
Ex Deorum
Port of the original Ex Nihilo to 1.20 and beyond.
105.0K
38
Ex Deorum 1.50
- Fixed Crucible bug where pending solids could be converted to another fluid while tank was empty (#180)
- Fixed Sieve and Hammer recipes not properly reporting missing
result_amount(#184)
Ex Deorum 4.0
- Added Pale Oak Crucible, Sieve, Compressed Sieve, and Barrel
- Added Creaking Core to turn Pale Oak Log into Creaking Heart
- Added Copper Watering Can in parity with Vanilla's new copper tools
- Added new Moss Block sieve drops:
- Pale Oak Sapling now drops from all meshes
- Bush now drops from Flint Mesh
- Resin Clump and Golden Dandelion now drop from Golden Mesh
- Added new Dirt sieve drops:
- Wildflowers now drops from Flint Mesh
- Added new Sand sieve drops:
- Dry Short Grass now drops from String Mesh
- Fixed Compressed Sieves not allowing simultaneous insertion of material even when Simultaneous Compressed Sieve Usage was enabled
- Fixed End Cakes crashing fake players (#178)
Ex Deorum 1.49
- Fixed more issues with Thirst Was Taken, thanks to pawjwp (#170)
- Fixed Dust not having a map color (#169)
- Fixed Water Bottles not draining properly from Barrel (#171)
- Fixed more issues with Thirst Was Taken, thanks to pawjwp (#170)
Ex Deorum 1.48
- Fix broken mappings crash from 1.47 (#165)
Ex Deorum 3.10
- Now requires KubeJS 7.2 to fix incompatibility (#158)
Ex Deorum 3.9
- Add
#exdeorum:hammer_fortune_blacklistand#exdeorum:compressed_hammer_fortune_blacklistitem tags, allowing pack makers to prevent Fortune from affecting a block's hammer or compressed hammer drops
- Add
Ex Deorum 3.8
- Fix memory leak in VisualUpdateTracker (#153)
- Added Hungarian translation (#147)
- Added Japanese translation (#152)
Ex Deorum 1.46
- Fix Barrel Mixing recipes with a result size greater than 1 only giving one output
Ex Deorum 3.7
- Fix Barrel Mixing recipes with a result size greater than 1 only giving one output
- Allow changing drops for Random Armor Trim and Pottery Sherd, also add Tide to possible trims (#133)
Ex Deorum 1.45
- Allow changing drops for Random Armor Trim and Pottery Sherd, also add Tide to possible trims (#138)
- Add compatibility with Modern Industrialization, Forestry, Nature Arise ()
Ex Deorum 3.6
- Implement custom Compressed Sieve types. Works the same as with sieves, just replace
sieve_materialswithcompressed_sieve_materials - Fix silkworms not applying to certain modded leaves like TFC
- Implement custom Compressed Sieve types. Works the same as with sieves, just replace
Ex Deorum 3.5
- Remove Yellorium Dust sieve drop (#116)
- Fixed Fluid Transformation recipes requiring byproducts
Ex Deorum 1.44
- Fix Silkworms not applying to certain modded leaves like TFC
Ex Deorum 1.43
- Fix sieve recipe bug with latest version of JEI
Ex Deorum 3.4
- Fix JEI bug with sieve recipes overflowing due to JEI API changes
- Fix invisible output slots on JEI crook recipes
Ex Deorum 3.3
- Now built against Minecraft 1.21.1
- Add native EMI support.
- Fix bug where removing all Compressed Sieve recipes would break regular Sieve recipe display in JEI.
- Hack fix for random crashes with fluid transformation recipe cache
Ex Deorum 1.42
- Fix JEI sieve recipe bug
Ex Deorum 1.41
- Add native EMI support.
- Fix bug where removing all Compressed Sieve recipes would break regular Sieve recipe display in JEI.
- Hack fix for random crashes with fluid transformation recipe cache
- Fix KubeJS plugin.
- Buff wooden crucibles to 4x like in old Ex Nihilo
Ex Deorum 1.40
- Buffed melt rate of water crucible. Should now be comparable to what it was in older versions.
- It is now possible to add custom Compressed Sieve block types. Their JSON schema is exactly the same as it is for regular sieve blocks.
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Опубликован:2 года назад
Обновлён:2 недели назад
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