
Dimensional Doors
This mod adds several types of Dimensional Doors that allow access to teleportation and extra-dimensional pocket dungeons that can vary from hallways to mazes to treasure rooms to straight-up traps. Have fun exploring, but be wary of what watches.
- Fixed oversight of not actually fixing stackable armors (emrbassing oversight)
- Fixed issues with fabric loading and applied to neoforge for safety.
- Current attempt fixing issues where pockets start getting overwritten. Doesn't fix old worlds only. If successful, prevents future ones from having issue.
- Fixed Eidolo and ruins corrupted_destert_pyramid not working.
- Tweaked Entity placement in schematics
- Altered the timeline so A01 didn't leash George.
- Fixed setup_loot in pocket generators not applying.
- added setup_loot to heart_of_disorder pocket.
- Fixed oversight of not actually fixing stackable armors (emrbassing oversight)
- Fixed issues with fabric loading and applied to neoforge for safety.
- Current attempt fixing issues where pockets start getting overwritten. Doesn't fix old worlds only. If successful, prevents future ones from having issue.
- Fixed Eidolo and ruins corrupted_destert_pyramid not working.
- Tweaked Entity placement in schematics
- Altered the timeline so A01 didn't leash George.
- Fixed setup_loot in pocket generators not applying.
- added setup_loot to heart_of_disorder pocket.
- Armors not stackable
- Fix doors not being placeable on rifts on Neoforge. Deciding that dimensional portals not being able to have door placed on them is acceptable.
- Simplified Iris support so Shader packs only need to support dimdoors:dimensional_portal to get the door to work
- Fixed issue light_gray_ancient_fabric not animated.
- Removed architectury dependency.
- Made Cloth Config an optional dependency only needed for config menu.
- Fixed some doors not being auto generated.
- Added Sable/Create Aeronautics support.
- Added migration from dimdoors:local dimdoors:global and dimdoors:relative virtual types to dimdoors:rift_reference
- Migrated all datapackable features to proper minecraft dynamic registries.
- Added light, height, biome, and waterlogged conditions for door rift data.
- added fantasmapolis, maze_of_doors, null, krevatokamara to default dungeon pool.
- added vivliothiki_tis_alexandreias to myth dungeon pool. -Fixed Limbo sky darkening when preciptation is attempt by the limbo.
- Fixed Rift blade not attributes.
- Added 'dimdoors:does_not_replace_fabric'. Blocks added to it won't replace fabric of reality when not shifting right clicking.
- Readded dyeing private pockets by throwing dye a Quartz Dimensional Door. The amount of dye needed per block is now config. What is accepted as a dye is defined in the respective 'c:dyes/
' tag for each dye color.
- Armors not stackable
- Fix doors not being placeable on rifts on Neoforge. Deciding that dimensional portals not being able to have door placed on them is acceptable.
- Simplified Iris support so Shader packs only need to support dimdoors:dimensional_portal to get the door to work
- Fixed issue light_gray_ancient_fabric not animated.
- Removed architectury dependency.
- Made Cloth Config an optional dependency only needed for config menu.
- Fixed some doors not being auto generated.
- Added Sable/Create Aeronautics support.
- Added migration from dimdoors:local dimdoors:global and dimdoors:relative virtual types to dimdoors:rift_reference
- Migrated all datapackable features to proper minecraft dynamic registries.
- Added light, height, biome, and waterlogged conditions for door rift data.
- added fantasmapolis, maze_of_doors, null, krevatokamara to default dungeon pool.
- added vivliothiki_tis_alexandreias to myth dungeon pool. -Fixed Limbo sky darkening when preciptation is attempt by the limbo.
- Added Create support for sliding doors and having doors and rift on create contraptions. You can not teleport them while its a contraption however.
- Fixed Rift blade not attributes.
- Added 'dimdoors:does_not_replace_fabric'. Blocks added to it won't replace fabric of reality when not shifting right clicking.
