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Шейдеры/🖌️PaintBound
🖌️PaintBound

🖌️PaintBound

Painterly shader with brushstroke shading!

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  • 🖌️PaintBound 2.4

    release25 мая 2026 г.

    PaintBound-V2.4 — Skies!

    ✨ New Features

    • Shader Skies — Added a custom shader driven skybox.
    • Sky Kuwahara — Added a kuwahara filter thats applied directly to the skybox.
    • Shader Clouds — (Iris only) Added shader based volumetric clouds, inspired by the clouds in Escheridia by jrwilliamson
    • Whiteout Sky — Added a "Whiteout Sky" setting that replaces the sky with a blank canvas. Useful for screenshots.
    • Outline Pencil Mode — Saw a user doing that so thought I'd add it as a dedicated mode.
    • Lava "fog" — Added a screen space overlay that shows up when you're in lava or powdered snow.
    • Star settings — Added some star settings.

    🔧 Improvements

    • Rain Transparency — Rain opacity decreased to 50%.
    • Rain Fog — Fog now increases just slightly in rain.
    • Bloom Performance — Improved performance of soft bloom.
    • Hatching Performance — Hatching angles are now pre-baked for better performance.
    • Sky Settings — Moved sky settings into the Atmosphere & Water tab.
    • Cleanup — Removed some unused textures.

    ⚠️ Known Issues

    • Stars do not render in Painterly mode.
    • Skybox Texture Outlines (sun/moon/stars) fail to render through ice and stained glass.
  • 🖌️PaintBound 2.3

    release24 апреля 2026 г.

    PaintBound-V2.3 — Eyes!

    ✨ New Features

    • Nothing, sorry 😢 — Just wanted to do a quick bugfix so ya'll get the least broken version!

    🔧 Improvements

    • Eye rendering — Fixed glowing eyes randomly clipping into entity textures.
    • Eye brightness — Fixed enderman eyes being too bright in daylight.

    ⚠️ Known Issues

    • Sky Texture Outlines (sun/moon/stars) fail to render through ice and stained glass.
  • 🖌️PaintBound 2.2

    release10 апреля 2026 г.

    PaintBound-V2.2 — Settings!

    ✨ New Features

    • Fog Setting — From popular demand, added setting to turn off border fog and water based fog. This MARGINALLY improves Voxy support (still needs work).

    🔧 Improvements

    • Complete settings UI overhaul — ITS ORGANIZED
    • Reduced file size — I accidentally left an ENTIRE development version in the last upload.... That's fixed!
    • Godray Tint improvement — Godray tint now only impacts color modes, and has had a significantly increased default.
    • Dual-Godrays improvement — Godrays are MUCH smoother & more consistent at sunrise and sunset (not perfect).

    ⚠️ Known Issues

    • Sky Texture Outlines (sun/moon/stars) fail to render through ice and stained glass.
  • 🖌️PaintBound 2.1

    release3 апреля 2026 г.

    PaintBound-V2.1 — 1st Hotfix!

    ✨ New Features

    • Lut Creator! — Added an included script to make custom luts!

    🔧 Improvements

    • Reduced file size — Removed unused luts and palette png's.

    ⚠️ Known Issues

    • Sky Texture Outlines (sun/moon/stars) fail to render through ice and stained glass.
  • 🖌️PaintBound 2.0

    release3 апреля 2026 г.

    PaintBound-V2.0 — Initial Release

    We are starting with V2.0 to stay in sync with SketchBound versioning. This changelog represents the changes over SketchBound-V1.3


    ✨ New Features

    • Painterly Mode — A new Drawing Style that uses a Kuwahara filter to give the world an painted look!
    • Volumetric Godrays — Crepuscular rays radiating from the sun and moon.
    • Purkinje Effect — At night, colours desaturate and shift toward blue-green, simulating how human vision works in low light.
    • Dynamic Handheld Light Sources — Handheld light-emitting blocks (torches, lanterns, etc.) now illuminate surroundings.
    • Color Temperature — New slider in Color Grading to shift white balance toward warm or cool tones.

    🔧 Improvements

    • Color Palettes now use LUTs by default — Dramatically faster than the old brute-force lookup. The old Custom 1×N mode is still available for testing palettes from sites like lospec.com, and a new Custom LUT option lets you supply your own pre-baked LUT.
    • White Vignette now has three separate controls (Strength, Radius, Softness) grouped in a dedicated sub-screen.
    • Cave Darkness — A new slider to control how dark underground areas are. Also fixes the root cause: previously the shader used the wrong sky-light value, making caves nearly as bright as the surface.
    • Shadow transition fix — Fixed a visual shadow artifact that appeared briefly at sunrise and sunset.
    • PaintBound Specific - Updated the default mode to be Painterly mode.

    ⚠️ Known Issues

    • Sky Texture Outlines (sun/moon/stars) fail to render through ice and stained glass.

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Опубликован:2 месяца назад
Обновлён:2 недели назад
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