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Моды/leaf-treegen
  • leaf-treegen 0.1.0

    release12 июня 2026 г.

    [0.1.0] - 2026-06-12

    Initial release.

    Added

    • Procedural tree engine that generates trees in Java from per-species parameters (height, trunk shape, lean angle, canopy layers), with no pre-baked NBT files required.
    • Biome-matched species, including savanna acacias, dark-forest canopies, glacier pines, cherry groves, spiral-crown forests, and ✨ groves, each assigned to the biomes they fit.
    • Jigsaw worldgen integration: a vanilla worldgen datapack is generated on first load so Minecraft's structure system handles placement.
    • Plantable saplings via /leaftree give, delivered as NBT-tagged items that grow into a random variant of the species when planted in a valid biome.
    • Commands:
      • /leaftree generate species=<id> - place a tree at your cursor (admin test).
      • /leaftree give species=<id> [player] [amount] - hand out custom saplings.
      • /leaftree list [species=<id>] - list registered species or variants.
      • /leaftree reload - apply config changes and regenerate the datapack.
    • Admin commands gated behind the leaftreegen.admin permission node.
    • Server-friendly placement: multi-block tree placement is timeboxed against a per-tick budget rather than run inline, so large trees do not stall the main thread.
    • Configuration via JSON species files in the species/ folder, with biome assignments and placement tuning (spacing, separation, salt) in config.yml, overridable per-species.
    • Generation modes: DATAPACK, PROCEDURAL, BOTH, and NONE.
    • Platform support for Paper (and compatible Folia builds), Fabric, and NeoForge.

Совместимость

Minecraft: Java Edition

Поддерживаемые окружения

Сервер

Сведения

Лицензия:MIT
Опубликован:1 день назад
Обновлён:1 день назад
ID проекта:
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