- Readded dyeing private pockets by throwing dye a Quartz Dimensional Door. The amount of dye needed per block is now config. What is accepted as a dye is defined in the respective 'c:dyes/
' tag for each dye color.
- Added logging for when pocket target is not there.
- Fix DFU throwing NPE when missing data for PocketTargets.
- Fix incorrect loot in older dungeon schematics (ruins_target_practise and ruins_pressure_plate_riddle)
- Fix soft-crash with RiftStabilizerItem
- Added multiple check to ensure crashes don't happen hopefully.
- Readded and expanded the implementation of abstraction style limbo decay.
- Added Pale Sand, Lint layers, and Stone slabs/stairs/walls for abstraction limbo decay.
- Readded and improved REI and JEI support Decay Patterns.
- Improved the pocket placement command with better source position and rift handling.
- Fixed the block modification addon causing sync packet crash
- Implemented proper inventory dropping for decaying blocks.
- Made it so pockets aren't hardcoded to dimdoors namespace.
- Added logging for when pocket target is not there.
- Fix DFU throwing NPE when missing data for PocketTargets.
- Fix incorrect loot in older dungeon schematics (ruins_target_practise and ruins_pressure_plate_riddle)
- Fix soft-crash with RiftStabilizerItem
- Added multiple check to ensure crashes don't happen hopefully.
- Readded and expanded the implementation of abstraction style limbo decay.
- Added Pale Sand, Lint layers, and Stone slabs/stairs/walls for abstraction limbo decay.
- Readded and improved REI and JEI support Decay Patterns.
- Improved the pocket placement command with better source position and rift handling.
- Fixed the block modification addon causing sync packet crash
- Implemented proper inventory dropping for decaying blocks.
- Made it so pockets aren't hardcoded to dimdoors namespace.
- Fix neoforge showing clouds when sky addon isn't enabled.
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Overhauled sky addon for pockets into environemnt addon. Previously generated End Lantredom pockets will lack end sky.
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Fixed https://github.com/DimensionalDevelopment/DimDoors/issues/491
-
Fixed Solid Static not dropping anything. Requires Pickaxe
-
Readded Dimensional Trapdoors. Rough around the edges just functional
-
Rift Signatures can now work link doors, trapdoors, and dimensional portals rather than just open air.
-
Rifts fractal now show growth in realtime
-
Fixed subtle world thread dupe glitch.
-
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Overhauled sky addon for pockets into environemnt addon. Previously generated End Lantredom pockets will lack end sky.
-
Fixed https://github.com/DimensionalDevelopment/DimDoors/issues/491
-
Fixed Solid Static not dropping anything. Requires Pickaxe
-
Readded Dimensional Trapdoors. Rough around the edges just functional
-
Rift Signatures can now work link doors, trapdoors, and dimensional portals rather than just open air.
-
Rifts fractal now show growth in realtime
-
Fixed subtle world thread dupe glitch.
-
- Renabled Myth Dimensional Door (Amalgam Door) as a creative only item.
- Added jungle chain to Myth pockets.
- Added Gateway at Night painting by timetravellingBlockhead.
- Added 7 new pockets to dungeon pool. (Added Theatro, Snack Break, Mystery Egg, Missingno, Kept, Kawa's Overworld Box, Gap Hallway and Loutro)
- Fixed clouds appearing in dungeon pocket voids and limbo on neoforge.
- All main limbo decay blocks have recipes appropriate for its type and base material.
- Added Terracotta and its dyed/glazed variants as well smelting and crafting recipes.
- Driftwood saplings now work like real saplings. Grows on Unraveled fabric and will drop saplings, sticks, and frayed filament.
- Added new painting Gateway At Night by timetravellingBlockhead
- Fixed the painting Portal's author to timetravellingBlockhead
- Fixed worldsLeadingToLimbo not working.
- hardcoreLimbo config option works
- Fixed https://github.com/DimensionalDevelopment/DimDoors/issues/489
- Fixed Tesselating Loom screen not opening on neoforge
- Fixed setup_loot in pocket json config not applying.
