v0.3.5a
The last update (I really hope)
- Increased ambient light in nether
- Fixed lighting in end
- Added support for end flashes
- Hopefully fixed
rcpcompilation error on older AMD hardware
- Improved parallax
- Hopefully fixed
rcpcompile error on old AMD drivers - Reduced intensity of cloud outline
- Added blending with distant horizons terrain
- Improved SSR
- Rewrote clouds to render over terrain when above them
- Probably some other things I can't remember
Thanks to @DistortedDragon1o4 for contributing!
- Light blocks now emit light with coloured lighting enabled
- Increased saturation
- Reduced intensity of generated water normals
- Added integrated PBR to metals and changed default f0 and roughness values
Fixed compatibility with the Chunks Fade In mod, because it requires you to opt out of having your shaders injected.
- Add generated water normals (VV like water, without a resource pack)!
- Add refraction option
- Add generated water normals (VV like water, without a resource pack)!
- Fix nether fog
- Adjust blocklight falloff
- Tweak cloud rendering
Fixes hand FOV
- Fixes compile error on AMD
- Stops water fog going red near the surface
- Reduce blocklight strength, also making it customisable
- Tweak blocklight colour
- Fix enchantment glint not working properly
Initial release


