Unofficial site, not affiliated with modrinth.com.What is this?
Шейдеры/Lyrae Shaders
Lyrae Shaders

Lyrae Shaders

Physically-Based Real-Time Path Traced Graphics.

31.5K
86
  • v0.1.0a

    alpha23 января 2026 г.

    Full Changelog

    • New:
      • New SVGF denoiser
        • Lots of new flexible filtering settings
        • Much better spatial denoising than 0.0.4a
        • Treat diffuse and specular radiance differently
      • 0th ray optimization thanks to Kirilpro6284
        • No more weird transparent or xray blocks
      • Auto exposure adjustment
      • Toggle setting for post color grading
      • More sub-voxel AABBs:
        • Stair blocks (all variations)
        • Fence block variations
        • Snow layers
        • And more...
      • Better and more navigable settings menu with detailed descriptions
      • White balance settings for post processing
      • New options for PT (AABB tracing, AO baking, ...)
    • Improvements:
      • Better temporal seed correlation (no ugly smearing)
      • Specular reflection improvements:
        • Separated diffuse and specular radiance
        • Alignment rejection for specular
      • More rebust reprojection using Iris matrices
      • Optimized GI falloff area calculation around edges
      • Raster and Path Traced area now look more similar
      • Darker night time
      • Optimized AABB tracing with SSBO lookup table
      • More normal mapping settings
      • Removed refractive caustics temporarily, glass behavior is currently better
    • Fixes:
      • Removed post-processing for debug buffers
      • Separate hanging states for lanterns
      • Bright edges around blocks at night
      • Missing block IDs (such as colored glass)
      • Normal maps now use proper geometry TBN
      • Accurate DDA step calculation (no weird cutouts at voxelization edges)
      • Voxelization setting shows accurate chunk amount now
  • v0.0.4a

    alpha5 декабря 2025 г.
    • New:
      • Low-discrepancy bluenoise sampling
      • Post anti-aliasing (FXAA)
      • LabPBR normal mapping
      • Transparency fog that works with custom sky models
      • Materials section in the settings menu
      • Custom emission strength
      • Support for double & top slabs
      • Partial support for walls and fences (non-connected)
    • Improvements:
      • Sun disk now has smooth falloff
      • Better rasterized soft shadows with 2D bluenoise
      • Movement-based specular TAA rejection
      • Translucent water surface (still no fancy water sorry)
    • Fixes:
      • Reprojection issue at perfect pitch (looking up or down)
      • Sky and world blending
      • CA post-process setting not visible on menu
  • v0.0.3a

    alpha29 ноября 2025 г.
    • New:
      • Post-processing menu
      • Naive firefly supressor
      • Non-pathtraced soft shadows
        • (This is for outside the pathtraced area, not the highest quality.)
      • Minimal support for redstone wires
      • Extended labPBR support
      • Lanterns
    • Fixes:
      • Decoupled GI resolution from screen resolution.
      • Black albedo clamping issue
      • Extend AABB categories and blocks
      • Night time & better lighting for non-pathtraced world
      • Weird lod issue for secondary bounces
      • Wrong perceptual roughness
  • v0.0.2a

    alpha24 ноября 2025 г.
    • Initiated AABB tracing for non-full-voxels.
      • Currently slabs, torches and end rods support it.
    • Colored concrete powder as light sources.
    • Small fixes.
  • v0.0.1a

    alpha22 ноября 2025 г.

    Initial very early alpha release.

Совместимость

Minecraft: Java Edition

Платформы

Сведения

Лицензия:Project Lyrae License
Опубликован:6 месяцев назад
Обновлён:4 месяца назад
ID проекта:
Главная