Hardcore Torches
Makes torches burn out after a configurable amount of time, as well as optionally starting unlit and extinguishing when broken or in the rain
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- Fix item durability going into the negatives and never breaking when lighting torches, lanterns, campfires (thanks Epsilon017)
- Add Tinkers Construct compatibility so if users configure tools to be able to light torches etc. it won't work when the tool is broken (thanks Epsilon017)
- Add Create tag allowing lit hardcore campfires to smoke things with the encased fan, like regular campfires do (thanks Epsilon017)
- Add Tinkers Construct flint and brick to the default torch and lantern lighting tags
- Attempt to fix a crash on world load
- Removed the cap on a torch's fuel value, so that another mod can overfill it.
- This shouldn't cause any issues as the internal fuel setting method also caps it, but tell me if it does.
- Add a config option to modify loot tables
- Fix some issues with the relight config option
- Update to 1.21
- Added the Bandolier. Must have Curios installed to use it.
- Bandolier stores 3 stacks of torches (configurable)
- Bandolier will automatically consolidate torches of different fuel values, and in some cases even differerent states. For example you can add lit torches to a bandolier full of unlit ones, and it will extinguish them.
- When wearing the Bandolier on your belt, you can right click a block to place a torch from it and light it automatically. By default, you must be holding nothing to do this.
- Fixed animal fat loot tables
- Fixed Curios support
- Fixed Unlit Campfire emitting light with Lucent
- First release on NeoForge!
- May have bugs, so be careful.
- Amendments and Farmer's Delight don't exist on this version yet, so be aware that compatibility blocks for those mods do not exist in this version.
- Changed a configuration option for dropping sticks, the old burntStick option will no longer work. Use burntDrop, it can drop a burnt torch, a stick, or nothing.
- Fixed some minor bugs, including one involving lighting torches through the crafting grid.
- You can now add multiple fuel items to an Oil Can recipe to fill it faster
- Update to 1.20.4. Compat has not been tested yet.
- Add a relight torches and relight lanterns option. These make it so that both blocks essentially have infinite fuel, but must be periodically re-lit. Specifically, torches will become unlit torches instead of burnt ones, and both blocks will be fully refueled when lit.
- Add an option to pick up hardcore torches by right-clicking
- Fix a crash
- Fixed oil can recipes not working
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