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- Small hotfix of clouds during the rain
Added
- Added Pixel Foliage Wind with selectable 16x16, 32x32, and 64x64 behavior.
- Added custom two-layer clouds and cloud shadows.
- Added heat haze and warm emissive glow for lava, fire, torches, lanterns, and other hot sources.
- Added puddles on flat terrain after rain, with reflective wet highlights.
- Added optional Depth of Field with adjustable strength, ranging from a subtle miniature softness to a macro-like photo mode.
- Added a ✨, shooting stars, and a lens flare.
- Added optional pixel-art rain-on-lens droplets.
- Added Nether portal glow and improved rain splash shading.
Changed
- Reworked Overworld fog into a more layered, stylized system with better rain behavior.
- Reworked terrain and entity lighting for cleaner shadows, stronger side-face stylization, and better night readability.
- Reworked water, ice, and reflections for cleaner fading, better local-light response, and improved integration with the sky/fog palette.
- Reworked bloom and godrays for cleaner emissive response and stronger cloud/rain interaction.
- Reworked sky styling, including overcast response, aurora fade, and the End sky presentation.
Compatibility and Fixes
- Improved Iris 1.21.x alpha handling for entities and transparent geometry.
- Improved textured-pass entity lighting stability.
- Improved compatibility with modern GLSL expectations.
- New aurora;
- Motion-blur can now be disabled;
- New stars.
- Made the sun texture pixelated
- An aurora borealis
- Bloom effect;
- Now sky and the fog is pixelated too.
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Сведения
Лицензия:
Опубликован:1 год назад
Обновлён:1 месяц назад
ID проекта:

