
Soft Memory
A shader that tries to recreate childhood nostalgia!
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33
RELEASE 1.13
- Fixed Some performance issues with voxelized lights;
- Imporved Volumetric Clouds rendering;
- Improved Water Base Color;
- Added Heat Shimmering Effect in the Distance;
- Added Water Refraction;
RELEASE 1.12
- Updated to latesl glsl version;
- Added Colored Light via voxelization;
- New light system wich interacts with the enviroment;
RELEASE 1.11
- Added a dynamic cloud system that simulates weather in a very simply way;
- Imrpoved Water reflection;
- Improved Sun colors;
- Imrpoved Fog rendering
RELEASE 1.10
- Mostly bug and performance fixes;
- Added new dream core caustics style;
- Imrpoved water noise and fog;
BETA 1.10b1
- Rewritten Volumetric Fog;
- Real Volumetric Godrays;
- Eclipses on the End Dimension;
- Improved Shadow color
RELEASE 1.9
- Added Volumetric Clouds(Customizable);
- Parallax Mapping and improved Specular and block reflections;
- Added the ability to bring old sky back;
- Fixed some bugs and visual artifacts ( If you still find some please notify me!)
RELEASE 1.8
- Sky rewrite with new nostalgic colors;
- Made reflections lose power during sunrise and sunset to prevent way to much bright colors;
- New starburst effect
RELEASE 1.7
- Water is blue now regardles the shadow color;
- Added Water Caustics;
- Water reflects clouds better and also stars and shooting stars;
- Fixed a bug where shadows would draw on top of translucent blocks
RELEASE 1.6
- Shadows don't override lightsources now;
- Moon casts shadows when godrays are active;
- Improved fog (Turned it exponential instead of linear and added some atmosphere effects);
RELEASE 1.5
- Fixed a bug in shadow rendering where its position would have an offset relaed to the block casting it;
- Added auto exposure. it is easier in your eyes;
- Improved godrays;
RELEASE 1.4
- Added Depth of field
- Water has much more realistic distortions
- Clouds reflection is drawn on the water now
RELEASE 1.3
- Fixed shadows;
- Improved Reflections;
- Added water noise
RELEASE 1.2
- FIXED Shadow Map Resoltion not doing anything;
- Added PBR an Specular support
- Worked on DOF (Not working at 100% yet)
RELEASE 1.1
- Added shadows that try to mimic nostalgia(pretty fast too);
- Colored Shadows;
- Improved Performance
RELEASE 1.0

