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SMAA-MC

SMAA-MC

Simple Iris shader pack implementing SMAA 1x

25.9K
28
  • v1.4.0

    release12 ноября 2025 г.
    • Updated light level conversion for compatibility with Iris 1.9.6+1.21.10. This breaks support for most older versions.

    GitHub Release

  • v1.3.0

    release25 августа 2025 г.
    • Changed the default Line Width to better match vanilla
      • 6.0 -> 2.5
    • Modified the border fog start distance algorithm to better match vanilla
      • The Relative Border Fog Start option has been replaced by Border Fog Start Ratio

    GitHub Release

  • v1.2.0

    release1 августа 2025 г.
    • Merged the vanilla-like rendering implementation from Base-460C to overwrite Iris' sometimes broken fallback shaders (Closes #6)
      • This adds three new geometry-related shader pack options: Cloud Fog End, Relative Border Fog Start and Line Width. These properties would normally be dynamic and controlled by the game, but are unavailable in Iris' shader pack API and are therefore made available to the user for manual configuration
    • Redesigned the shader pack options menu

    GitHub Release

  • v1.1.3

    release19 апреля 2025 г.
    • Fixed incompatibility with some graphics drivers (Closes #3)

    GitHub Release

  • v1.1.2

    release1 февраля 2025 г.
    • Fixed orientation-based shading being disabled (Closes #1)

    GitHub Release

  • v1.1.1

    release26 января 2025 г.
    • Fixed an invalid color buffer format being specified, causing fallback to 8-bit RGBA
      • 16-bit RGBA is now used
    • Ensured rounding is consistent across OpenGL implementations
      • This was missed while porting from HLSL to GLSL, since the HLSL round always rounds midpoints towards even integers while the GLSL round has implementation-dependant behavior. GLSL roundEven is now used instead

    GitHub Release

  • v1.1.0

    release24 декабря 2024 г.
    • Exchanged Chebyshev distance for redmean color difference in edge detection, to more closely match human perception
    • Micro-optimized blending weight calculation
    • Converted LUTs to raw textures to enable smaller color formats on the GPU

    Commit

  • v1.0.1

    release1 декабря 2024 г.

    Initial Modrinth release

Совместимость

Minecraft: Java Edition

Платформы

Сведения

Лицензия:MIT
Опубликован:1 год назад
Обновлён:7 месяцев назад
ID проекта:
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