
Get Creative
Create Addon: Configuration to force players to get creative making contraptions, plus some new content
Fix crash when hovering Handle item tooltips
Fix crash when trying to use an Empty Breeze Whirler on a Breeze Spawner
Tweaked config tooltips to only show base Create fan processing types as disabled, which avoids issues with mods whose fan processing type used a non-standard lang key format and hardcoded non-tag-based catalysts.
[!] Tweaked the dummy/showcase Precision Assembly recipe which provides an alternate recipe for crafting Precision Mechanisms, so that it won't clash with the normal recipe when Arms are allowed to perform Deploying steps
Allowed Mechanical Arms to handle Deploying recipes
- By default, they can perform Deploying sequenced assembly steps, but not standalone Deploying recipes
- Can configure if Deploying sequenced assembly steps should show the Mech. Arm instead of the Deployer, or alternate. (off by default)
Expanded config-documenting tooltips beyond just disabled contraption actors
- Should now support a variety of Create and Get Creative config options, as an expandable tooltip section
Added a config option for "deterministic" Mechanical Saw processing
- When enabled, unfiltered Saws will always try to prioritise strip wood, cut planks, or make stairs; instead of cycling through every result
Mechanical Arms can now fluidly swap between different input items depending on what its assembly target needs next (configurable)
Added particles to Precision Assembly for parity with Deploying
Fixed custom Mysterious Conversion recipe parsing, now allows stack size and item tags
Fixed issue with Haunted Cogwheels randomizing after being deserialized, wrongly causing overstress
Fixed issue with Capsules not being placed by Deployers at the correct position
Fixed crash with Control Seats trying to calculate rotation/signal in an incorrect context
Added the Gramophone:
- when added to a Turntable, turns it into a music player like a Jukebox
- the playback speed (pitch) of the music disc is affected by the Turntable's rotation speed
Added the Glue Cleaner:
- when given a redstone signal, it removes any super glue entities in front of it
The Glue Spreader and Glue Cleaner now highlight super glue entities in front of them, even when not holding Super Glue.
Fixed crash with some unknown mod(s) when trying to get registries inside a lambda
Fixed issue with Haunted Cogwheels randomly popping off in incorrect contexts
Fixed some issues that didn't affect current content but were printing log warnings
Minor tweak to how Capsule items are displayed in recipe viewers
Added an optional tooltip to block items whose contraption actors have been disabled
Tweaked balance of the Haunted Cogwheel (requires config regen)
Fixed crash & duplication issue with the Lectern Controller when using Sable
Improvements to the Industrial Fan
- Correctly shows up as a recipe catalyst for fan processing categories in recipe viewers
- Has a customized version of the Encased Fan's ponder
- Provides a higher amount of thrust on Sable contraptions than the Encased Fan
- Fixed issue with it not correctly scanning its full area of effect for processable blocks
Added the Control Seat
- when sitting in the Control Seat, looking around will emit analog redstone signals in each direction, corresponding to the pitch and yaw
Hinge Bearing can now only be disassembled in the neutral state, to prevent misclicks
Handles now play their door sounds when placed in-world, when clicked or powered by redstone
Fixed Mysterious Recipe registry and made it data-driven
Fixed serialization issue with multiple value panels
Fixed Glue Spreader and Encapsulator missing data files (loot tables and mineable tags)
Added translation for the in-game config editor
Fixed Industrial Fan crashing due to bypassing an important Sable mixin
Fixed Mechanical Arm being able to select invalid blocks as assembly targets
Fixed issue with Mechanical Arm overriding the Funnel's take-only behaviour to assembly-only
Fixed crash when run without JEI or a mod that simulates JEI such as TMRV
Fixed crash when a couple addons tried to register actors before Get Creative's startup config was loaded. It should now fail gracefully with a log warning, and those specific addons are set to load after Get Creative, pending a better solution.
Construction Destruction
Added the Glue Spreader
- when powered by redstone, blocks in front of adjacent Glue Spreaders are glued together. Inspired by the Welder from Infinifactory
Added the Encapsulator
- when powered by redstone, connected blocks in front of the Encapsulator are stored into a placeable Capsule item. (as if assembling a contraption)
Updates to Precision Assembly
- recipes can now require the arm uses its held item in the recipe. If "keep_held_item" is set to true, the item is not consumed
- replaced the previous placeholder recipes
- the player can now manually right-click an item into its hand
Updates to the Clockwork Motor
- significantly improved its efficiency (how much wind-down time you get per wind-up time) and made it configurable
- improved UX (placement rotation, overstress handling)
Updates to the Hinge Bearing
- added a value panel for configuring the opening angle
- added a value panel for configuring if the hinge should only be allowed to open in one direction
- the value panel which is displayed can be cycled with a switch on the bottom of the block
Added ponders for Precision Assembly, the Glue Spreader, and the Encapsulator
Added a new config option for contraption actors which are only allowed to function while moving down
Give the haunted cogwheel a special item model to make it clearly visible what it is
Plus various fixes
Updated to target Create 6.0.9, fixing some issues Improved Precision Assembly visuals for recipe viewer categories Fixed Precision Assembly to support Depots in addition to Belts
Fixed Haunted Cogwheel model

