
VTXS Screen Space Demo
Fast and very sharp shader with Screen Space Path Tracing
- Fixed clouds not recieving light at night
- Reduced shadow noise
- Added tonemapping options
- Added bright color desaturaton to default tonemap
- Grouped post-processing options
- Removed buggy text background
- Fixed spelling errors in settings
- Fixed hardcoded entities not glowing (spectral_arrow, end_crystal, ender_pearl, experience_orb, dragon_fireball)
- Added surface emission brightness slider
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Added screen space light source sampling
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Added SSR cone tracing
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Added thickness aware screen space ray tracing mode (Ray penetration in settings)
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Added volumetric clouds
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Added vanilla clouds
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Added physically based atmosphere
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Added stars
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Added moon phases
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Added godrays
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Added subsurface scattering
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Added Dynamic resolution shadows
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Added shadow quality & distance settings
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Added smooth fade to shadow render distance border
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Added cloud shadows
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Added weather
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Added rain / snow particles
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Added bloom
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Added autoexposure
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Added screen space raytraced refraction
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Added lightmap based shadowing outside of shadowmap range
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Added atmosphere in The End
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Added atmosphere in The Nether
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Added tGBAA anti aliasing option
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Increased denoiser resolution form half res to full res
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Added second GBAA option
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Added Intel support
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Fixed black artifacts on normal mapped surfaces
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Fixed low precision raytracing mode artifacts
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Fixed hand clipping
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Fixed selection outline interfering with ray tracing
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Fixed shadow render distance border issues
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Fixed pixelated/jagged shadow appearance
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Optimized ray tracing
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Optimized GBAA
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Improved shadow filtering
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- Added water waves
- Added glass and water reflection and refraction
- Added water absorption
- Added colored shadows
- Added armor glint emission
- Imporved ray tracing precision
- Fixed invisible armor glint on hand
- Fixed shader not loading on linux
Нет описания изменений
- Added sky
- Added noisy shadows
- Added smooth render distance fadeout
- Added basic water and glass
- Fixed shader not loading on oculus
Fixed shader not running on AMD GPUs.
AMD crash fix
Fixed transparent player model
Fixed lightmap being always bright
Removed unnecessary content

