- Fixed bugs and artifacts in sky on Linux systems
- Added Specular Highlights
- Added many new debug modes
- Implemented proper TAA
- Rebalanced lighting
- Tweaked presets and default settings
- Fixed foliage not projecting shadows
- Changed cloud rendering to be less empty
- Overhauled cloud lighting
- Added Subpixel Interpolation Anti-Aliasing (SIAA)
- Tweaked sun to appear brighter
- Fixed transparent leaf corners
- Added Roots of Corruption theme
- Improved lighting balance and performance
- Added Fancy Fog
- Added tweakable downsampling for Ambient Occlusion
- Fixed chaotic time of day behavior
- Added new fog variant for Mistwoods
- Adjusted default light settings for Fruma
- Fixed distant objects being soft/blurry with Ambient Occlusion
- Re-introduced cloud normals
- Overhauled sun
- Added switchable water theme
- Added POM
- Fixed sunlight showing through Voxy
- Added full Voxy support
- Added GTAO option for Ambient Occlusion
- Improved precision/calculation of Waving Foliage
- Added separate control over leaves in Waving Foliage
- Improved filtering/interpolation of Ambient Occlusion
- Added support for Particle Rain
- Implemented smooth weather transition
- Fixed sun shining through clouds at full brightness
- Heavy improvements to shadows
- Adjusted default shadow resolutions of various presets
- Improved Scene-Aware Lighting data transfer
- Increased default maximum light
- Partially added Voxy support
- Refactored code
- Fixed ambient occlusion not working on Distant Horizons
- Fixed fog not showing up without Distant Horizons
- Fixed water not rendering
- Partially refactored code
- Fixed Distant Horizons lighting being bright at night
Major Update
- Overhauled bloom function
- Added AgX tonemaps
- Changed default Fancy Lighting tonemap to AgX (Punchy)
- Introduced exposure blend
- Refactored code
- Added Debug Mode
- Removed redundant calculations
- Tweaked samplers to run faster
- Smoothed out sunlight
- Adjusted lighting balance
- Fixed water inconsistency between Distant Horizons and normal chunks
- Fixed water reflections and normals not rendering properly
- Added lighting mode option
- Added noise to lightmaps
- Added separate Minimum Light and Ambient Occlusion Strength for foliage
- Fixed inconsistent Distant Horizons cutoff
- Fixed broken water normals
- Fixed Distant Horizons transparent blocks rendering too close
- Fixed normal lighting being too dark
- Fixed issues with calculating transparent depth
- Fixed error when disabling bloom
- Added World Curvature
- Added Vignette
- Added Cave Fog
- Implemented Light Scattering
- Improved Volumetric Cloud Rendering
- Improved Bloom
- Improved Lighting and Ambient Occlusion
- Adjusted water wave shading
- Fixed Distant Horizons chunks showing up closer than vanilla render distance
- Fixed overly bright entity lighting
- Fixed block lights not rendering in Silent Expanse
- Improved Scene-Aware Lighting falloff
- Adjusted light source balance with Scene-Aware Lighting
- Set default preset to High
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