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Zephyr Starlight

Zephyr Starlight

Experimental real-time path traced shaderpack for Minecraft

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35
  • Zephyr Starlight v0.2.2a-hotfix1

    alpha23 февраля 2026 г.

    Changes over v0.2.2:

    • Fixed SSS causing objects to glow in dark areas
    • Fixed labPBR emission not working sometimes
    • Fixed shader compile error when disabling Water Refraction
    • Fixed shadow artifacts with Half Res Trace and Blue Noise
    • Fixed sky artifacts around terrain edges (especially noticeable with TAAU)
  • Zephyr Starlight v0.2.2a

    alpha22 февраля 2026 г.

    Changes over v0.2.1:

    • Improved the look & quality of TAA upscaling
    • Fixed water & glass flickering with TAAU
    • Tweaked water caustics to be more visible at sunrise/sunset
    • Added refracted glass caustics in diffuse lighting
    • Small tweaks to shadow denoising
    • Implemented atmosphere multiple scattering to make the sky bluer and less dingy
    • New shader effects:
      • Subsurface scattering
      • Volumetric lighting
    • Diffuse and reflection denoiser improvements
    • Implemented Catmull-Rom TAA history sampling for less blur
    • Reduced flickering and shimmering with POM and detailed normal maps on distant objects
    • Fixed issues with water waves at high coordinates
    • Fixed sky noise visible near the horizon
    • Fixed POM not working with low Mipmap Levels
    • Fixed the sky looking too dark in refractions
    • Fixed reflection per pixel shadow calculation not working if Screen Space Reuse is disabled
    • Fixed the sun being too bright when under the horizon
    • Fixed a precision issue that caused light leaking in some situations
  • Zephyr Starlight v0.2.1a-hotfix1

    alpha9 февраля 2026 г.

    Changes over v0.2.1:

    • Fixed water reflected caustics being super bright at night
    • Fixed TAAU breaking some post processing effects

Совместимость

Minecraft: Java Edition

Платформы

Сведения

Лицензия:CC-BY-NC-SA-4.0
Опубликован:4 месяца назад
Обновлён:3 месяца назад
ID проекта:
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