
Get Creative
Create Addon: Configuration to force players to get creative making contraptions, plus some new content
Список изменений
[!] Tweaked the dummy/showcase Precision Assembly recipe which provides an alternate recipe for crafting Precision Mechanisms, so that it won't clash with the normal recipe when Arms are allowed to perform Deploying steps
Allowed Mechanical Arms to handle Deploying recipes
- By default, they can perform Deploying sequenced assembly steps, but not standalone Deploying recipes
- Can configure if Deploying sequenced assembly steps should show the Mech. Arm instead of the Deployer, or alternate. (off by default)
Expanded config-documenting tooltips beyond just disabled contraption actors
- Should now support a variety of Create and Get Creative config options, as an expandable tooltip section
Added a config option for "deterministic" Mechanical Saw processing
- When enabled, unfiltered Saws will always try to prioritise strip wood, cut planks, or make stairs; instead of cycling through every result
Mechanical Arms can now fluidly swap between different input items depending on what its assembly target needs next (configurable)
Added particles to Precision Assembly for parity with Deploying
Fixed custom Mysterious Conversion recipe parsing, now allows stack size and item tags
Fixed issue with Haunted Cogwheels randomizing after being deserialized, wrongly causing overstress
Fixed issue with Capsules not being placed by Deployers at the correct position
Fixed crash with Control Seats trying to calculate rotation/signal in an incorrect context

