Vanilletix 1.2.0
It’s been over a year since the last update, so welcome to version 1.2.0! Before we dive into the changelog, I’d like to share a few personal thoughts.
⚠️PLEASE DONT USE IT WITH DISTANT HORIZONS ENABLED FOR NOW
Author's Personal Note
I want to start by saying how incredibly glad I am to see how much this project has grown. Two years ago, I couldn’t have even imagined it turning out like this :)
I used to keep a strict "To-Do" list of features I wanted to add, but I’ve decided to scrap that approach. Vanilletix has grown so much that it’s sometimes hard to remember it’s even based on Super Duper Vanilla. This latest version might have pushed it even further. It definitely doesn’t look like the original vision from Eldeston anymore, which was meant to recreate the Super Duper Graphics pack that was originally intended for the base game. I’m so grateful to Eldeston for creating such an amazing, high-performance foundation to build on.Getting back to where I started: I don’t know exactly where this shader will go from here, but I truly believe Vanilletix will carve out its own unique path. Whenever an idea pops into my head, it just sticks with me, and I do everything I can to bring it to life. Sometimes those ideas come from nowhere, or even from happy accidents and bugs in other features where I’m just like, "Oh wait... that actually looks really cool."
Well, you get the idea...I also want to mention that I often draw inspiration directly from you. You might not believe it, but I check social media pretty often to see new content featuring "Vanilletix." I’m genuinely curious about what the community thinks, and whenever I see a post or video about the shaders, it fills me with ✨ and really makes my day.
One last thing before the changelog: I’ve been heavily inspired by voxel games and graphics lately.Changelog
Profiles
- New Profile: "Classic" – A balance of performance and visual features. (Set by default)
- ~ High – Basically the same as Classic, but with 2k shadows and an 8-chunk shadow distance. (Unchanged)
- ⭡ Low – 1k shadows.
Menu
- Completely reworked settings menu.
- "Performance Cost" indicators: I saw this in other shaders and really liked the idea—it looks super helpful!
◆ Red / Yellow / Green – High / Medium / Low (Zero) impact
◇ Pink – Variable impact - Shadow Distance: Changed from raw numbers (64.0, 128.0...) to chunk-based values (4 Chunks, 8 Chunks...).
- New sliders and buttons for new features.
Clouds
- New Volumetric Clouds: "Voxels" style.
- Removed "Modern" Clouds.
- Improved visibility for "Single-Layer" Clouds.
Water
- Introducing two completely new water styles: "Pixels" and "Realism".
Both have their own unique look and feel.
Misc
- Introducing Tonemapping Presets:
We now have "Realism" (set by default), "Fresh", and "Custom" for your imagination.
Tonemapping completely changes the look of the shader, and I really love how it turned out. - Slightly improved the look of SSR (no more sharp reflection cut-offs).
- Sunrays were added to the lensflares.
- Night Sky is more dark now
Integrated PBR
- Added command block support to I-PBR (for emission maps).
- Improved the look (and performance) of smooth blocks.
- Metallic features on all blocks by default now.
Gallery







Bug Reporting
If you encounter any issues, please report them via one of the following channels:
Your feedback helps improve Vanilletix for everyone.
Vanilletix 1.1.5B
QoL Update (Part 2)
Profiles
- High profile is now selected by default
- Added UltraFast profile for optimal performance on lower-end hardware
- Rebalanced all other profiles for improved performance and visual consistency
Menu
- Redesigned menu layout for streamlined access to Visual and Atmospheric settings
- Added Clouds Style toggle for quick customization
Clouds
- Introduced new Modern cloud style
- Restored classic one-layer cloud option
- Comprehensive overhaul of cloud rendering for improved realism and performance
Water
- Revised water material with a stylized, vibrant aesthetic that reflects sky colors more dynamically
Dimensions
- End: Reworked world visuals, featuring a new black hole effect for the End Gateway
- Nether: Fixed rendering issues; world now displays correctly
Integrated PBR
- New animated material for End Gateways with enhanced visual effects
- Improved Complex specularity method for more accurate material reflections
Gallery

