
Lux V1
Lux is a high fidelity Minecraft: Java Edition shader pack based on Capt Tatsu's BSL Shaders.
1.1M
425
- Added block mappings for 1.21+
- Added "Glowing Ores" option (Requested feature): Misc > Glowing Ores
- Added "Aurora Probability" option (Requested feature): Atmospherics > Aurora Config > Aurora Probability
- Added minlight factor option (Requested Feature): Misc > Minlight Factor
- Reduced sharpening strength: 3 > 2
- Adjusted sky fog color
- Added new tonemap (new default): The old tonemap can still be used by going into settings: Post Process > Color Grading > Tonemap: Legacy (2022)
- Tweaked ambient occlusion
- Removed saturation of orange hues
- Improved overworld & end fog
- Adjusted minlight behaviour
- Tweaked bloom thresholding
- Tweaked vignette
- Adjusted foliage brightening factor
- Updated settings layout
- Fix error in gbuffers_hand in older versions (1.12.x)
(This error caused the program gbuffers_hand to not compile correctly which resulted in the hand being completely invisible in older versions. Thusly I put out this patch version due to the fix being quite urgent.)
- Improved GGXVNDF sampling
- Improved environment specular performance
- Fixed wrong display of fog on water reflections
- Updated block mappings for 1.20.x
- Added dynamic handheld light
- Added dynamic handheld light setting
- Fixed missing base emission on hand with RP support ON
- Force OptiFine dynamic handlight to OFF
- Moved out of early access
- Initial v1.0 Release

