- Added setting 'Bloom Levels'
- Reworked block lighting calculations
- Added setting 'Water Texture Influence'
- Replaced settings 'Water Fog Red/Green/Blue' with 'Water Fog Base Red/Green/Blue', 'Water Vanilla Fog Influence', 'Water Vanilla Fog Saturation', and 'Water Fog Red/Green/Blue Tint'
- Added setting 'Vanilla Clouds Height'
- Fixed 'Water Caustics Bright/Dark Brightness' settings
- Fixed bloom being off-center
- Fixed bug with transparent entities
- Tweaked settings
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- Replaced settings 'Shadows Enabled (Overworld/End)' with 'Shadows Type (Overworld/End)'
- Disabled 'Fog Ignores Transparents' by default due to unexpected bugs
- Improved the color and shape of water caustics
- Added Story-Mode-like clouds (configurable)
- Added new 'Vertical' end clouds type
- Enabled border fog for Voxy
- Added setting 'Voxy Border Fog Dist Mult'
- Improved nether effects (Nether Clouds and Border Fog)
- Added fake shadows for when real-time shadows are disabled
- Added settings 'Nether Sky Tint Red/Green/Blue'
- Added settings 'Nether Clouds Tint Red/Green/Blue'
- Added settings 'Sunrise/Sunset Top Height' and 'Sunrise/Sunset Bottom Height'
- Added setting 'Water Foam Size'
- Fixed shader not loading with Distant Horizons enabled
- Fixed vanilla rain appearing and disappearing instantly
- Fixed particle rain looking broken against distant terrain (configurable with new 'Fog Ignores Transparents' setting)
- Fixed compiler warnings
- Tweaked many settings and effects
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- Fixed shader not loading on amd gpus
- Added water caustics (configurable)
- Added additional vanilla-like end portal effects
- Introduced fix for all randomly un-shaded / double-shaded objects
- Significantly improved end clouds, end portal, and end sky
- Improved nether clouds
- Added settings 'End Fog Red/Green/Blue'
- Fixed bugs
- Now over 500 settings
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- Improved reflections
- Tweaked side shading
- Tweaked the default green effect of night vision
- Tweaked many settings and effects
- Fixed many bugs
- Added setting 'Reflections Brightness'
- Added settings 'Water Tint (Shallow) Brightness' and 'Water Tint (Deep) Brightness'
- Added settings 'Bloom Detect Tint Red/Green/Blue'
- Split blocklight colors into dark and bright variants
- Split setting 'Weather Brightness Mult' into day and night variants
- Renamed setting 'Bright Block Decrease' to 'Brightness Tweaks Strength'
- Added setting 'Mixed Particle Rendering'
- Reworked block brightness tweaks
- Reworked lighting calculations
- Reworked many default setting values
- Fixed full-bright bugs in mc 26.1
- Passed 1 million downloads!
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- Added colored shadows
- Significantly improved bloom processing
- Added fancy end portals (configurable)
- Split setting 'Lava Noise Amount' into overworld, nether, and end variants
- Added setting 'Underground Fog Color Type'
- Renamed setting 'Water Saturation' to 'Water Biome Influence'
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