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Mellow

Mellow

Shaderpack with a painterly aesthetic made for people who want to actually play the game. It's easy on your eyes and on your computer!

3.9M
1.1K
  • Mellow 3.2

    release23 мая 2026 г.
    • Added water puddles after rain option
    • Added displacement around grass when the player walks through it
    • Added PBR resourcepack reflections
    • Fixed specular highlights being too weak
    • Added POM shadowing option
    • Small tweaks to existing effects
    • Lots of changes under the hood, that should allow for more cool effects in the future!
  • Mellow 3.1.1

    release25 апреля 2026 г.
    • Added ✨s. By default, they appear after rain
    • Added support for PBR porosity & SSS
    • Slight improvements to ambient occlusion quality
    • Added a few customization options: border fog falloff, selection outline color
    • Fix particles not being lit up by handheld lights
    • Fix fog being weaker in older game versions
    • Fix custom skyboxes in the end
    • Fix image sharpening running in the wrong color space
    • Small optimizations
  • Mellow 3.1

    release24 марта 2026 г.
    • Rework ambient fog & underwater fog. It should look much nicer and behave better with Voxy & DH
    • Added POM for labPBR resourcepacks
    • Changed clouds shape to feel more "clumped". Clouds should be a bit more performant too
    • Optimized raytraced reflections & ambient occlusion
    • Add two new tonampper options: AgX Punchy and Khronos PBR Neutral (by @Notritsu)
    • For the billionth time, changed how water transitions into DH terrain
  • Mellow 3.0.3

    release17 февраля 2026 г.
    • Fix distant horizons rendering
    • Added a new style of clouds: Volumetric
    • Fix some bugs with distant horizons & voxy on older game versions
    • Fix water, end sky, not renering behind the block selection outline
    • Fix flipped image reflections with voxy
  • Mellow 3.0.2

    release11 февраля 2026 г.
    • Fix block breaking animation
    • Fix flipped image reflections with voxy
    • Optimized depth of field effect & made it work with lod mods
    • Fix seasons with voxy
  • Mellow 3.0.1

    release10 февраля 2026 г.
    • Fix compilation error with voxy mod on nvidia hardware
    • New end portal effect
    • Fix incorrect translucent rendering with voxy
  • Mellow 3.0

    release5 февраля 2026 г.

    Dynamic Shadows

    • This should bring mellow more in line with other shader visually
    • While I optimized them as much as I could, they still cost a lot of performance. This is why they are off by default. This might change in the future though.
    • You can enable them in the shader settings. I put them right on the front page!

    Voxy support

    • Voxy is a mod that renders far terrain using lods, with higher detail than Distant Horizons. Mellow now supports it.
    • This feature is experimental. Expect some bugs.

    Colorwheel support

    • This mod gives higher performance with Create and shaders. Mellow now supports it.

    PBR support

    • Added support for labPBR 1.3 resource packs. Once again, this is off by default for performance reasons
    • Normals, specular reflections, texture AO, emissiveness and SSS are supported

    More cool effects

    • Added chromatic aberration
    • Added color balancing options
    • Added a channel mixer option
    • Added a world outlines option

    Season coloring

    • Added on option to change the color of foliage based on seasons
    • Each season lasts 30 minecraft days, A new world starts with spring

    Other

    • Switched to glsl version 400. This allows me to write cleaner code, and use advanced functions for more performance (in the future)
    • Added settings for border fog and underwater fog strength
    • Fix z-fighting on banners and texture overlays
    • Improve the aspect of terrain from lod mods with SSAO
    • Improved aspect of handheld lighting
    • Fix some other minor bugs
  • 2.2.1

    release20 декабря 2025 г.
    • Reworked ambient fog work like how it does in real life
    • Godrays now affect ambient fog instead of doing their own thing
    • New anti-aliasing mode: Super Resolution. It blends two frames together to give higher image quality
    • New color scheme: Winter
    • Small bugfixes
  • v2.2

    release10 октября 2025 г.
    • Added depth of field effect
    • Tweaked bloom to make it less blinding
    • Added fog that makes end islands appear to blend into the void
    • End auroras now respond to the new end flashes
    • Fix some bugs relating to DH
    • Fix some bugs not relating to DH
  • v2.1

    release7 августа 2025 г.