- Purged references to dimdoors:dungeon_chest from schematics in preparation for proper usage of setup_loot later.
- Revamped Pocket command to directly spawn a rift at the player with a specific pocket generator, pocket group, or virtual pocket. Currently needs to be in one of the pocket dimensions to work.
- Tweaked the rift configuraiton tool.
- Fixed Void Why, Trap Rib Tunnel and Ruins Small Pressure Plate
- Fixed Dimensional Door blocks just outright deleting when block underneath is deleted or its exploded.
- Fixed Dimensional Door blocks not showing proper break and mining particles.
- Added a buttload of tags for blocks and items.
- Made networking functional.
- Renabled Myth Dimensional Door (Amalgam Door) as a creative only item.
- Added jungle chain to Myth pockets.
- Added Gateway at Night painting by timetravellingBlockhead.
- Added 7 new pockets to dungeon pool. (Added Theatro, Snack Break, Mystery Egg, Missingno, Kept, Kawa's Overworld Box, Gap Hallway and Loutro)
- Fixed clouds appearing in dungeon pocket voids and limbo on neoforge.
- All main limbo decay blocks have recipes appropriate for its type and base material.
- Added Terracotta and its dyed/glazed variants as well smelting and crafting recipes.
- Driftwood saplings now work like real saplings. Grows on Unraveled fabric and will drop saplings, sticks, and frayed filament.
- Added new painting Gateway At Night by timetravellingBlockhead
- Fixed the painting Portal's author to timetravellingBlockhead
- Fixed worldsLeadingToLimbo not working.
- hardcoreLimbo config option works
- Fixed https://github.com/DimensionalDevelopment/DimDoors/issues/489
- Fixed Tesselating Loom screen not opening on neoforge
- Fixed setup_loot in pocket json config not applying.
- Purged references to dimdoors:dungeon_chest from schematics in preparation for proper usage of setup_loot later.
- Revamped Pocket command to directly spawn a rift at the player with a specific pocket generator, pocket group, or virtual pocket. Currently needs to be in one of the pocket dimensions to work.
- Tweaked the rift configuraiton tool.
- Fixed Void Why, Trap Rib Tunnel and Ruins Small Pressure Plate
- Fixed Dimensional Door blocks just outright deleting when block underneath is deleted or its exploded.
- Fixed Dimensional Door blocks not showing proper break and mining particles.
- Added a buttload of tags for blocks and items.
- Made networking functional.
- Updated to 1.21.1
- Removed Ruins Target Practise from dungeon pool due to issues with schem.
- Completely wiped current limbo decay content in favor of future overhaul.
- Added four new painting (Limbo - Waterpicker, Freedom - ImprovInAFedora, Portal - A timetravellingBlockhead, Eyes - Anims)
- Probably a few other things lost due to long and chaotic port.
- Updated to 1.21.1
- Switched to Neoforge
- Removed Ruins Target Practise from dungeon pool due to issues with schem.
- Completely wiped current limbo decay content in favor of future overhaul.
- Added four new painting (Limbo - Waterpicker, Freedom - ImprovInAFedora, Portal - A timetravellingBlockhead, Eyes - Anims)
- Probably a few other things lost due to long and chaotic port.
- Added armor trim support to garbment of reality and woven world thread armor.
- Fixed https://github.com/DimensionalDevelopment/DimDoors/issues/454 via rework of limbo escape teleport logic. Config needs to be regenerated due to additions to limbo section.
Changelog for 5.4.2 (Here so you modrinth people are up to date with what we fixed around christmas but didn't get upload here.)
- Fixed Monolith Particles being wrong.
- Added Disc of They Stare Back by Firel.
- Tweaked lab_experimentation signs.
- Fixed Teleporting putting you in the ground. (Haunted Pasta)
- Fixed music discs not respecting position due to being stero instead of mono. (KRW)
- Fabric of Reality can now be silk touched.
- Fixed Tag Reference Virtual Targets not being randomized after first pick.
- Fixed Nether Fortress gateways not being generated.
