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Reverie

Reverie

Shader with a foggy and warm look. It leverages new features added by Iris for effects previously impossible to achieve.

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  • Beta 3

    release27 апреля 2026 г.
    • Fix an issue that causes block entities to render incorrectly
    • 'Simple' fog now uses depth information to calculate light shafts (effect known as 'godrays' in other shaders)
    • Raytraced fog also uses this now when outside the shadow range
    • Vastly improved stability of fog upscaler
    • Improved quality of ambient lighting
    • Added subtle galaxies in the night sky
    • Tweaks to cloud shape, water waves, and many more
  • Beta 2

    release25 марта 2026 г.
    • Fix translucents on 26.1
    • Add floodfill colored lighting option
    • Fix fog upscaler pixelation
    • Improve ambient lighting
    • Fix many bugs
  • Beta 1

    release18 февраля 2026 г.
    • Fixed many many many bugs
    • Added voxy support
    • Brand new fog for the overworld. It's upscaling needs some work still
    • Tweaked the cloud shapes to make them less flat
    • Added some extra options in the settings
    • Cleaned up a bunch of code
  • Alpha 5

    release18 ноября 2025 г.

    This will be the last alpha release. I want to rewrite a bunch of stuff for the beta, but more importantly, finally finish the end dimension. I hope to have it ready by the next year.

    • Added Distant Horizons support
    • Added support for rain & thunder
    • Added some optional effects: Chromatic Aberration, Depth of Field, POM etc.
    • Added some more color grading options
    • Switched to "Uncharted 2" tonemapper by default. It looks more "dreamy".
    • Changed the way water waves look (still not happy with them)
    • Fog now interacts with clouds, forming light shafts in some scenarios
    • Fog density and cloud amount are now randomized every time you load the shader. I'm hoping to add more elements to this weather system in the future.
    • Fixed translucents which were broken in 1.12.5
    • Fixed a bunch of other bugs
  • Alpha 4

    release16 сентября 2025 г.

    I had to rush this release a bit since I'm starting university. I don't know how much time I'll have to work on shaders, so this will probably be the last release for a while.

    • Revamped clouds and added a 2nd layer
    • Added a settings menu (unfinished)
    • End support (unfinished)
    • New, more accurate, atmosphere model
    • Improved auto-exposure
    • Added screenspace distant shadows
    • Fixed some bugs
    • Some other stuff I forgot about
  • Alpha 3

    release8 июля 2025 г.
    • Added SMAA
    • Added nether support
    • Added lens flare
    • Added support for rough reflections
    • Fixed many bugs
  • Alpha 1

    release21 апреля 2025 г.

    Нет описания изменений

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Minecraft: Java Edition

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Опубликован:1 год назад
Обновлён:1 месяц назад
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