Bug Reporting
If you encounter any issues, please report them via one of the following channels:
Your feedback helps improve Vanilletix for everyone.
Vanilletix 1.0.5B (Late)
QoL Update (Part 1)
Profiles
- Reimagined High profile set as default
- Added Low profile for performance-focused systems
- Added Medium profile for balanced visuals and performance
- Adjusted Sun Path Rotation: 0° → 45° for more natural lighting angles
Languages
- Corrected terminology and spelling errors in
en_US.lang - Added Russian (
ru_RU) translation - Added Argentine Spanish (
es_AR) translation - Added German (
de_DE) translation
Menu
- Reorganized settings across tabs for improved logical flow and accessibility
- Added new Generated Normals configuration page for advanced material control
New Features
Lens Flares
- Removed previous Stylized Lens Flares implementation
- Added OFF toggle option for users who prefer no lens effects
- Redesigned lens flare appearance using complementary color theory
- Smooth fade-out behavior: flares now diminish gradually instead of abruptly dazzling the screen
Volumetric Lightning
- Enhanced sampling and blending for improved visual quality and atmospheric depth
Water
- Added procedural noise to water material for a hybrid aesthetic: balancing vanilla simplicity with subtle realistic detail
Miscellaneous
Project Branding
- Renamed project page on Modrinth: Vanilletix Reimagined → Vanilletix Shaders
Development Notes (Replanned Roadmap)
The following items were previously planned for version 1.0.5.x but have been rescheduled for future updates:
- Shader performance optimizations
- Return of Stylized Lens Flares with an improved visual design
- Reintroduction of selectable water types in the final [C] release: Vanillish, Flat, Realistic, and Mixed (current)
Bug Reporting
If you encounter any issues, please report them via one of the following channels:
Your feedback helps improve Vanilletix for everyone.
Changelog 1.0.5 A (early)
WORLD SPECULARITY!

Improved overall specularity:
- before

- after

- speculars are now COLORED

Improved integrated PBR (SDV & Vanillteix Reimagined):
- before

- after

New Water!

New Lens Flares (Alpha, Optional):

Other:
- Other Profiles currently disabled
- Other water styles currently disabled
- Cubic - like clouds (Flat clouds from 1.0.4 will back later)
- Added Roughness setting back (i can't believe how i forgot it)
- Black sky must be fixed
- Reworked lensflares.glsl for Stylized lens
- Reworked GGX.glsl
- More blocks to integrated PBR (added wooden planks and other wood-rlated stuffs, excluding logs and nether wood, some other blocks got changed)
- Added Specularity Type (Specularity >>> Specularity Type) with 4 parametrs (OFF, Specific Only, Simple, Compex)
- before
Changelog Vanilletix 1.0.4 B
- New fresh and simple one layered clouds
- Reduced light intensity in midday, so its not over bright
- Changed Round Moon and Sun on basic ones (minecraft v.) in reimagined profile
- Last version of FlameRender TM Studios License
- New fresh design for the shader
- New shader name: Super Duper Vanilla Reimagined >>> Vanilletix Reimagined
A new update is here! its an Alpha version
Changelog
- 1.21 Block support (Integrated PBR)

- 1.21 Mob support (Integrated PBR)

- 1.21 Block support (Integrated PBR)
A new update is here! its a pre-release version
Changelog
- Integrated PBR improvemtnts (GLOWING ORES and other cool stuffs!)
- Added a new additional pbr that makes your grass, leaves, stone and etc... glossy
- Changed colors for day, twilight and night time (might be changed again in other ver)
- Completly new and fresh complementary-like menu
- slightly enchanced material properties
- added new water profile - vanillish
- fixed previous water profiles
A fairly extensive (probably) update of this shader Version 1.0.2 BETA adds several innovations to the shader
- modified Lens Flares
- Added a new button with water style selection (default and reimagined)
- Added new styles of water (Now the water looks better when the noise texture is used)
- Added a new button with color profiles (will be modified soon)
- REIMAGINED profile adjusted to the new style of water
Changelog
- Bug Fixes with materials
- Improved Reimagined profile
- Shaderpack name changed
- Other
- Unknown


