Unofficial site, not affiliated with modrinth.com.What is this?
Shrimple

Shrimple

A simple Minecraft Java shader that attempts to maintain the vanilla aesthetic while adding optional shadows, colored lighting, and ray-tracing.

1.8M
1.1K
  • Shrimple v0.12

    beta8 декабря 2024 г.
    • improved floodfill intersection testing.
    • removed "fancy" clouds (will revisit later)
    • add screen-space shadows
    • improved SSS
    • support for new PhysicsMod waves integration
    • improved ambient sky lighting
    • added custom stars
    • improve metal PBR
    • hundreds of other little things I'm too lazy to list...
  • Shrimple v0.11

    beta14 марта 2024 г.
    • Add full support for Distant Horizons. *
    • Add custom "fancy" & "cubed" clouds.
    • Improve floodfill +/volumetric lighting.
    • faster floodfill
    • Improved blur, bloom, water, SSAO, SSS, SSR.
    • Fixed sign text.
    • Fixed spidereyes/warden emission.
    • Added TAA.
    • Added depth-write POM.
    • Added lightning flashes.
    • Added blur aberration.
    • Added darkness effect.
    • Added geometry tesselation. *
    • Added nether/end smoke.
    • Added option to disable HCM albedo tinting.
    • Added colored candle light option.
    • Added world-curvature option **
    • Added options to change light colors. ***
    • Removed "legacy" DH compat.

    * Currently requires a special Iris beta
    ** Does not currently support TAA.
    *** Requires an external shader settings editor: https://editor.balintcsala.com/

  • Shrimple v0.10

    beta22 октября 2023 г.

    This update contains a ton of minor fixes/adjustments not listed.

    • Improved overall lighting, fog, VL.
    • Added bounced floodfill lighting for sunlight only.
    • Added cloud shadows (thanks to Fayer3).
    • Added screen-space reflections [WIP].
    • Added distance-blur/DOF.
    • Added initial support for Supplementaries mod.
    • Added initial support for Distant Horizons mod.
    • Added water blur.
    • Added more RT shapes for Create mod.
    • Added hard-coded-metal support for LabPBR materials.
    • Added more tonemap options.
    • Added world-time animation option (for fixed-time recording mods).
    • Added initial water caustics (needs work).
    • Added option for adjusting exposure offset.
    • Added water TIR (off by default).
    • Added support for rendering multiple water volumes (off by default, broken with latest AMD drivers).
    • Added screen-space ambient occlusion.
    • Added fog-shape option.
    • Added option to enable/disable light-leak fix.
    • Improved blending of stained glass.
    • Improved glass tinting.
    • Improved warer waves.
    • Improved bloom.
    • Improved SSS [WIP].
    • Improved smooth-POM performance.
    • Fixed LabPBR normals being decoded improperly.
    • Made metals less dark.
    • Softer POM shadows.
    • Document mod support.
  • Shrimple v0.9

    beta3 июня 2023 г.

    Fixes support for AMD GPUs!

    • Fixed PhysicsMod snow normals.
    • Fixed dynamic lighting for weather particles.
    • Fixed block selection outline in the End.
    • Fixed water surface/fog color.
    • Fixed vanilla AO levels.
    • Improved volumetric fog lighting.
    • Improved rain puddles & added ripples.
    • Improved temporal upscaling.
    • Improved light colors (gamma fix).
    • Improved soft-shadow filtering.
    • Added RT shapes for beds, cocoa, wall signs, chests, candles, and more.
    • Added 'colored' water option (no texture).
    • Added autosizing for dynamic SSBO/images.
    • Added emission brightness slider.
    • Added rain & water opacity sliders.
    • Added pixelated water/puddles option.
    • Added area lights (WIP).
    • Added sky reflections.
    • Added screen-space refraction.
    • Added LPV for basic lighting, dynamic ambient, and fog.
    • Added bloom.
    • Added post-processing brightness, contrast, saturation, gamma sliders.
    • Added rounded edges for integrated entity normals.
    • Disabled player shadow in spectator mode.
    • Removed dynamic vertex-based lighting.

    • Added initial support for Macaws Lights & Lamps, Create, and Create-Deco.
  • Shrimple v0.8

