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Моды/leaf-treegen
Все версииleaf-treegen 0.1.0

leaf-treegen 0.1.0

Releaseвчера

Список изменений

[0.1.0] - 2026-06-12

Initial release.

Added

  • Procedural tree engine that generates trees in Java from per-species parameters (height, trunk shape, lean angle, canopy layers), with no pre-baked NBT files required.
  • Biome-matched species, including savanna acacias, dark-forest canopies, glacier pines, cherry groves, spiral-crown forests, and ✨ groves, each assigned to the biomes they fit.
  • Jigsaw worldgen integration: a vanilla worldgen datapack is generated on first load so Minecraft's structure system handles placement.
  • Plantable saplings via /leaftree give, delivered as NBT-tagged items that grow into a random variant of the species when planted in a valid biome.
  • Commands:
    • /leaftree generate species=<id> - place a tree at your cursor (admin test).
    • /leaftree give species=<id> [player] [amount] - hand out custom saplings.
    • /leaftree list [species=<id>] - list registered species or variants.
    • /leaftree reload - apply config changes and regenerate the datapack.
  • Admin commands gated behind the leaftreegen.admin permission node.
  • Server-friendly placement: multi-block tree placement is timeboxed against a per-tick budget rather than run inline, so large trees do not stall the main thread.
  • Configuration via JSON species files in the species/ folder, with biome assignments and placement tuning (spacing, separation, salt) in config.yml, overridable per-species.
  • Generation modes: DATAPACK, PROCEDURAL, BOTH, and NONE.
  • Platform support for Paper (and compatible Folia builds), Fabric, and NeoForge.

Метаданные

Канал релиза

Release

Номер версии

0.1.0

Загрузчики

Fabric
Folia
NeoForge
Paper
Purpur

Версии игры

26.1–26.1.2

Загрузок

8

Дата публикации

вчера

Загрузил

ID версии

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