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LIGHTING
- PCSS (Percentage-Closer Soft Shadows) — distance-based penumbra
- 32-sample Poisson PCF soft shadow filter (4096px shadow map)
- Colored shadows with adjustable saturation & quality tiers
- Shadow light bleed correction
- Cook-Torrance specular reflections
- Subsurface scattering (SSS) for vegetation & leaves
- Hemisphere ambient fill with cold night correction
ATMOSPHERE
- God rays / volumetric light shafts (80-sample raymarch, moonlight support)
- Ambient fog (height-based, density & falloff configurable)
- Sun halo with radius & falloff controls
- Floating dust particles around light sources (animated)
- Foliage wind wave animation
POST-PROCESSING
- Bloom — dual-pass Gaussian with threshold & radius
- 6 tone mapping operators: Reinhard, ACES, Hable, Lottes, Uchimura, AgX
- Chromatic aberration
- Film grain
- Lens flare
- Vignette
- Depth edge fringe
- Exposure & saturation controls
WATER
- Water wave displacement
- Refraction
- Depth-based tint
- Configurable alpha & max height
SHADOWS
- Distance fade (smooth shadow cutoff at configurable range)
- Distortion factor for large shadow distances
- Normal bias option
- Foliage shadow exclusion toggle
PERFORMANCE
- Shadow sample count adjustable (16 → 128)
- Colored shadow quality tiers (off / balanced / high)

