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NOIR - VERSION LOG
v0.6
- Improved lighting contrast
- Refined terrain and entity shading
- Adjusted water rendering
- Cleaner final color grading
- Shader optimizations
- Minor visual improvements
v0.5
- Added base lighting system
- Initial terrain and sky shaders
- Basic shadow implementation
- First NOIR visual pass
v0.1
- Initial shader framework
- Lighting experiments
- Early development build