- Added nether and myth groups for dungeons. (Myth accessed via placed drift wood dimensional doors and nether accessed vis either Nether fortress gateways or placed crimson dimensional doors)
- Fixed dupe glitch with some dimensional doors being broken.
- Added ag_door block tag.
- Fixed config always resetting.
- Added armor trim support to garbment of reality and woven world thread armor.
- Fixed https://github.com/DimensionalDevelopment/DimDoors/issues/454 via rework of limbo escape teleport logic. Config needs to be regenerated due to additions to limbo section.
Changelog for 5.4.2 (Here so you modrinth people are up to date with what we fixed around christmas but didn't get upload here.)
- Fixed Monolith Particles being wrong.
- Added Disc of They Stare Back by Firel.
- Tweaked lab_experimentation signs.
- Fixed Teleporting putting you in the ground. (Haunted Pasta)
- Fixed music discs not respecting position due to being stero instead of mono. (KRW)
- Fabric of Reality can now be silk touched.
- Fixed Tag Reference Virtual Targets not being randomized after first pick.
- Fixed Nether Fortress gateways not being generated.
- Added nether and myth groups for dungeons. (Myth accessed via placed drift wood dimensional doors and nether accessed vis either Nether fortress gateways or placed crimson dimensional doors)
- Fixed dupe glitch with some dimensional doors being broken.
- Added ag_door block tag.
- Fixed config always resetting.
- Fixed a serverside crash while stopping deaths in pocket dimensions & limbo
Нет описания изменений
Нет описания изменений
5.4.0 - Critical bugs made apparent after curseforge upload so skipping 5.4.0 on modrinth. Changelog for brevity.
- Overhaul of gateways to be proper structures.
- Updated default gateway, end and desert gateways.
- Add Quartz, Mud, Red Sandstone, Prismarine gateways.
- Removed limbo gateway for now.
- Added config options for choosing which dimension the player will spawn in upon exiting limbo. (Done by PR from Cephelo on discord.)
- Players returning from limbo will spawn inside two air blocks to prevent suffocation in case they spawn inside terrain. (Done by PR from Cephelo on discord.)
- Players falling in the air will not take damage when landing after returning from limbo. (Done by PR from Cephelo on discord.)
- Limbo config options should no longer reset on game launch. (Done by PR from Cephelo on discord.)
- Renamed the config option limboBlocksCorruptingOverworldAmount to limboBlocksCorruptingExitWorldAmount. (Done by PR from Cephelo on discord.)
5.4.1
- Fixed Stonebrick gateways not leading to dungeons.
- Removed missed forge biome modifiers causing world crashes.
- Fixed Lantredom dungeon pocket inter pocket linked doors.
- Disabled End gateways due to gateways appearing in the mod.
5.4.0 - Critical bugs made apparent after curseforge upload so skipping 5.4.0 on modrinth. Changelog for brevity.
- Overhaul of gateways to be proper structures.
- Updated default gateway, end and desert gateways.
- Add Quartz, Mud, Red Sandstone, Prismarine gateways.
- Removed limbo gateway for now.
- Added config options for choosing which dimension the player will spawn in upon exiting limbo. (Done by PR from Cephelo on discord.)
- Players returning from limbo will spawn inside two air blocks to prevent suffocation in case they spawn inside terrain. (Done by PR from Cephelo on discord.)
- Players falling in the air will not take damage when landing after returning from limbo. (Done by PR from Cephelo on discord.)
- Limbo config options should no longer reset on game launch. (Done by PR from Cephelo on discord.)
- Renamed the config option limboBlocksCorruptingOverworldAmount to limboBlocksCorruptingExitWorldAmount. (Done by PR from Cephelo on discord.)
5.4.1
- Fixed Stonebrick gateways not leading to dungeons.
- Removed missed forge biome modifiers causing world crashes.
- Fixed Lantredom dungeon pocket inter pocket linked doors.
- Disabled End gateways due to gateways appearing in the mod.
- Changed the monolith translation key to mob_monolith for consistency and compatibility with Maelstrom Mod