    If you are updating from a version BEFORE v2.0, please reset your shader settings

    • Fix Ambient Occlusion on AMD hardware
    • Ambient Occlusion now works with distant horizons
    • Added Aurora Borealis. By default they appear in snowy biomes at night
    • Fix a LOT of bugs relating to distant horizons
    • Fix blurry leads
    • New color scheme: Visually Vibrant
    • Tweak cloud lighting
  • v2.0.1

    release30 июня 2025 г.

    If you are updating from a version BEFORE v2.0, please reset your shader settings

    • Fix shader failing to load on AMD hardware
    • Add flipped image reflections, enabled by default on the "Fancy" profile
  • v2.0

    release26 июня 2025 г.

    This version is incompatible with configs made for previous versions. Please reset your shader settings after updating!!!

    Color options

    • All the options relating to colors have been moved to the new "Colors" tab
    • In this tab, you can select predefined color schemes to easily change the way your game looks!
    • There are only three available for now: Default, Vanilla and Choc v7
    • I plan to add one color scheme per major update from now on
    • Color sliders are now relative to the selected color scheme. This was a necessary change to make color schemes work within the limitations of the optifine pipeline.

    Better Anti-Aliasing

    • Added SMAA, an advanced anti-aliasing method that leaves the image sharper than the other methods that were present in Mellow
    • It is used by default in the "Fabulous" preset, alongside "Denoise only" TAA
    • FXAA has been removed, since it doesn't have any upsides over SMAA

    Other important changes

    • Water now shows the vanilla texture a bit
    • Crops will now wave
    • Godrays are more concentrated around the sun
    • Vibrance & exposure have been lowered a bit, to make the shader easier on the eyes
    • Made some small optimizations & bugfixes
  • v1.5.5 HOTFIX

    release29 марта 2025 г.
    • Fix FXAA crashing the shader on nvidia hardware
    • Update zh_CN translation
    • Include some changes that I forgot to include in v1.5.5
  • v1.5.5

    release28 марта 2025 г.
    • Add 1.21.5 support
    • Add FXAA
    • Fix some issues with TAA
    • Few bug fixes
    • Improve ambient occlusion performance
  • v1.5.4

    release30 января 2025 г.
    • Fix Anti-Aliasing on nvidia hardware
    • Fix motion blur causing a compile error
    • Improve Anti-Alasing quality (especially in motion)
    • Tweak cloud lighting
    • Update zh_CN translation (credit to Notritsu)
  • v1.5.3

    release20 декабря 2024 г.
    • Fix shader crashing with Distant Horizons
    • Fix Anti Aliasing on Distant Horizons chunks
    • Massively reduce Anti Aliasing flicker
    • Other small bugfixes
  • v1.5.2

    release18 ноября 2024 г.
    • Add support for blocks from the new "Winter drop"
    • Add zh_CN translation (Credit to Notritsu)
    • Godrays now turn bluer if you're underwater
    • Water color takes into account biome color
    • Moon light gets darker depending on the phase of the moon
    • Fix a few bugs related to godrays
  • v1.5.1

    release12 октября 2024 г.
    • Light sources now spread further, instead of completely fading out at light level 7
    • Add bloom curve option, which allows you to control how much dim pixels contribute to bloom vs bright pixels
    • Underwater fog now changes according to sunlight
    • Rename some options in the settings menu
    • Many bugfixes
  • v1.5

    release28 августа 2024 г.

    Thank you for the 100k downloads! This update will probably break your config, please try resetting it if things look weird!

    • Improved clouds. They're faster now too!
    • Improved water normals. They're faster now too!
    • Improved denoising of SSAO & water reflections
    • Tweaked sunset colors
    • Tweaked waving plants
    • Bugfixes
  • v1.4.3

    release5 июля 2024 г.

    This is probably going to be the last update for a while, as I want to start working on a different shader.

    • Added godrays (lightshafts)
    • Added motion blur
    • Many bugfixes related to distant horizons
    • Many bugfixes not related to distant horizons
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Опубликован:2 года назад
Обновлён:3 недели назад
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