
AE2 Lightning Tech
An AE2 addon that introduces a lightning energy system, advanced machines, and overloaded network components.
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- Fixed idle power handling for overloaded IO
- Improved upgrade and card compatibility for the Extended Overloaded Pattern Provider
- Refined power cost handling logic
- Added the Overloaded Pattern Provider Upgrade item, allowing the normal Overloaded Pattern Provider to be upgraded into the extended version.
- Fixed Extended Overloaded Pattern Provider cable connection issues by registering the AE2 grid node host capability.
Added
- Extended Overclocked Pattern Provider
Fixed
- Fixed wireless auto-extraction cache cursor fair rotation issue
- Fixed pattern provider return unlock flow
Improved
- Adjusted Lightning Assembly inventory UI position
- Improved in-game guide content
Additions
- Added the overloaded frequency card
Fixes
- Fixed material loss / stuck crafting caused by non-transactional extract-then-insert during auto recycling
- Fixed network-wide power outage caused by large power draws pulling through the grid
Improvements
- Optimized hot-path overhead of eject mode capability interception
- Optimized auto-recycling performance of the overloaded pattern provider
- Adjusted the crystal catalyzer GUI
Misc
- Removed provider-only tooltip from overloaded patterns
- Corrected wireless connector guide steps
- Improved Overloaded Controller passive AE charging so it fills only up to the remaining internal capacity.
- Updated the Lightning Collector GuideME documentation.
- Fixed adjacent target auto import/export for the Overloaded Interface in normal mode.
- The wireless Overloaded Pattern Provider now shows the terminal group of its bound targets.
- Fixed the lightning icon display in the JEI Lightning Transform category.
- Bundled the Overloaded Interface GUI texture to avoid missing-resource issues.
- Optimized GuideME docs.
Нет описания изменений
- Added support for binding multiple faces on the same target for Overloaded ME Interfaces.
- Fixed batch select and deselect behavior for the Overloaded Wireless Connect Tool.
- Fixed result slot alignment in the Overload Pattern Encoder.
- Fixed reload-state issues with Overloaded Filter Components.
- Fixed Crystal Catalyzer progress advancing without enough materials or lightning.
Features
- Add core matrix overload processing recipes
Fixes
- Fix Ender Link device channel capacity limited to single-side (nodeCap hardcoded, bypassing getMaxChannels)
- Fix wireless connector preview rendering filter
- Fix wireless overloaded controllers not included in controller node lookup
- Fix dedicated server crash (separate client API from server code)
- Crystal Catalyzer: lightning consumption, mode-based processing time, JEI layout rework, GUI lightning inventory display, fix rotation glitch
- New advancement system (root + 11 advancements)
- GUI text overflow fix: frequency screen fitted rendering with tooltip
- Overloaded Interface calculates capacity per AEKeyType
Crystal Catalyzer Redesign
- Recipes now consume lightning from AE network on output
- Processing time varies by mode (Crystal 1s / Dust 2s)
- GUI shows lightning storage, JEI shows lightning cost and processing time
- Fixed renderer rotation jump on mode switch
Advancements
- Added full advancement tree: 5 device nodes, 4 material nodes, challenge endpoint
Bug Fixes
- Fixed overloaded interface capacity calculation by type
- Fixed English GUI text overflow
Нет описания изменений
Bug Fixes
- Fix overloaded TNT blast protection failing open on exception
- Fix lightning conversion batch spawn item count desync on client
- Fix proxied storage exposing incorrect item capacity to external automation
- Fix recipe loading errors
Wireless Connection Improvements
- Limit overloaded interface wireless links
- Prune stale wireless connections
- Remove hard dependency on ExtendedAE wireless connector
Added
- Exposed a wireless frequency integration API for external mods, including frequency binding access, frequency metadata queries, transmitter position queries, and reuse of the frequency selection, creation, and member management UI.
Changed
- Limited the connection range of overloaded wireless connectors, with new configuration entries and localized tooltip text.
Fixed
- Fixed client/server result mismatches for Mysterious Cells by storing the world seed in item NBT.
- Fixed chunk-loading reentry during wireless frequency synchronization.
- Fixed inaccurate handling of unavailable block entities when resolving wireless frequency nodes.
- Fixed overloaded controller network info showing channel usage as 0.
- Fixed atmospheric ionizer weather handling after the block is removed.
Нет описания изменений
Improved
- Rebalanced Overload Processing Factory matrix parallel behavior
- Added config migration for the new factory balance settings
- Rebalanced several late-game recipes
Fixed
- Atmospheric Ionizer can now connect to ME network from the bottom side
- Fixed Frequency Terminal channel usage display for multiblock devices
Notice
- This update may overwrite the existing
ae2lt-common.tomlconfig file. If you changed any AE2LT config values before, please reapply them after updating - The Overload Processing Factory matrix slot limit has changed. Extra matrices above the new limit are preserved, but no longer count toward processing; please open the machine GUI and take out the extra matrices
- Some recipes have changed. Please re-encode affected patterns after updating
- Fixed wireless distribution overflow being blocked by a single stuck target; now bucketed per connection
- Overloaded Pattern Provider wireless push reuses targetCache, significantly reducing capability lookup frequency
- Lightning Assembler, Lightning Simulator, and Overloaded Processing Factory GUI now support Network Tool
Fixes
- Fixed Overload Pattern Provider failing to push patterns when EAP Smart Doubling is enabled.
Optimizations
- Reduced server-side overhead when Overload Crystals are struck by lightning.
Added
- Compatibility with ExtendedAE_Plus smart doubling & smart blocking
- Overload pattern compatibility for NeoECOAE CPU
Improved
- Lightning Simulation Chamber: recipe
totalEnergyrebalanced by material-chain tier - Client rendering: eliminated GL state pollution and high-FPS GC pressure
- JEI display polish
Fixed
- Leftover inputs during lightning conversion no longer burned by same-channel lightning
- Server crash caused by direct reference in
MixinReflectionSupport - Missing deselect feedback for the wireless connection tool
1.0.2
- Added public API support for AE2LT.
- Improved lightning-related capability and event support.
- Reduced Perfect Electrum Crystal power cost.
- Fixed Tesla Coil and Lightning Simulation Chamber issues.
- Added public API documentation.
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Опубликован:1 месяц назад
Обновлён:1 день назад
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