
Customizable Player Spawn
Customizable Player Spawn lets you control where players first appear in the world. It supports .nbt structures, marker-based spawn points, external templates, and direct spawning in another dimension without placing a structure.
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193
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Customizable Player Spawn 2.1.0
User-facing update focused on loader support, profiles, and spawn management.
- Added profile selection through
config/customizableplayerspawn/settings.toml - Added shared spawn mode for one structure used by all players
- Added per-player spawn mode for separate spawn structures
- Added
/cpscommands for reloading configs, validating profiles, viewing saved spawns, resetting assignments, and teleporting to assigned spawns - Added optional protection for generated spawn structures
- Added protection against block breaking, block placement, explosions, fire, fluids, container access, and block interaction
- Improved validation of profile settings before placement
- Improved structure placement checks before a spawn is created
- Added profile selection through
Customizable Player Spawn 2.1.0
User-facing update focused on loader support, profiles, and spawn management.
- Added profile selection through
config/customizableplayerspawn/settings.toml - Added shared spawn mode for one structure used by all players
- Added per-player spawn mode for separate spawn structures
- Added
/cpscommands for reloading configs, validating profiles, viewing saved spawns, resetting assignments, and teleporting to assigned spawns - Added optional protection for generated spawn structures
- Added protection against block breaking, block placement, explosions, fire, fluids, container access, and block interaction
- Improved validation of profile settings before placement
- Improved structure placement checks before a spawn is created
- Added profile selection through
Customizable Player Spawn 2.1.0
User-facing update focused on loader support, profiles, and spawn management.
- Added profile selection through
config/customizableplayerspawn/settings.toml - Added shared spawn mode for one structure used by all players
- Added per-player spawn mode for separate spawn structures
- Added
/cpscommands for reloading configs, validating profiles, viewing saved spawns, resetting assignments, and teleporting to assigned spawns - Added optional protection for generated spawn structures
- Added protection against block breaking, block placement, explosions, fire, fluids, container access, and block interaction
- Improved validation of profile settings before placement
- Improved structure placement checks before a spawn is created
- Added profile selection through
Customizable Player Spawn 2.0.0
Major architecture update for Customizable Player Spawn.
- Added
schemaVersion=2profile system - Added support for multiple spawn profiles with priorities
- Added separate configuration layers: placement, terrain, anchor, structure, profile, and postprocess
- Added structure loading from datapacks, mod resources, world save templates, and external
.nbtfiles - Added advanced search for valid structure placement positions
- Added validation for biomes, structure footprint, terrain surface, fluids, dangerous blocks, and height differences
- Added configurable terrain preparation before structure placement
- Added structure volume clearing before placement
- Added support void filling under real structure support blocks
- Added delayed post-placement processing to reduce issues with plants, block updates, and lighting
- Added spawn anchor support through marker blocks or structure data markers
- Added validation for the final player spawn position
- Kept legacy config as a fallback for compatibility with older modpacks
- Added
Customizable Player Spawn 2.0.0
Major architecture update for Customizable Player Spawn.
- Added
schemaVersion=2profile system - Added support for multiple spawn profiles with priorities
- Added separate configuration layers: placement, terrain, anchor, structure, profile, and postprocess
- Added structure loading from datapacks, mod resources, world save templates, and external
.nbtfiles - Added advanced search for valid structure placement positions
- Added validation for biomes, structure footprint, terrain surface, fluids, dangerous blocks, and height differences
- Added configurable terrain preparation before structure placement
- Added structure volume clearing before placement
- Added support void filling under real structure support blocks
- Added delayed post-placement processing to reduce issues with plants, block updates, and lighting
- Added spawn anchor support through marker blocks or structure data markers
- Added validation for the final player spawn position
- Kept legacy config as a fallback for compatibility with older modpacks
- Added
Нет описания изменений
Added a no-structure spawn mode.
- Players can now spawn in another dimension without generating an
.nbtstructure - Structure placement is disabled when both
structureTemplateandexternalStructureFileare empty - Direct spawn mode uses the existing biome search, placement offsets, and spawn angle settings
- Players can now spawn in another dimension without generating an
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Лицензия:
Опубликован:2 месяца назад
Обновлён:1 месяц назад
ID проекта:

