bugs all around.
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made the "EgoOnly" gamerule, only used for an smp I'm in, it's defaulted to false and will simply allow only my uuid to get the satchel.
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What's New ?:
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tone down the sugar rush on the caramel apple (caused motion sickness)
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changed the guillotine enchant to not be rng based (read main page for more infos)
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changed the happy mask so it's not rng based (check main page for more infos)
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added sounds to soul bullets
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fixed "thrill" not healing properly, (it was set to only start at the end of the combo)
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What's New ?:
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added the "Nulled Knife" whenever you hit someone with it, you give them the "null" effect, turning 2 random slots in their inventory into an "error null" item, this lasts for 10 second before the slots gets turned back, the knife goes on cooldown for 30.
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it also has a special enchant called " " which prevent the use of stuff like "food" or pearls, anything with a cooldown, for a small ammount of time.
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fixed the "offscript" effect not showing armor once you go back visible.
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nerfed a few masks, namely "ego's mask", "grinning face mask", "happy mask" and "piko mask"; "ego's mask" now give the pinning effect when worn, "grinning face mask" now deplete your hunger when worn for too long, "happy mask" is still luck based, but now you also have a chance to take double damage instead of just healing, and "piko mask" now also lower your damage due to its really strong lifesteal.
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