    beta24 апреля 2023 г.
    • Revised voxelization atomics to improve performance & reduce flickering.
    • Block-light casters now also occlude lighting.
    • Separated RT light-tinting modes: basic [default] & fancy.
    • Improved temporal filtering/upscaling.
    • Improved volumetric lighting.
    • Improved lighting for metal materials.
    • Improved biasing for cascaded shadow mapping + PCF filtering.
    • Improved attenuation factor for block-lighting.
    • Improved subsurface scattering.
    • Added support for "light" blocks.
    • Added optional support for specular lighting.
    • Added custom error messages for unsupported OF/iris versions. (big thanks to Balint)
    • Added threshold option for "sharp" parallax.
    • Added RT shapes for lantern, cauldron, candle-cake.
    • Added rain wetness & material porosity options.
    • Added rain puddles & ripples option.
    • Added optional water waves.
    • Added parallax support for transparent blocks, entities, hand-held stuff.
    • Added optional player shadows for RT block-lighting.
    • Added block-light emission/trace options for glow berry vines, nether portals.
    • Added post-processing saturation option.
    • Added support for integrated/generated normal maps.
    • Added initial support for intergated PBR on dropped items/blocks.
    • Added support for integrated/LabPBR material AO.
    • Added directional lightmap option.
    • Fixed white glowing edges around light emitting blocks.
    • Fixed parallax normal using wrong texcoord.
    • Fixed parallax not working with normals disabled.
    • Fixed an issue with entity normals.
    • Fixed an issue with sign text.
    • Fixed incorrect internal buffer formats for block-light.
    • Fixed internal voxel frustum culling.
    • Fixed misc issues with ambient occlusion.
    • Fixed rendering of block selection, leashes, & fishing lines.
    • Fixed banner & particle lighting issue.
    • Fixed hand-light noise/brightness.
    • Fixed support for PhysicsMod ocean waves (+foam).
    • Fixed skewing of POM on non-square surfaces.
    • Fixed shadow-only not working in Nether/End.
    • Fixed cascaded shadow SSS.
    • Fixed seams between blocks with POM enabled.
    • Fixed cloud brightness.
    • Removed 'Up Normals' option.
  • Shrimple v0.7

    beta30 марта 2023 г.
    • Added support for normal maps (OldPBR or LabPBR).
    • Added support for POM (parallax occlusion mapping).
    • Added support for emission (hard-coded or LabPbr).
    • Added directional light sources (ie furnace, jack-o-lantern, etc).
    • Added initial support for PhysicsMod snow.
    • Added dynamic lighting for activator/detector/powered rails.
    • Added volumetric lighting/fog.
    • Improved temporal upscaling filter for block-light shadows.
    • Improved compatibility with some older devices (Intel).
    • Improved shadow map biasing (/reduced acne).
    • Improved ambient lighting for ray-traced block-lighting.
    • Fixed tracing of "invisible" walls.
    • Fixed beacon-beam lighting.
    • Revised option screens.

    * For best results, use the latest Iris 1.6.0 beta 3 from the Iris discord.

    * This release includes an experimental option for ray-tracing block-lighting with volumetric fog. This is very performance heavy and will likely be replaced with a simplified version in the next release, or removed entirely.

  • Shrimple v0.6

    beta20 марта 2023 г.
    • Fixed "shadow blur" feature.
    • Fixed brightness of light emitting blocks/entities.
    • Fixed shadow contacts on hand-held lights.
    • Fixed "upward normals" option for plants.
    • Fixed "glowing" feature for dynamic lights.
    • Fixed occasional flickering on light positions.
    • Fixed nether/end support.
    • Added support for half & quarter resolution ray-tracing.
    • Added support for PhsyicsMod ocean & ripples.
    • Added option for adjusting strength of light-tinting by stained glass (and similar) blocks.
    • Added shapes for ray-tracing pistons, lightning rods, unlit campfire, bell, sculk sensor, sculk shrieker, snow layers, [more].
    • Added lighting for weather particles.
    • Added cheap SSS effect for certain blocks (snow, emerald, diamond, amethyst) & dyanmic lights.
    • Added option for disabling RT for lava & redstone blocks.
    • Added dithering for sky and fog to reduce color banding.
    • Added option for adjusting sun rotation angle.
    • Added support for dynamic lighting on clouds.
    • Improved shadow bias handling (reduced shadow acne).
    • Improved method used for "waving plants".
    • Revised offset of hand-held lights.
    • Revised color of sea pickle, glow lichen lights.
    • Switched to Reinhard tonemap (modified by Jodie) for more neutral lighting.
    • Separated day/night brightness options for overworld.
    • Changed "directional lighting" to be an adjustable slider.
    • Increased default settings for dynamic lighting.
    • Cleaned up option screens.

  • Shrimple v0.5

    beta10 марта 2023 г.
    • Added many more shapes for ray-traced lighting.
    • Added glass-tinting for ray-traced blocklight.
    • Added optional RT temporal blending (splits lighting over multiple frames).
    • Added dynamic lighting for entities (blaze, magma cube, end crystal).
    • Added per-world brightness settings.
    • Improved tracing method (no more leaking).
    • Fixed fog color/blending issues.
  • Shrimple v0.4

    beta6 марта 2023 г.
    • Added optional ray-traced shadows for dynamic block-lighting.
    • Emitters no longer self-colored by their light.
    • Add "clear-fix" option under debug menu for Iris 1.6 beta 2 users.
  • Shrimple v0.3

    beta3 марта 2023 г.
    • Added shader-based lighting for in-hand blocks/items.
    • Fix lights from transparent blocks (such as nether portals)
    • Add entity flash color from damage.
  • Shrimple v0.2

    beta2 марта 2023 г.
    • Add frustum-culling for dynamic lighting to reduce total count and improve performance.
  • Shrimple v0.1

    beta1 марта 2023 г.

    Initial Release

Совместимость

Платформы

Сведения

Лицензия:All Rights Reserved
Опубликован:3 года назад
Обновлён:1 год назад
ID проекта:
Главная