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Osh

Osh

Fisheye lens distortion to the texture by radially warping UV coordinates.

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  • Osh 0.5

    release30 мая 2026 г.

    Version 0.5

    Added

    • Introduced a fisheye post-processing shader effect.
    • Implemented radial screen-space distortion based on normalized device coordinates (NDC).
    • Added dynamic edge warping for a more immersive and cinematic visual experience.
    • Integrated custom texture coordinate remapping through the new fishEye() function.
    • Applied real-time texture sampling using distorted UV coordinates.

    Improved

    • Enhanced visual depth and perspective across the entire screen.
    • Increased immersion for gameplay footage, screenshots, and cinematic content.

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Опубликован:2 недели назад
Обновлён:2 недели назад
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